Technology nut / developer / artist. Currently developing Voidwalker

Joined November 2016
219 Photos and videos
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22 Jul 2023
Managed to solve most issues triggered by the stack update, and integrate some learnings I've had in the last month or so, particularly performance. Refactored most models and components into a common library. Only 240kb for all models so far #threejs #r3f #buildinpublic
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30 Jul 2024
For those who asked, yes, I'm still alive. I finally managed to find employment after getting very close to being out on the street. Hope to return to r3f/three.js work in the next few weeks
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22 Apr 2024
Course I had to get COVID in Melbourne Airport
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18 Apr 2024
Back after liquidating some assets and deciding to take a trip around Indonesia as a reset.
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3 Apr 2024
Finally got an interview after 6 months. Too bad I was stood up for it, and received zero response as to why Man I am done with this industry
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26 Mar 2024
Back of spending some time in hospital The job thing has broken me. After my last 600 odd applications received not even acknowledgement replies I've just given up. I start training for a different career this Friday. Unfortunately 2 decades dev experience is worthless.
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26 Mar 2024
The worst part is the complete radio silence. With no feedback, there's no opportunity to do anything targeted and useful.
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13 Mar 2024
Out of time to find a new job. It's been a long 18 months trying, but I'm out of money. Gaining a physical disability has cost me my career in the time of anti-remote, ableist workplaces. Not sure what to do next
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9 Mar 2024
Couldn't help myself. When I saw @CultOfTheNorth 's website, I had to figure out those clouds myself While they probably won't replace my existing clouds system (Modified Drei component), the way they work is simple and fun. #threejs #webgl #r3f #threejsJourney
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29 Feb 2024
Playing with faking volumetric fog. Not quite there yet and not the best for performance, but the look is close to what I want. Just need to sort what I want for scene transitions. They are doing my head in right now. #three #threejsJourney #r3f #buildinpublic
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18 Feb 2024
Stuck trying to find why calling a scrollTo on a Lenis instance hangs the main thread for 800ms or longer. Profiler doesn't even show it occurring Have another with CameraControls. It's one of those days
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13 Feb 2024
Rip to my @Satechi charger. Did not survive the Melbourne power surge and blackout. You'll be missed little buddy
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13 Feb 2024
Work continues, mostly with the aim of squeezing performance out. Removed thrashy state, moved more animations into vertex shaders. Still a few things to be managed, a few hard to find raf violations, but we'll get there #reactjs #three #threejsJourney #r3f #buildinpublic
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9 Feb 2024
Anyone on here know of a good go-to reflection water shader for three.js/r3f that performs well? I could make my own, but it's a time issue :(
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7 Feb 2024
If being on-site actually the primary requirement of your software engineering job role, perhaps it belongs near the top of the required experience in your job description? "Your experience is excellent buy we need you on-site" In a "remote" role.
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1 Feb 2024
Sall update, modified the central column to self assemble. There's a small hiccup when my camera changes over, but I'll fix that soon #three #threejsJourney #r3f #buildinpublic
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31 Jan 2024
Continuing working on the previous section as I get time Experimenting with chromatic aberration and distortion (speed dependent is the goal) Reasonable optimisations done but plenty more to be done once I get the L&F nailed down #three #threejsJourney #r3f #buildinpublic
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MK retweeted
Damn @active_theory 🥵 I think this is gonna be the best portfolio of 2024 after @Lusionltd won the race in 2023 👉🏻 activetheory.net/
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22 Jan 2024
Working on a different section's experience as I have a little time I'd like to get those calls down a little further before I'm happy, I feel 50 is a little high. Runs between 40-60fps on my OnePlus, but I think I can do better #three #threejsJourney #r3f #buildinpublic
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18 Jan 2024
Slight update for a more cinematic entry I'll wrap this up tomorrow, with the links, KTX2 textures to reduce some of the VRAM and dynamic FX based on device. #threejs #threejsJourney #r3f #creativecoding #buildinpublic
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17 Jan 2024
Back on my bullshit. Been a while as I've sort of moved away from X, and I've been studying a very long, very involved digital art course. Still unemployed, unfortunately. Anyway, point cloud animations of meshes is the main part of this update #threejs #threejsJourney
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