Joined September 2024
300 Photos and videos
Pinned Tweet
Apr 14
Check out the feature I added to the Top-Down Rogue-like Engine - assetstore.unity.com/package… I think it'll be cool to use for enemies. #Unity #GameDev #IndieGame #UnityAsset #RogueLike #TopDown #Unity2D #GameDesign #IndieDev
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Top Down - Rogue-like Engine | Ability System Example of a passive ability: Increases player movement speed. A simple but impactful upgrade that improves mobility and overall gameplay feel. Easy to stack, easy to balance, and ready to use in your project. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 14
Mesh Animation – an example of how the interaction component works for triggering animations. No code required – just the Inspector :) Asset Store - assetstore.unity.com/package… #unity3d #gamedev #indiedev #gamedevelopment
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Jun 13
Top Down - Rogue-like Engine | Ability System Example of a simple passive ability: 📌Increases the player’s maximum health. Clean, effective, and easy to stack for better survivability. Quick to configure and ready to use in your project. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 12
Top Down - Rogue-like Engine | Ability System Example of a stackable passive ability: 📌Increases the number of projectiles fired in sequence per attack. The more you stack it, the more shots are released - boosting your overall damage output. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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TkKoi retweeted
Combos everywhere! #indiedev #indiegame
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Jun 11
Top Down - Rogue-like Engine | Ability System Example of a consumable “Lucky Block” ability: 📌Activate it to trigger a random outcome — it can spawn an enemy, drop a weapon, or grant another ability. Everything is fully configurable via Scriptable Objects (Drop Item), where you control item pools and drop chances. Flexible, expandable, and ready to plug into your game. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 10
Top Down - Rogue-like Engine | Ability System Another ability example: 📌Randomly selects a Bullet Hell preset from an array and activates it - not as a consumable, but as a reusable ability with a cooldown. Adds variety to combat while staying easy to configure via Scriptable Objects. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Jun 9
Top Down - Rogue-like Engine | Ability System Example of a consumable active ability: Pick up → Activate once → Trigger one of the ready-made Bullet Hell presets, easily configured via Scriptable Objects. Fast to set up, flexible to extend, and perfect for adding impactful combat moments. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Some people said our late-game wasn't chaotic enough🧟🧨 Should we make it even crazier? 🤔 #screenshotsaturday #indiedev
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Jun 7
Top Down - Rogue-like Engine | Asset Store Here’s an example of how Ability setup looks directly in the Inspector (passive abilities). Passive abilities use a stacking system - the more abilities of the same type you pick up, the stronger the effect becomes. 👀For example, if regeneration drops twice, you can collect both to upgrade its power. You can already use this in your own game. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 7
Just shipped Mesh Animation for Unity. 30% off launch price - $20.99 assetstore.unity.com/package… Vertex deformation effects - no rigging, no shaders, no animator. The problem: You need a hit reaction. A jelly wobble. A death effect. You either write it by hand or set up an Animator with rig, bones, clips, and transitions. For a 0.3-second effect. --- One component on any MeshFilter. Pick an effect. Ship. --- 13 effects: - Hit Squash - Death Bloat - Jelly Tap - Breathe - Building Emerge - Twist - Dent Impact - Shockwave Ring - Stretch Pull - Morph Noise - Melt Droop - Crumple Collapse - Vertex Scatter --- No code needed - full Inspector control. Need code? Full C# API is there. Built-in, URP, HDRP. Unity 6 . #unity #gamedev #indiedev
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Jun 7
Just shipped Mesh Animation for Unity. 30% off launch price - $20.99 assetstore.unity.com/package… Vertex deformation effects - no rigging, no shaders, no animator. The problem: You need a hit reaction. A jelly wobble. A death effect. You either write it by hand or set up an Animator with rig, bones, clips, and transitions. For a 0.3-second effect. --- One component on any MeshFilter. Pick an effect. Ship. --- 13 effects: - Hit Squash - Death Bloat - Jelly Tap - Breathe - Building Emerge - Twist - Dent Impact - Shockwave Ring - Stretch Pull - Morph Noise - Melt Droop - Crumple Collapse - Vertex Scatter --- No code needed - full Inspector control. Need code? Full C# API is there. Built-in, URP, HDRP. Unity 6 . #unity #gamedev #indiedev
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Jun 6
👀Take a look - a ready-made Ability System for your game! - Top Down Rogue-like Engine Includes: - active & passive abilities - cooldown tracking - 4 hotkey slots, world pickups with object pool support (You can either reduce the number of slots or add more) - mouse-following tooltip. Comes with 14 ready-to-use abilities. Custom editors keep your workflow clean by hiding unnecessary fields. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets
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Jun 4
😎Create UI animations quickly and easily Asset Store - prf.hn/l/KLd8OOR #assetstore #unity3d #gamedev #indiedev #unityassetstore #madewithunity #unitydeveloper
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Jun 4
Formation Weapon System in the Top Down Rogue-like Engine lets you create projectile patterns such as circles, spirals, lines, and stars - fully data-driven and configurable. Perfect for boss fights, arena pressure attacks, and unique enemy abilities. Design and iterate on combat patterns quickly without writing custom logic. Asset Store 👇 assetstore.unity.com/package… #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDesign #GameDevTools
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Jun 3
Top Down Rogue-like Engine - Formation Weapons let you design attack patterns visually 👀 Asset Store 👇 assetstore.unity.com/package… Create and adjust firing formations directly in the editor, without writing custom logic. Quickly iterate on patterns and fine-tune gameplay feel in real time. #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDesign #GameDevTools
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Jun 2
The Dialogue System includes an Action Key system that lets you trigger gameplay directly from dialogue nodes 🔥 Asset Store 👇 assetstore.unity.com/package… Examples: • Merchant gives a free item on choice • Quest giver adds a journal entry • Boss locks arena doors All actions are triggered via Unity Events - no dialogue-specific code required. This is what makes the system flexible and fully game-driven. #Unity #Unity3D #GameDev #IndieDev #Roguelike #DialogueSystem #GameDesign
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Jun 1
Top Down Rogue-like Engine now includes a fully integrated Dialogue System 💬 Asset Store 👇 assetstore.unity.com/package… 🧩 Visual Graph Editor • Node-based drag & drop workflow • Zoom & pan navigation • Smart delete with orphan detection • Color-coded node types for clarity 💬 Runtime Features • Typewriter text effect • Dynamic choice buttons • Action triggers support • Auto-continue option • Speaker names & avatars ⚙ Editor Tools • Visual action previews • Reorderable action bindings • Automatic action-key detection A flexible dialogue framework designed for fast iteration and easy storytelling integration. #Unity #Unity3D #GameDev #IndieDev #Roguelike #DialogueSystem #GameDevelopment #UnityTools
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May 30
Check out a new feature added to the Top-Down Rogue-like Engine ⚙️ assetstore.unity.com/package… T his system is especially useful for enemy design and attack patterns. The animation is fully configurable: • Adjust animation to fit your needs • Control animation speed and offset • Use SpawnPos for precise timing and positioning • Extend and combine parameters for more complex behaviors A flexible setup designed for fast iteration and easy customization. #Unity #GameDev #IndieDev #UnityAsset #Roguelike #TopDown #GameDesign #Unity2D
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May 29
Testing a star formation pattern in the Top Down Rogue-like Engine ⭐ Fully configurable setup: • Projectile count • Spacing • Rotation speed Easily tweak values to create different visual and gameplay effects in seconds. Asset Store 👇 assetstore.unity.com/package… #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDevTools
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