Joined March 2018
625 Photos and videos
WebAR without paywalls and installs is finally real again. Small experiment we’ve been working on lately This space is getting interesting again. #webAR #ar #augmentedreality #xr
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We are trying to focus more on gamedev projects lately, alongside our XR/industrial work here in Italy. Short reel with a few things we did: youtu.be/m8Oldd-7jHQ If you’re working on something and think there’s a fit, we’re always happy to connect! #gamedev #indiegamedev
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ToughNutToCrack retweeted
Hi #TrailerTuesday, I'm a brazillian dev working on a game where you play as a Virtual Referee! #indiegames #gamedev
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The breakdown for the wind system is now available on Patreon. The article is completely free to read for everyone We also included the Unity package for Lightning supporters if anyone wants to dig into the implementation directly Hope it’s useful 🙂 #gamedev #indiedev #unity3d
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it's windy isn't it? 🍃 #gamedev #indiedev #unity3d
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Working on a wind system for vegetation and props lately. Still exploring a few things, but it’s getting there. Might do a breakdown if anyone’s curious!
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We just refreshed our website and portfolio 🙂 Still tweaking things, so if you feel like checking it out, any feedback is very welcome! toughnuttocrack.it/
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Small details = big polish. Just released a simple spring-bone system for #Unity3D. Lightweight, controllable bounce for hats, capes, accessories, or any reactive detail. Available on our Patreon ☕ #gamedev #indiedev
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Doing some small tests with a simple spring bone setup to add a bit more life to the props.
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ToughNutToCrack retweeted
#UnityTips Insider Ed. 20 of 25 by @tntcproject Finally, something in my project that actually snaps into place. In unity3d you can snap an object holding down CMD (on mac) or CTRL (on Windows) while moving it. #gamedev #indiedev
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We’ve released a fullscreen pixelization effect for #Unity3D. It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes. Find our more on our Patreon! #gamedev #indiedev
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We’ve released the #ProceduralBuilding tool from our latest YouTube project. It’s a #Unity3D package you can study, reuse, or build on top of, whether you’re into procedural generation, editor tools, or just curious about how these systems work. Link in the first comment!
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#Unite2025 was an amazing experience. The energy, the talks, and the people. Incredible to connect with so many talented developers. Huge thanks to @unity for having us and to all the Insiders who made this event so unforgettable.
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