Christian;Gamedev;Godot Engine;Full-stack web developer by day working at Baylor University. I foster/rescue dogs w/ my wife. Regularly have 10 animals. He/Him
Holiday Kit has been released! ✨100 models, all optimized and ready to be used in games. The package is completely free - no ads, no registration, no tracking!
kenney.nl/assets/holiday-kit
I've tried ~12 games during Steam Next Fest. @starvaders_game was easily the one I've enjoyed the most. Diverse enemies & deck styles, high polish, lots of potential. The VERY difficult challenge mode took me a lotta tries, but this deck of "moving bombs" sealed the deal for me.
This new Twitter ToS update is concerning to me.
They've added lines allowing content posted to be used in AI training models specifically calling out allowed use in generative AI. The image on the left is the previous ToS from October 9th. The image on the right is the new ToS from October 16th.
This platforms best use continues to be for shitposting.
Excellent critique of creators attempting to use AI art directly. It's simply inferior.
They've maybe 1 good use case (ignoring dubious legality): discussion springboard w/ real artist. Contract an artist. Need img refs of goal. Can't find. Make with AI. Point out likes/dislikes
This is these guys in a nutshell. It's a shot-for-shot remake of the original trailer... except it's not even a good copy. It's not just that there is not a single original idea in there, they aren't even aware that they have taken out all the substance. (A li'l thread.)
Another decent example I've seen: a father who uses AI art to create ad-hoc visuals for his kids' custom bedtime stories.
The art spices up the stories. Not meant to be good. Just free inspiration for kids' imaginations. Actual authored/illustrated books are important too though
People vastly underestimate what it takes to maintain an engine the size of Godot.
There will be an interesting surprise for them: the realisation that the Godot team actually does a decent job at maintaining a general-purpose game engine.
This exactly. If Nintendo wins *for this reason* (not sure if there's more to it), then it would set a terrible precedent for ALL game design moving forward.
So... Nintendo has been using a mechanic for over 20 years, but just now decided to patent it?
That.... Should just not be a thing.
Imagine all other possible mechanics, like Dark Souls bonfire's suddenly being patented after all this time.
Doesn't make sense.
While it's technically allowed to resell my asset packs as-is (CC0 license!) I'm also allowed to say that they're $9.99 less on my website instead of this Unreal Marketplace listing 🤗
kenney.nl/assets/cursor-pack
These are the game engines that people used to make 7,711 game jam games, for GMTK Game Jam 2024.
Congrats to @godotengine for the absolutely massive jump from last year!
ALT Pie chart with the following slices: Unity at 43%, Godot at 37%, Game Maker at 5%, Unreal at 5%, and Other at 10%
Looking for examples of games that do anything at all with time manipulation. Time travel, dilation, loops, anything. 12 Minutes, Viewtiful Joe, Minit, Outer Wilds, anything at all using time as a mechanic.
Please help me out! RT also!
Quick tip for #lowpoly modeling: the 'ring'! This simple shape is my go-to for adding detail to fences, spears, tables, and more. Just pop some 'rings' on and you're all set. 😏
Working on a new Starter Kit for @godotengine! Super juicy driving using my infamous sphere technique, got some help from @NathanGDQuest to make this extra good. Will be free/open source once done 🏎