Building @gamesdotgg. Experimenting. Yes, my initials are actually OG. Gaming, Crypto, AI | Storyteller. Views are my own, NFA.

Joined August 2012
4,359 Photos and videos
Pinned Tweet
16 Mar 2025
“web3 gaming is dead” ☠️ I watched people also declare: • mobile gaming “dead” in 2008 • free-to-play a “scam” in 2010 • esports a “joke” in 2013 • digital skins “worthless” in 2015 gamers pushed back on every major shift, until it worked. you need to zoom out to see the full picture. > four years ago this space was abysmal. exclusively ponzi schemes, insane onboarding demands (wallet, download .exe etc) & zero entertainment value plagued it. > four years later we have Sony filing crypto patents, macro finally crypto friendly, Nexon entering with their biggest IP, Ubisoft working on 3 games & many more unannounced projects in the works. if you look back at the core issues & reasons gamers would “want” web3 gaming - that remains unchanged: • want to make money playing games • want to trade assets freely for cash • want to own / flex assets across games • want insta payment if i win competition to believe that web3 gaming is dead, just because it hasn’t fully taken off yet, is simply foolish. just as foolish as giving up on mobile gaming 2 decades ago would’ve been. if your definition of “success” is having very successful token launches & post TGE valuations - then sure, it’s dead. and so is most of crypto right now. but if your definition of “success” is onboarding gamers into crypto whether they know/not, and solving problems to cater to those initial “wants” that kickstarted this space - we’re light years ahead of where we once were, in almost every aspect. • onboarding is much better • quality of games are much better • games finally on epic/steam/console • big IP entering & experimenting • big studios building/wanting to build zoom out, take a deep breath, and believe in something. we’re just warming up.

ALT Goku Goku Broly GIF

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May 30
it’s surprising how difficult it is getting AWS support beyond the initial credits honeymoon phase @AWSstartups I got upsold on “support premium” today like i’m at a supermarket asking for a plastic bag to get a response, @AWSSupport please do better.
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10 million gamers chose @gamesdotgg last month 💚 what are you waiting for, loser
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COMFORTABLY THE BEST PLAYER IN THE PREMIER LEAGUE THIS SEASON. HEAD AND SHOULDERS ABOVE EVERYONE ELSE

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Among the greats. ✨ Bruno Fernandes goes level with Thierry Henry and Kevin De Bruyne for the most assists in a Premier League season.
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Bruno Fernandes vs Nottingham Forest if Man United players could finish.
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May 10
We’re at 700K subs on YouTube, all organic, $0 ad spend, in less than 6months. And our #1 market is the US. We’ve got the fastest growing IP in the industry. This is important for where we’re heading.
Gigaverse’s YouTube reach is extremely under appreciated among the web3 crowd. Not only are they crushing it and continuing to grow across the board, YouTube is also the hardest platform to bot unlike others like Giphy and so on.
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Apr 29
I'm actually so tilted @gamesdotgg
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Apr 29
The journey is done! An amazing game I enjoyed for the first moment to the last. Really recommended. Again thanks to @gamesdotgg for the game 💙
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Apr 27
RT @Khorgnir: > becomes president of Blizzard > removes almost all quality assurance > quality declines > leaves Blizzard > “wow this…
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20.000 games launches on steam in 2025 50% got less than 10 reviews 90% earned less than $100k
LATEST: ⚡ Roughly 93% of Web3 gaming projects are now "effectively dead," according to Caladan, with token values down 95% from 2022 peaks and studio funding collapsing 93% by 2025.
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Allow us to reintroduce ourselves. Discover your next favorite game, guide, review, quest and more all in one place.
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Apr 24
me to my devs at every slight inconvenience
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Apr 23
it’s 2013 again, LeBron just won the finals, everyone’s on Vine and Assassin’s Creed Black Flag is about to drop

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The only real problem with web3 gaming? YOU or at least some of you... Every time a game dies, they’re the first to jump on it Engagement farming the hell out of it. If there’s something in it for them, they’ll gravedance all day. But none of them actually care about the games If a game shuts down, everyone shows up But when a game launches? Unless they’re getting paid of course. And they dont accept conversion based pay as they know they dont convert. I’ve seen almost everyone in web3 gaming post about the 4-5 games that left last week but otherwhise no one shows up. At the same time, some of them complain that teams aren’t spending on CT anymore. Why would they? Why pay people who will farm every games downfall? The smart Games simply move budgets into Meta ads, Google, and real distribution channels, because most CT influencers have zero conversion. That’s just the reality. That being said, here something they can write about: Medieval Empires just launched its Android version World renown Actor Engin Altan Düzyatan dropped the trailer to his audience Seamless web2 to web3 onboarding via Immutable’s gasless custodial wallet Mint units in-game and trade them directly on the marketplace, no need to top up a wallet One of the most polished mobile games out there There’s a lot more.. But you actually have to show up early to see it

ALT Are There No True Knights Among You Dunk GIF

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No one: Capcom releasing 2 Game of the Year contenders back to back:
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Mouse: P.I. For Hire Giveaway! 🐭 To enter: 1. Follow @gamesdotgg 2. Repost & like 3. Reply with your platform Winner drawn on April 20th 💚
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3 games shutdown today and suddenly everyone is a gaming expert funny how the loudest voices when a game fails are always the quietest when it's building respect the builders, even when they fail speaking is easy, anyone can do it
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Apr 7
i’m tired of living in unprecedented times, can we live in precedented times for a change?
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You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
crazy how mfs see this and still choose fifa
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Mar 22
I can’t believe while everyone’s moving light years forward with AI… game studios still have to come out & write public apologies for using it gaming is one of the most change resistant industries in the world first with f2p, mobile, blockchain, and now AI. insanely stubborn.
We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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