You fell into the trap.
Now youāre in free fall down the rabbit hole.
@playCambria got you. We are 40,140 prisoners and counting
Hereās my 30 controversial takes on Cambria and Season 3:
1. The play-to-risk economy is NOT the main reason Cambria succeeded this season
2. A $1.5M prize pool is NOT why most people played S3.
Not the airdrop either.
3. Most players played Cambria because itās highly competitive, highly cooperative, high-dopamine, high-social, insanely FUN, and deeply addictive.
4. You will come back for Season 4.
Because itās been a long time since Web3 gaming felt this good
5. Cambria is now the most popular game in Web3.
And yet Web3 is too small for it. Itās the same players every time (happens across all web3 games). There is a clear glass ceiling, and Cambria knows it. Expansion to Web2 is no longer optional.
6. Thereās a massive difference between Cambria and other successful games like Pixels or Axie.
In Cambria, the degen audience (probably 95%) is perfectly fine with LOSING money while playing. They genuinely donāt care. When players value the experience over the payout, youāve already won.
7. The new standard is pay-to-play.
If you donāt want to pay, go play Battlefield 6⦠oh wait, youāll pay there too.
Pay-to-play is simply healthy for an in-game economy.
8. Cambria will take 2% of the ETH value when silver coins are cashed out.
Revenue from T2 charters will be used to buy collection floor NFTs. All the revenue is use to make this game and community even BIGGER. Bullish.
9. Cambria captured gamers > mercenaries
10.
@Ronin_Network is clearly the network for gamers.
It was great to see them supporting Cambria and
@fableborne over the past two weeks, as well as creators and guilds with grants and cash rewards for content. Maximum respect.
11. I wish I had seen more support from
@AbstractChain
At the end of the day, a win for Cambria and Web3 gaming is also a win for them.
I believe Abstract Wallet surpassed Ronin Wallet again? Please
@petertherock confirm (I know ronin caught up in the last 2 days)
Is it just Abstract XP, or is the pop-up UX what makes it addictive and the reason people use it more? Worth studying it
@Jihoz_Axie
12. Fableborne has big balls.
Launching a game while Cambria is live deserves serious respect.
On top of that, theyāve managed to pull a solid player base and great CT mindshare. GG`s to both Ronin and Fableborne
13. Dear other games,
you have until the end of February to go all in. I expect Cambria S4 around that time, and I hope not only a repeat, but something even bigger
14. That said, I honestly expected us to break 5k concurrent players this time. Once again, Web3 gaming is still small. Although 40k gamers is a VERY nice number
15. Those who complained about S2 rewards came back in S3.
And they will be back in S4.
16. Complaining about S3 rewards is bullish for Cambria. Those saying āglad I didnāt playā donāt really know what theyāre talking about. Tell them.
17. Over 3,000 posts about Cambria in just 14 days.
If youāre a gaming creator and didnāt talk about Cambria, you probably felt sidelined. A shame, because Cambria content equals direct exposure to basically EVERY gamer in web3. It delivered the highest engagement despite saturation.
18. If youāre a gaming KOL and didnāt talk about Cambria⦠youāre not a gaming KOL.
19. My brother, a pure Web2 gamer, played for the second time ever.
He messaged me daily, angry about bugs from last season.
Still, he played 10 hours a day.
Is it time for a desktop version? Would that help?
20. If you think copying Cambriaās play-to-risk model will make your game succeed, youāre wrong. Youāll likely accelerate your studioās shutdown. Cambria is not copyable. Play-to-risk is not the magic solution if your game sucks and its NOT fun.
21. Cambriaās success goes far beyond play-to-risk.
Sound design, animations, pacing, community, characters.
The addiction is engineered. I wrote an article on this.
22. Cambria does have a "hardcore grind" problem.
You need 12h/day to feel competitive. (although = for every MMORPG)
For a father like me, thatās impossible. imho finding balance would improve both adoption and retention.
23. Long waiting periods between seasons and ultra-short seasons.
Iād love to see two servers: one long-term server in which it feels that your progress is "saved" and one high-intensity seasonal server.
24. Prize pools work. OTC markets work (even most games fade them)
Median spend was probably $200ā300 for players holding ~20M silver coins. ROI is there on the second day playing with is great, but good incentives come at the cost of 10ā12h of gameplay. Can this be improved?
$33 per million silver coins feels diluted.
A risk-to-play mechanic using silver coins could be interesting.
25. Runs are pure dopamine.
But several runs every hour, every day, in the same zones can become repetitive.
Dynamic zones, smarter enemies, shifting spawns, even battle-royale-style pressure could help.
26. Founders (main NFT collection) is VERY relevant in the game since taxes are a big silver coin sink. Even when Cambria prioritizes active players over passive holders. With Cambria gamers win.
Active player holder = massive upside at TGE.
27. I genuinely believe Cambriaās TGE will resemble
$POWER
I hope Iām right.
28.
@1ogic_xyz is Cambria's Bread guy. GOATED MVP
29. Bullish on Cambria, Bullish on
@cyberpunk, Bullish on web3 gaming
30. Alex out.