Creative Technologist

Joined August 2014
81 Photos and videos
Pinned Tweet
23 Dec 2022
I had some fun recently buidling this new AR experiment with @the8thwall and @immersal_ar changing the city around me and how I see it! 🤖✨ #AR #threejs #webdev #augmentedreality #designium #WebAR #shader
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Me: Fable, build me an open-world RPG in Three.js where I get to run around and blow stuff up with a bazooka Fable: Hold my beer
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Redesign of the #Muscatclassic cycling race in Oman Let me know what you think 😊
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Hack the Planet!
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Developer Preview for Meta Ray-Ban Display is rolling out. 👓📷 Build web apps for display glasses with HTML, CSS, and JavaScript, or extend your mobile apps with the Meta Wearables Device Access Toolkit. Start building today 📷👉 developers.meta.com/blog/bui…
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Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Three.js r184 released ⛅️ threejs.org/changelog/?r184
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Initially I was exploring a footstep foliage shader effect for a Unity game. Then I had the idea of a 3D character walking on any surface ground, walls, ceilings. Felt like a perfect fit for AR with Niantic's meshing to alter your surroundings🌱✨
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Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇
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Building a quick prototype: AI-gen 2D characters → loop animation → WebAR. Potential use cases: product showcase, location-based characters, and social-friendly AR content. A simple way to bring characters into reality. #designium
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Experimenting with depth caching & dynamic object tracking for AR @xai Grok annotates the scene, spotting requested objects with no ML training needed. Depth caching stores the scene depth so objects can be placed after content generation. Video generated by Grok #designium
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The future of Three.js is WebAssembly
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Building a robot walker inspired by the Death Stranding terrain traversal to explore @theworldlabs worlds :)
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色収差やグリッチなどの効果を実物体で表現する『VoF』。現実とCGの境目を見ているような、不思議な体験でした!振動でボカして被写界深度変化を疑似再現し、振動周波数とRGB LEDの点滅パルス幅の操作で色を表出させる。小野龍一さん @ryuichi__ono の作品 #ENCOUNTERS2026
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Meshing in progress... Unity Niantic AI Experimenting with using my surroundings as a canvas in Augmented Reality
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8thwallエンジンのノーコード制作ツールリリースします! soon!! 無料です!とりあえずベータ版から出しますのでフォローとコメントもらえると先に情報流します🙏 他のライブラリでも個人的にいいと思ったのテンプレに入れてくよっ!
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Vibe Coding update on POPRUN → Turning Solo Runs Into Social Runs 🏃‍♂️📲 This video is only the UX/UI flow, but I also have a functioning prototype on Rork. I'm stuck on in-app video posting though 👀 Looking for a builder/partner to take this further. DMs open 🚀 #vibecoding
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8th Wall is now open source. The same codebase that powered thousands of WebAR experiences now lives at 8thwall.org/ Inspect it. Fork it. Build on it. Learn more: buff.ly/XLAeeQK
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