Joined April 2023
10 Photos and videos
17 May 2024
We are excited to announce that we won ๐Ÿฅ‡first and ๐Ÿฅˆsecond place at the hackathon hosted by @redstonexyz with our projects, 'BADWILL' and 'Journey to Utopia'. 'BADWILL' is an unsecured NFT loan platform using SBTs to enforce repayments, developed for This Cursed Machine by @movingcastles_. 'Journey to Utopia' is a team-based multiplayer game exploring ideal vs. real worlds through puzzles, built on top of @DownstreamGame.
12/ TIME FOR THE WINNERS! ๐Ÿฅ‰ "Sky Strife Hotkey Bar" from @PavelRudolf3 ($1,000 prize) ๐Ÿฅˆ "Journey to Utopia" from @JamesXgs16318 @BihuiShi and @book_frostStar ($2,000 prize) ๐Ÿฅ‡"BADWILL" from @Gink5814 @AW_Research and @ButLookAtMeNow ($4,000 prize)
1
19
1,183
19 Jan 2024
Our new website is now live. Link: chedao.io/
3
7
786
19 Jan 2024
See you in London๐Ÿ‡ฌ๐Ÿ‡ง
Announcing AW Laboratory London by @AW_Research ๐Ÿ“ข Calling all devs and creators! ๐Ÿ—“๏ธ Feb 1st to Feb 29th ๐Ÿ’ฐ Scholarships Include: โ€ข Round-trip flights to London โ€ข Accommodation at London during @ethglobal. Sign up ๐Ÿ‘‰ forms.gle/gZvAV9jCRsq6HHTr8 mirror.xyz/0x8046108b92EEAa2โ€ฆ
3
587
CheDAO retweeted
We have edited a document for Loot Survivor (C&C version). Players with any questions about the game can refer to it. chedao.notion.site/Loot-Survโ€ฆ
1
1
7
626
CheDAO retweeted
1/6 Calling all dungeon masters! Embark on an epic journey with the C&C Edition of #LootSurvivor competition. ๐ŸŽฎ Test your skills, conquer challenges, and emerge victorious in the ultimate gaming showdown! We are offering 11 C&C NFTs as rewards for participants in this event!
1/8 C&C version of #LootSurvivor has officially launched on @Starknet testnet. Now you can play the game via: loot-survivor.chedao.io/
5
61
80
27,856
CheDAO retweeted
1/8 C&C version of #LootSurvivor has officially launched on @Starknet testnet. Now you can play the game via: loot-survivor.chedao.io/

1
9
42
24,044
C&Cโ€˜s adaptability as a map module in focg: In Loot Survivor, C&C serves as a game instance of Loot Survivor, allowing players to have a more functional and immersive experience. Attributes such as map names will also be presented in the game.
1
2
12
846
Autonomous Worlds Ecosystem Onchain gaming is the wave. How many games will we have?
7
29
117
23,222
๐€๐– ๐ƒ๐€๐˜ - ๐…๐ข๐ซ๐ž๐ฌ๐ข๐๐ž ๐œ๐ก๐š๐ญ ๐‘๐ž๐œ๐š๐ฉ Moderator - @norswap Guests: @Kooshaba @lordOfAFew In the Fireside chat, we're thrilled to welcome three trailblazers in FOCG and AW scene. These pioneers explore a range of compelling topics, from the intricacies of game design to the challenges and innovations shaping the future of on-chain gaming. ๐†๐ฎ๐ž๐ฌ๐ญ ๐ข๐ง๐ญ๐ซ๐จ๐๐ฎ๐œ๐ญ๐ข๐จ๐ง ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š: You can call me Andy. I work at Lattice, focusing on Mud. Specifically, I'm involved in Skystrife. ๐‹๐จ๐š๐Ÿ: I'm one of the core contributors to the Realms ecosystem and also to Dojo, an on-chain engine running on StarkNet. I've been working on building on-chain games for a couple of years now. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง ๐Ÿ ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ:What do you think about the fun factor in your game, what will bring user enjoyment? ๐‹๐จ๐š๐Ÿ believes that everyone is still exploring interesting games. He appreciates the permanence of these games and highlights the competitiveness and challenge of Loot Survivor as an example. ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š is fascinated by two distinct forms of fun observed in Dark Forest and traditional games. He shares his experience of launching the last round of Dark Forest at EthDenver and his views on the importance of real-time decision-making in Skystrife. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง 2 ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ: Were there features you wanted to implement in your project but couldn't, due to these constraints?Did these challenges inspire any creative or innovative solutions? ๐‹๐จ๐š๐Ÿ considers storage cost as the main challenge they are currently facing, especially when running games on the mainnet. He is optimistic about overcoming this hurdle in the next 24 months and mentions an innovative solution implemented in Loot Survivor, which involves extensive compression to minimize gas costs. ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š insisted that all maps should be human-created and stored on-chain in the initial stages of Skystrife. He shares how they optimized on-chain map files, enabling anyone to upload a map for just a few dollars, allowing any Skystrife player to play on that map. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง 3 ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ: Why build on-chain? ๐‹๐จ๐š๐Ÿ emphasizes the key to effectively scaling games through app chains and horizontal scaling. He mentions their work at Dojo and the approach of managing most operations on the client side, similar to using ZK state channels, to enhance client-side computing. Additionally, he suggests creating channels to reduce latency. ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š expresses concerns about the trade-off in client-side computing, particularly in terms of response time, and its limitation on real-time interaction. He also voices reservations about the composability of the L3 approach, especially regarding inter-game interactions. He shares his hopes and doubts about the launch of Skystrife and the creation of new content. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง 4 ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ: Within each world, full composability is essential. This might necessitate its own blockchain, but it's feasible across different worlds too. There should also be a secondary level of composability. Can you think of a scenario where this approach would be particularly effective? ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š proposes an integration idea where entering a SkyStrife match requires proving completion of a task in Loot Survivors. He notes that such integration is impossible if everyone is on separate app chains. Additionally, he expresses a desire to modify elements of one game within another, like burning something in one game when a unit is lost in another. ๐‹๐จ๐š๐Ÿ: Discusses a solution to this problem, such as direct verification on Starknet. He talks about submitting proof on Starknet along with ownership and emphasizes the feasibility of this verification. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง 5 ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ: Do you believe blockchain is essential for what we're building here? ๐‹๐จ๐š๐Ÿ discusses how Bitcoin solved the consensus problem and highlights advancements in zero-knowledge proofs, which could allow certain operations to bypass the need for a blockchain. In gaming, for instance, players might not need a blockchain to play the game itself but could generate and verify proofs client-side, maintaining trust without constant blockchain use. ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š offers a philosophical perspective on the trend of players becoming the true owners in MMO games. He suggests that blockchains could revolutionize gaming by enabling an entirely on-chain revenue stream, creating a truly autonomous environment where players have the power to shape and evolve the game world. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง 6 ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ: I'd like for some war stories of things that happened to your game. ๐‹๐จ๐š๐Ÿ discusses the challenges of creating complex games, particularly highlighted during the development of Loot Survivor. He emphasizes that game development is a difficult task filled with lessons. ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š shares an issue encountered during Skystrife's playtest, where players couldn't join matches due to an unexpected surge in gas usage in their system, making the game practically inoperable. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง 7 ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ: How you come up with ideas? ๐‹๐จ๐š๐Ÿ stresses the importance of complete dedication to one's project, essential for creating impactful work. ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š spends his free time playing games and interacting with his nephews, drawing inspiration from their creativity. ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง 8 ๐๐จ๐ซ๐ฌ๐ฐ๐š๐ฉ: What do you think is the best game idea or infrastructure idea that nobody is building right now that you would really like to see? ๐‹๐จ๐š๐Ÿ discusses the significant challenge of managing hidden information in on-chain games, emphasizing the importance of solving this issue as hidden information is a vital element in these games. ๐Š๐จ๐จ๐ฌ๐ก๐š๐›๐š mentions the games he's playing and those he'd like to see on the blockchain, such as Runescape or games similar to Loot Survivor, and expresses admiration for the infinite playability of Roblox. Read the whole๐Ÿ“Œ mirror.xyz/dashboard/edit/3uโ€ฆ
4
9
43
16,352
CheDAO retweeted
Replying to @AW_Research
@AW_Research dominating the leader board.
2
7
1,271
@CheDAOLabs has the fastest completion time. ๐Ÿซก
1
3
461
CheDAO retweeted
Integrating C&C into @LootRealms is the community's original intention, and it remains our consistent goal!๐Ÿš€
4
11
38
10,279
Replying to @cryptsncaverns
@cryptsncaverns submitted a @LootRealms grant application for Frontinus house. @@CheDAOLabs will develop an Adventurers module for Realms Eternum and integrate C&C into it.
1/ We have recently submitted a @LootRealms grant application for Frontinus House. In brief, we will be taking on two important tasks: 1. Develop an Adventurers module for Realms Eternum. 2. Integrate C&C into Realms Eternum. Let's dive into what's in store!
1
1
2
704
CheDAO retweeted
1/ We have recently submitted a @LootRealms grant application for Frontinus House. In brief, we will be taking on two important tasks: 1. Develop an Adventurers module for Realms Eternum. 2. Integrate C&C into Realms Eternum. Let's dive into what's in store!
Develop a game inside Realms.World with support >Biblio DAO is building an ecosystem filled with onchain games. >Frontinus House offers grants to kickstart new projects. >10 projects funded. 10 more this round. Round 2 is OPEN - apply before 04/11/2023 at 20:00 UTC
2
4
28
3,397
CheDAO retweeted
1/ @dojostarknet unlocks a new era for on-chain gaming with provable RNG, private inputs, core infrastructure, and affordable computation. As an open source engine built on Cairo, Dojo empowers permissionless innovation for devs to build autonomous worlds inthe future.
1
9
32
5,135
CheDAO retweeted
Unveiling โ€˜The Black Paperโ€™ and the 'Lordship Protocol' ๐Ÿ‘‘ A reflection on the journey to become the foremost decentralised onchain gaming ecosystem, with a dozen games in dev on @starknet ๐Ÿ‘‘ A protocol proposal developed collaboratively by DAO members bibliotheca-dao.notion.site/โ€ฆ
5
23
72
16,585
๐Ÿ‡น๐Ÿ‡ท AW DAY | Hosted by @AW_Research & @arpaofficial Fireside Chats Announcement: @lordOfAFew @Kooshaba Moderator: @norswap Applying here โžก๏ธ lu.ma/AWDAYIstanbul
2
7
24
7,881
19 Oct 2023
๐Ÿ‡น๐Ÿ‡ท๐Ÿ‘€
See you there!!๐Ÿ‘ฏ @CheDAOLabs is excited to dive into this hackathon. Let's build some unforgettable on-chain game projects on Starknet! ๐Ÿš€!
5
405
19 Oct 2023
Our devs will also be attending in Istanbul! See you there!๐Ÿ‘€
More than 200 applications for the Hacker House in Istanbul! Yaiii!
1
3
328