Had a cool opportunity for the Stride team to talk with developers of Distant Worlds 2 about their development process and community questions. This is primarily about how they used Stride but includes helpful dev insights! stride3d.net/blog/distant-wo…
Done in their free time btw <3
Finally got the main visuals of a custom XMB menu done! I cant understand why more consoles didn't keep with the beautiful simplicity of the PS3 menu.
#Stride#dotnetyoutu.be/N8W7_Zwrm4A
Heartbroken about Ryujinx shutting down. Aside from being an awesome project, it was also one of the coolest applications of Silk .NET I’d seen. Insert expletive directed at Nintendo here.
One more update on the Avalonia work. I added inputs and mouse handling.
Unfortunately Avalonia does not have any methods built in for mouse/cursor manipulation so I added some basic ones. Mine seem to cause stutter though.
@stridedotnet@AvaloniaUIyoutube.com/watch?v=fOMnDlgr…
Final prep before Arcade Jam is underway! The arcades and the games launcher are 90% there 🙌
Make sure to grab your tickets soon if you haven’t already 🎮👾
Tickets link: showpass.com/arcade-jam-2024…#gamejam#indiedev
Gesture Gaming! 🤏🎮
Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted on a glove.
Bluetooth and #StrideEngine's ability to use NuGet packages made this possible in no time! 🚀
#GameDev#IndieGame#Gaming#FOSS#DotNet
I had some time to work on more experimental scene plugins for my project in Stride. I can now give a component a set of entities and it will create a mesh for debugging and be able to check entities within it as a convex shape!
@stridedotnet#Stride3dyoutu.be/0D0Fm1nNlHU
Finally making some slow but exciting progess with my ECS NPC logic. Job oreiented logic over GOAP has been a big upgrade and fully multithreaded where possible allow ~300FPS. Next steps are improved memory management.
#Stride3d#Dotnet@stridedotnetyoutube.com/watch?v=9ZcEGqz0…