software developer | too lazy to finish my side projects | decidedly not funny

Joined May 2009
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Pinned Tweet
17 Apr 2017
You either die a hero, or live long enough to see yourself get depressed after watching a romcom.
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the no phones concert debate is a crossroads of the deepening anxiety society as a whole has fallen into ("it's dangerous"), and also the incredible human ability to rationalize something I don't personally like as something that is genuinely harmful for everyone ("it's ableist")
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lotta people in the replies to this tweet deserve to be smacked in the head with a shovel
Why don’t yall put yall backpacks under the seat instead of the overhead bin like the flight attendants tell yall?
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I think it's an easier sell when you pitch them a small game where they get a main song that is announced by the main character as really cool before showing the full song name vs "yeah it'll be on a car radio the player may or may not turn off, and we'll sell a trillion copies"
Not even Rockstar Games can secure perpetual licenses, which all but confirms this game is a plant of some variety. You just don’t get this treatment as an “indie project.”
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"the music wasn't recognizable enough" and "I wish the characters were more productive members of society" are the kinds of things a mormon might say when shown The Breakfast Club
My thoughts on Mixtape as the target audience for it… I only finished it because my chat and I were making fun of it. Pros: -There were a few cute/fun moments, such as flying around over nostalgic areas -I always love seeing the world before phones Cons: -Every character, especially the MC was insufferable -The only “agenda” in this game is actually one I really dislike, anti-education. Hating learning and productive hobbies like playing sports wasn’t a reality for most people in the 90’s -The tongue scene was disgusting on every conceivable level -The MC’s obsession with making the perfect mixtape honestly felt like a mental issue by the end. I’m not a doctor, but there was something very OCD-feeling about it -I love older music and I hadn’t heard most of the soundtrack -I played this because I ADORE Lost Records and I thought this would be similar. It was not.
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> "their amenities now (largely) rival the super stars" > largest us city with no passenger rail service what did he mean by this?
I made this argument a few years back - I called them the “second tier cities” - and I’m glad to see it’s reaching a wider audience These cities mostly avoid the governance problems that seem to plague the major US cities and their amenities now (largely) rival the super stars Unless you need a very specific career, you can do very well basically anywhere now in the US
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I think opinions like this fail to understand the fundamental problem. Many of the MTA's failings are, at their core, symptoms of a system that refuses to implement social safety nets. You just can't ignore the people we've failed when they're sitting on the train with you.
They have subways in places like Seoul that are clean and sparkling and safe, and those transit systems cost a fraction of what NYC’s subways cost to maintain. The NYC subway has stations that are visibly rotting despite the MTA’s enormous budget because of corrupt public sector unions and a wasteful municipal government. Everyone who rides the NYC subway tolerates an occasional frightening, dangerous or offensive encounter. Maybe you have to flee a car because someone is screaming or is defacating on the floor. Maybe you get groped or masturbated on. Maybe an aggressive panhandler wanders through getting in people’s faces. It’s all fine because you didn’t get murdered and murders on the train are statistically rare, right? This is the richest and most expensive city in the world. We shouldn’t have to live like this.
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kinda just sounds like you didn't like mirror's edge very much
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"just use SAM lol" so you don't care enough to get the achievement legit, but you do care enough to download a program to unlock it? just leave it locked then?? what's the point???
Someone has made a Discord server to track down the Steam activity of Garry Newman, so that people can possibly acquire the famous "Yes, I am the real garry!" achievement in Garry’s Mod
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when I used to work on an online ordering app, I tried incredibly hard to avoid this pattern (and managed to avoid it for years), but eventually was stuck doing it because too many things change based on order type (prices, what items are available, etc)
me: hey can I see your menu real quick restaurant website: pickup or delivery me: no need for that, just need to check one thing restaurant website: PICKUP OR DELIVERY
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9 Dec 2025
I've been advocating for these MacroSilicon (MS2130/2132) based capture cards for awhile now, so it's cool to finally see a relatively mainstream brand make one
This capture card has virtually no latency. This thing was literally such a worthy purchase at only $30!
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3 Dec 2025
and this is one of many reasons why you should be using @lastfm
unpopular opinion maybe but i think spotify wrapped & apple replay should come out in the first week of the new year and not on some random day in november/december
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1 Dec 2025
people love to say "just raise the prices" so why not just imagine all the food is 20% more expensive and leave it as a tip, the only difference is how it is listed on the menu
Replying to @madison_tayt
Frankly, I think it’s good to show, from time to time, how evil many Euros are to working class Americans when they visit.
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25 Oct 2025
Building on chain would remove so much flexibility from Valve to be able to control their own market, including dealing with scammers, and would put them directly in the line of fire of regulators. Why decentralize an asset that is inherently centralized in the first place?
24 Oct 2025
Valve just wiped out $1B of market cap from the CS2 economy. Our analysis shows they also left $1.5B in revenue on the table over 4 years by refusing to adopt onchain royalties, and that this could have been totally avoided. Valve did this to force more of the game asset inventory back into the native marketplace as trading fees were being captured by 3rd party venues. In 2023 we produced a detailed case study looking specifically at this problem in the CS:GO economy, and explaining how building an onchain economy could fix this. Our conclusion: @valvesoftware left ~$1.5B of revenue on the table over 4 years by not baking enforced smart contract royalties into their economy. Check out @Delphi_Digital's full report: members.delphidigital.io/rep… For over 5 years now our team have been strong proponents of onchain economies, investing over $50M of our own money into trying to bring this future to life. Put simply, an onchain economy unlocks: • Programmable royalties that create substantial long-term value capture for both players and developers • A lower cost, higher transparency marketplace technology • Provable digital scarcity (item histories, battlepass grind, unique game assets) • Residual value for all purchases giving players true economic agency • Significantly higher spend ceiling from onchain whales far larger than their web2 peers • Enhanced analytics via onchain data (active users, marketplace revenue, economic insights) • Evangelical forces as players can share in the success of the game ecosystem Over $100B is spent annually on video game items and cosmetics, yet players are still treated with utter disdain from developers who take them for fools and sell them the same skins in new titles year-on-year. Even in Counter Strike—one of the most open economies in gaming—Valve presided over a $6B market cap only to obliterate player trust by decimating user inventories that had been built over years investing in something they believed to be a durable asset class. Because the maximum trade value in Steam is capped at $2000, the high-end skins trade had been forced to move off the native marketplace. With an onchain economy, users could have seamlessly exchanged either $1 or $1B in a given transaction. As we become an increasingly digital species, it is imperative that we recognise virtual economies as legitimate forms of value. I firmly believe that the surest path for them to reach their fullest potential is to tap into crypto—a monster pool of capital that is native to the web—and lean into the very robust assurances that can be unlocked by onchain economies (royalty enforcement, asset uniqueness, digital item histories, etc). As it stands, there is no incentive for developers to do this. For them, they want to resell you the same skin year on year with each game release and ensure there is no way for you to unlock residual value through selling items or accounts on external marketplaces. The great challenge is proving that by building onchain and having game items live in the same economic environment, not only do developers capture more value, but the sum of all game economies can be greater than the parts. The single greatest proponent of this is the video game industry titan @TimSweeneyEpic, who has acknowledged that this future of interconnected virtual economies could well prove to be an optimal economic model (matthewball.co/all/sweeneyst…). Given that Epic Games already forced consoles out of digital isolationism by pushing for cross-play, it’s my great hope that they manage to do the same with game economies. Whilst he has expressed doubts about whether this needs to be onchain or via shared industry standards, he sees the value in unleashing economic agency for players and breaking down the imposed economic walls that have become the status quo in gaming. x.com/TimSweeneyEpic/status/… The destruction of the CS2 economy should serve as a wake-up call to both players and developers. Game publishers can keep extracting value at the expense of their users, or they can build onchain economies that create alignment and trust. The first path erodes player confidence, and the latter could unlock the greatest era of wealth creation and player agency in gaming history.
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20 Oct 2025
I think my main takeaway from TwitchCon is that it was some of the most fun I've had in my life with some of the best people I've ever met, but I'm also genuinely afraid for the future of the platform. They seem to have a "growth above all" mindset that is alienating core fans.
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14 Oct 2025
the problem with browser debates is that 99.9% of people having them have no idea what it is a browser truly is or does, so they end up parroting marketing points as if they are universal truths
Which one is the BEST browser?
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11 Oct 2025
there are two shift keys and you shun them like they are nothing but wasted space, shame on you
9 Oct 2025
IS THIS REALLY THAT EVIL
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28 Aug 2025
wasting your 20s on "tinder for jobs" is a hell that no one deserves
27 Aug 2025
honest question you're 22 and you value work life balance why??
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22 Aug 2025
strange trend lately in gaming where people expect all genres of game to cater to what they like. e.g. open world fans mad that mafia: the old country is a linear story game, movement shooter players mad that not every shooter is a movement shooter
21 Aug 2025
another AAA studio gutting movement to cater to people that play games 1 hour a week that will never run into people utilizing movement tech anyway
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20 Aug 2025
WHAT are you TALKING ABOUT they simply deleted the headphone jack and gave you absolutely nothing in return
5 years later, pains me to admit getting rid of the headphone jack was correct
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