Joined July 2019
298 Photos and videos
Pinned Tweet
recently inspired by the talented @cabbibo, we are pleased to share experiments in interactive simulation & rendering. these custom visual effect graph tools we have kept under wraps --are now officially supported by unity6! enabling artists & coders with convergent workflows.
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Steve Jobs pioneered this style of design language with Aqua back in 2000, whether you personally like it or not. Jobs passed in 2011, Apple released Flat design in 2013 under Jony Ive. Jony leaves in 2019. Alan Dye starts work on the Aqua inspired Liquid Glass, releasing in 2025
Liquid Glass was a mistake.
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Love to see it
Horizon OS 2.4 PTC finally enables microgesture-based hand tracking locomotion in Loft/Immersive Home!
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It's Moore's Law that died. So, we inevitably optimize to squeeze more from essentially the same old Silicon yearly. There's more innovation in Rendering, AI, etc recently than ever before as raw Hardware advances crawl, Software ( HW Arch) must carry the acceleration of Capital
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Landon Looper retweeted
in Unity6 and above that restriction has been lifted. The file name no longer needs to match the class name. You can also have multiple MonoBehaviours in a file, but you will be required to attach to game objects programmatically: gameObject.AddComponent<MyOtherMonoBehaviour>();
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Landon Looper retweeted
23 Dec 2025
The General Animation Textures (GAT) is now OUT on @itchio ! :3c A lot of thanks go out to @AgileJebrim @danymotilla @LooperVFX @makeshifted and many more for helping me out in making this happen! Please checcit out following the link in the post below. 👇UwU)👇
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Experiments last year for an augmented mirror character creator with @smilebigforgod. Thanks for tag @genmediaclub
repost @loopervfx on IG human detection classification and removal with depth occlusion. but it doesn't work well on my funny shoes. not in the dataset i guess :) made with @touchdesigner
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Because Apple visionOS didn't fail, the only thing that flopped was the shared delusion of grandeur drummed up by Hype peddlers and Fan kids of the Attention Economy that Apple entering the space would usher in some Messianic XR gold rush, rather than seeing it as steady progress
If Apple failed so hard with the Vision Pro, then why is everyone releasing their own version? 😗
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Meanwhile any mouthbreathing Indie dev that throws together a toy engine on a weekend with zero tooling, usability or workflows gets hailed as the latest living Myth of the Genius Programmer who handily outsmarted Big Engine. "Wow! How did they do it?!" ignoring obvious tradeoffs
Replying to @RedGamingTech
Same with Unity. They addressed a core stuttering issue. ~5 years later, misinfo about stuttering persists. A common theme for Unity and Unreal in the attention economy: Negative news? Trending! Amplified! Positive news? The social media algo sleeps... 😪unity.com/blog/engine-platfo…
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My gf getting the ick: "I thought there were libraries for this. You wrote all this from scratch but it does the same thing as the code everyone else uses for free? It took you a week to make this weird colored Triangle, because Twitter told you that using an engine is uncool?"
6 Aug 2025
watching my gf get the ick as I explain what a code library is. "I thought you wrote it all yourself? you're just using other guy's code? like legos?"
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Shadertoy is proudly abbreviatory from roots in retro demoscene "code golf" culture. Nothing wrong with enjoying it as a hobby, but the practice spread so far it is confusingly lauded as virtuous or optimal in modern real-world scenarios where code golf has no benefit, or worse.
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The Apple Vision Pro Developer Strap is NOT limited to USB 2.0 in Hardware, only in Software (and/or Firmware.) This has been known for over a year, less than a week after Vision Pro released. It's Thunderbolt 4 capable. Paging @JerradThramer for comment. x.com/9to5mac/status/1757477…

6 Jul 2025
The latest (beta) version of Apple VisionOS now supports UVC video capture and Ethernet via the Developer Strap. It could theoretically allow the Vision Pro to be used as a wired headset. Unfortunately, it is limited to USB2 speeds (in hardware), so is useless for that function.
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I found that the new Unity Hub 3.13 actually does have an option to create a Local project not connected to Unity Cloud, you have to scroll all the way down to the bottom of this menu to find it. (No need to create it connected to Cloud and disconnect it afterwards as believed.)
Replying to @KenneyNL
We can at least right click and disconnect it from unity cloud here. Annoying that there isn't this option to just keep it local on project creation though.
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We can now utilize the often dormant Ray Tracing hardware on GPUs for physics and other computation via Ray Queries / Inline Raytracing with compute shaders. In this simple example running in Unity6, over 1.5 Million rays are dispatched by 60,000 particles in real-time to compute
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attraction, repulsion, or collision forces with World Space scene objects (triangle meshes) without the need for a Signed Distance Field representation. Up next is custom intersection for particle constraints.
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Today I learned @magicleap did 9/11
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Landon Looper retweeted
check out: @voxonphotonics VLED / VX2-XL (truly volumetric / ghostlike, kinetic / non-touchable, available now) @lightfieldlab SolidLight (fully integral holo panels, higher res, opacity, solid state, prototype stage) both viewable by many people / perspectives simultaneously
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Landon Looper retweeted
Replying to @luciascarlet
will macintosh next week at WWDC?
23% we are so bacOS
77% it is so OSver
44 votes • Final results
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not when you're Apple ¯\_(ツ)_/¯
25 Dec 2024
Demoing the Vision Pro to non technical people is a nightmare. I have to Airplay it to my phone and literally hand hold them through everything. Not made to show to others for sure.
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Landon Looper retweeted
Replying to @afoxdesign
as with language, there's more to gain in learning by immersion than it seems. absorb everything, keep taking it all in even and especially if it's beyond your current comprehension. when we continue to persist at this (beyond our own doubt) understanding naturally emerges later.
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heads up! grant kot @kotsoft does incredible work pioneering state-of-the-art physics simulation, collaborative multiplayer interactions, and emerging web technology to show us what the future of games and other interactive experiences could be like in a not-so-distant future :)
11 Nov 2024
Added the ships demo to my itchio. Didn't really polish it up or add all the features I wanted, but I've been rebuilding the engine for the web and am almost there. Ship model by Niklas Mäckle.
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