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OpenColorIO color management Follow for more @abe_leal3d
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Development Build 0.227.0.21 𝗡𝗲𝘄 / 𝗖𝗵𝗮𝗻𝗴𝗲𝘀 • Added some very simple reactor controls to the Engineering station on the Magellan's bridge. • The Caravella Class is now completely flyable and has functional NPCs on the bridge. ( Available for Rear Admiral ) • Upgraded Unreal Engine to version 5.7.4. • On stream - Started building the A Deck bathroom on the Magellan Class. Not Yet Implemented • Created a more stable version of the sublight flight model with a fixed centre of mass. • Created a modular thruster component that simply takes in Max Newtons * Throttle as an input. Optimisations • Created a new optimised light component and converted the temp lights around the ship to use it (the round ones). • Enabled stereo and foveated rendering for VR. 𝗙𝗶𝘅𝗲𝘀 • Fixed the Caravella Class not loading. • Fixed bug #02752 - Open/Close Refill Valve buttons on new bridge engineering screen have typo • Fixed bug #02788 - Flying Camera shadows • Fixed bug #02753 - Chat Spamming • Fixed bug #02787 - Engineering Bridge NPCs are mislabelled • Fixed bug #02757 - Power Starship Simulator Portal • Renamed the Bug Ticket Severity fields so that they're more reflective of actual game issues. • Added the ability for players to set the Severity field directly when raising a bug ticket (we'll refine as-needed). • Added automated screenshot capture/upload when raising a bug ticket (you can opt out). Captain Notes • Upgrading engine versions always brings with it the potential for unexpected side effects, so please let me know if anything is behaving strangely. • VR is working much better now, but enabling stereo rendering has caused some side effects. Not least of which, if you have Bloom enabled, it will cause the right eye to have glitchy black areas all over it. Also, right now there are no in-game menus in VR, so once you are in-game you will need to hit Alt F4 to exit. • I've been testing both Wired and Air Link on my Quest 3, and they both seem to work fine. Typically, I'm seeing ~60fps on my 4090 on Medium settings. • Unreal Engine 5.7 forces us to use the AgX Tonemapper over ACES, because the OpenColorIO plugin is required by MetaHumans. Ultimately, this is a good thing; it gives us more accurate colour and better visuals, but until I tweak the post process, it's going to look a little flat.
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ローカルの強みですね。Log→709はDaVinci Resolveでも対応してる OpenColorIO(OCIO) 非対応のNikonなどはホワイトペーパーから色変換取り込んだので主要なメーカーはほぼ網羅してます。 ちなみに RED SDK ぶち込んだのでR3DやNRAWをネイディブ再生も可能。BRAWにも対応予定。
レスポンス良すぎません!?すごい! どのくらいのメーカー対応してるんだろう…
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Maxon Declares WAR on After Effects!?!? the $299 Autograph app free for individuals. Built around generators and modifiers, not just layers Has a native 3D environment And it has built-in professional support for 2D/planar tracking, ACES and OpenColorIO. time to 🏴‍☠️
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Found v3.5: - OpenColorIO 2.0 - LUT - Built-in log footage display for Arri, Sony, RED, Canon, DJI, Panasonic, Blackmagic - Supports ProRes Raw, VCC(H266), EVC, APV, RMVB, RV60 - New video player
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At #NAB2026 this Saturday? Come find us. We're on a @smpteconnect VIBE panel on how open source powers modern production pipelines: covering ACES, OpenColorIO, OpenEXR and more. 🗓 April 18 2–2:50 p.m. | Room N259 hubs.la/Q04cbLBJ0 #ASWF #OpenSource #NAB2026
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UE5-main update: 2x faster vehicle raycasts, MegaLights rendering fixes, Dataflow crash fix, and multi-view rendering deadlock resolved. Plus: OpenColorIO V2, Thin Client bandwidth distributor & more. #UnrealEngine #UE5
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DJV|OpenEXR対応!映像・画像シーケンスを高速再生できるCG/VFX制作向け無料ソフト modelinghappy.com/archives/6… ✔ CG/VFX制作の確認用ビューアに便利 ✔ 高解像度画像シーケンス・動画を高速再生 ✔ ワイプ/差分などA/B比較対応 ✔ OpenColorIOカラー管理・OTIOタイムライン対応 ✔ Windows / macOS / Linux対応 ✔ オープンソースで無料
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最近散見されるので書いておこう。USD、MaterialX、OpenColorIO等のASWF関連のソフトウェアで何か問題があった時は、ASWFの公式Slackチャンネルで聞いてみるのが良いです。各社の開発者が常駐しているので、一番話が早くて正確 aswf.io/get-involved/

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RAW現像 ネガポジ反転のツールを作ってフィルム写真を楽しんでいます。 デモザイク処理:rawpy(libraw) 色空間の変換:OpenColorIO RGBraw to CIEXYZ変換行列:DxOが公開してくれているColorMatrixから計算 EXR保存:OpenImageIO
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✨🚀 HDR Light Studio 9 Drop 3 リリース! 🚀✨ 日々のライティングワークフローをスムーズにするための丁寧なアップデート! 影を柔らかくしたい、でも明るさを保ちたい…そんなストレスを解消する Energy-Conserving Light Scaling を搭載! 🎯 注目の改善点 🖼️ Shiftキーでライトサイズ変更時も総エネルギーを一定に! 🖥️ Blender 5 対応プラグイン! 📂 最近使用したファイルを素早く開ける新メニュー! 🎨 最新の OpenColorIO 2.5.0 でカラー管理を刷新! 🎬 詳細はこちら👇 ▶️indyzone.co.jp/archives/1745… #HDRLightStudio #ライティング #3DCG #Blender #エネルギースケーリング
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The new OpenColorIO Configuration(s) for ACES 2.0 have been released! The `cg-config-v4.0.0_aces-v2.0_ocio-v2.5.ocio` and `studio-config-v4.0.0_aces-v2.0_ocio-v2.5.ocio` configs are already shipped in the OpenColorIO v2.5.0 release. github.com/AcademySoftwareFo…
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ACES has become the latest Academy Software Foundation project cgchannel.com/2025/09/aswf-a… Adoption by the ASWF is intended to drive #opensource contributions to the movie industry standard for color management, and to align it more closely with related projects like OpenColorIO
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Blender 5.0 will feature built-in ACES 2.0 view transform, as spotlighted by @thomasmarcoscom. Especially useful for smaller teams working in an ACES pipeline when the full ACES OpenColorIO config is not required: 80.lv/articles/blender-5-0-t…
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We have a packed Virtual Town Hall schedule today with #OpenReviewInitiative Video Encoding Guidelines, #OpenAssetIO, #OpenColorIO, #OpenEXR, and #OpenCue! Register for each one you want to join here: hubs.la/Q03Byb6m0
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