Joined October 2020
28 Photos and videos
I had to use these iconic sounds as placeholder for the Doors ๐Ÿฅน #ResidentEvil #NDS #indiegame #UE5 #UnrealEngine #gamedev
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Dynamically showing the name of the Door asset and the Camera it teleports to ๐Ÿค  #NDS #indiegame #UE5 #UnrealEngine #gamedev
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The exit point has the name of the Door it's linked to
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Items capture ๐Ÿ˜Ž #UI #indiegame #UE5 #UnrealEngine #gamedev
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CommonTileView: CommonUI's grid system used for the game's Inventory // Supports item Stacking ๐Ÿ“ฆ Driven by Data Assets for easy scalability & customization #CommonUI #UI #indiegame #UE5 #UnrealEngine #gamedev
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Can't stop walking past this door handle ๐Ÿ˜‚ Player can still interact with the door from a distance, but if you get close enough, the character reaches out and grabs the handle. Just some extra dynamic immersion #indiegame #UE5 #UnrealEngine #gamedev
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Teaching my character how to actually grab a Door Handle (Proximity-IK system) ๐Ÿ˜Š๐Ÿšช #indiegame #UE5 #UnrealEngine #gamedev
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My Room-snapping Map system ๐Ÿ—บ๏ธ Add custom Volumes to track the Level and individual rooms // Widget Centers to the player's current room location and Rooms snaps together to form the Map #UI #CommonUI #indiegame #UE5 #UnrealEngine #gamedev
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Testing out a PCG top-down projection. Really powerful for Level Art๐ŸŽจSimply add a Volume and Tag any StaticMesh you want to Scatter objects onto. #PCG #indiegame #UE5 #UnrealEngine #gamedev
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WorldRayHitQuery for Static meshes and GetLandscapeData for Landscapes๐Ÿ”๏ธ
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The final boss of my CommonUI implementation: CommonTabList ๐ŸŽฎ A MenuSwitcher Tab Buttons Widget enabled at runtime // The Last Tab selected is always remembered ๐Ÿ™// Changing button order and adding new ones to the Player Menu is๐Ÿ‘Œnow #indiegame #UE5 #UnrealEngine #gamedev
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Reworked my Interaction System since I'm switching to Mover // Now making any Actor Interactable is as simple as dragging a Component a Widget (w tag) and an Interface ๐Ÿ˜Š #indiegame #UE5 #UnrealEngine #gamedev
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Switched the Character BP to the new CharacterMover Component / Custom Camera Movement & Direction #NDS #indiegame #UE5 #UnrealEngine #gamedev
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NeonDeathSign retweeted
A simple Stamina component for UE5.7 Mover 2.0 ๐Ÿƒ #Project16XX #indiegame #UE5 #UnrealEngine #gamedev
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Translucent UI Materials Brushes #NDS #indiegame #UE5 #UnrealEngine #gamedev #solodev
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Sunglasses at Night๐Ÿ˜Ž #NDS #indiegame #UE5 #UnrealEngine #gamedev
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CommonUI : Initial FadeIn but instant transition when adding/removing Stacks Modal Stack for popup menus #NDS #indiegame #UE5 #UnrealEngine #gamedev
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