CommonTileView: CommonUI's grid system used for the game's Inventory // Supports item Stacking ๐ฆ Driven by Data Assets for easy scalability & customization
#CommonUI#UI#indiegame#UE5#UnrealEngine#gamedev
Can't stop walking past this door handle ๐ Player can still interact with the door from a distance, but if you get close enough, the character reaches out and grabs the handle. Just some extra dynamic immersion #indiegame#UE5#UnrealEngine#gamedev
My Room-snapping Map system ๐บ๏ธ
Add custom Volumes to track the Level and individual rooms // Widget Centers to the player's current room location and Rooms snaps together to form the Map
#UI#CommonUI#indiegame#UE5#UnrealEngine#gamedev
Testing out a PCG top-down projection. Really powerful for Level Art๐จSimply add a Volume and Tag any StaticMesh you want to Scatter objects onto.
#PCG#indiegame#UE5#UnrealEngine#gamedev
The final boss of my CommonUI implementation: CommonTabList ๐ฎ
A MenuSwitcher Tab Buttons Widget enabled at runtime // The Last Tab selected is always remembered ๐// Changing button order and adding new ones to the Player Menu is๐now
#indiegame#UE5#UnrealEngine#gamedev
Reworked my Interaction System since I'm switching to Mover // Now making any Actor Interactable is as simple as dragging a Component a Widget (w tag) and an Interface ๐ #indiegame#UE5#UnrealEngine#gamedev