Someone turned Claude Code into a full game dev studio. One repo. 48 AI agents working together.
It's called Claude Code Game Studios. You open Claude Code, type /start, and suddenly you have a creative director, a technical director, a producer, department leads, and 40 specialists ready to ship your game.
Not one assistant trying to do everything. A real studio hierarchy. Directors guard the vision. Leads own their domains. Specialists do the hands-on work. Each one knows when to escalate and when to shut up.
Here's what's inside:
→ 48 specialized agents across design, programming, art, audio, narrative, QA, and production
→ 37 slash commands. /sprint-plan, /code-review, /balance-check, /brainstorm, /playtest-report, /hotfix, and more
→ 8 hooks that run automatically. Block hardcoded values on commit. Warn on force push. Validate asset naming. Log every agent call.
→ 11 path-scoped rules. Edit gameplay code and it enforces delta time usage. Edit networking and it enforces server-authoritative patterns. Automatic.
→ 29 document templates. GDDs, ADRs, sprint plans, economy models, faction design, all ready to fill.
Three-tier hierarchy mirroring real studios:
Tier 1 runs on Opus. Creative director, technical director, producer. The vision guards.
Tier 2 runs on Sonnet. Game designer, lead programmer, art director, audio director, narrative director, QA lead. Department owners.
Tier 3 is the specialist floor. Gameplay programmer. AI programmer. Network programmer. Level designer. Economy designer. Technical artist. Sound designer. UX designer. Accessibility specialist. Live ops. Community manager.
Plus dedicated engine specialists. Pick one.
→ Godot 4 (GDScript, Shaders, GDExtension)
→ Unity (DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit)
→ Unreal Engine 5 (GAS, Blueprints, Replication, UMG/CommonUI)
Here's what makes it actually usable:
It's not autopilot. Every agent follows the same protocol. Ask questions first. Present 2-4 options with pros and cons. Wait for your call. Draft before finalizing. Never ship without sign-off.
You stay the boss. The agents just make sure nothing slips through.
The hooks are the real unlock. Commit code with a magic number and it gets flagged. Open a session on a fresh project and it suggests /start. Push to main and it warns you. Spawn a subagent and it logs the trail. All automatic. Nothing to configure.
Grounded in real game dev frameworks too. MDA. Self-Determination Theory. Flow state design. Bartle player types. This wasn't vibe-coded.
The setup is 3 steps:
→ Clone the repo as your project template
→ Open Claude Code
→ Run /start and it asks where you are (no idea, vague concept, clear design, existing work) and routes you to the right workflow
That's it. You now have a studio.
Solo devs spend years learning what a producer does. Months figuring out when to write a GDD vs prototype. Weeks debating architecture with nobody. This gives you all of it on day one.
15.3K stars. 2.2K forks. Active development. MIT License. 100% Open Source.