Tools for the next generation of 3D

Joined July 2024
30 Photos and videos
Poly Hammer retweeted
Take a look at the animation and shading test for Asja, the protagonist of the indie animated film Solace, directed by Wojtek Fus. Fully handcrafted, no AI involved: 80.lv/articles/gorgeous-char…
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Poly Hammer retweeted
Poly Hammer has released an add-on that generates rigs for MetaHuman characters in Blender and retargets animations to them from Unreal Engine. Get Character Control Rig here: 80.lv/articles/new-add-on-fo… @PolyHammerTools
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We just released our new Character Control Rig Addon for Blender! We listened to our user's requests, and this was created specifically to help them with their MetaHuman animation workflows in Blender. Want to learn more? We just dropped a new tutorial demoing how you can use it with Rigify, Mixamo, and Unreal's robust Retargetor. Importing and exporting animations onto FK controls and the MetaHuman Face Board is dead simple now. youtu.be/V4mWGrTJqFg?si=u5rV… #BlenderTutorial #MetaHuman #UE5 #blender
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Check out how to customize MetaHuman RBF behavior to get high quality, but still performant corrective deformations!
🎥 New update (v0.6.2) and RBF Editor Tutorial for #MetaHumans! Learn to modify RBF poses with the Character DNA addon in #Blender. Customize a bicep RBF Pose and import back to @UnrealEngine. All details in the video: youtu.be/i5Dwwy98d2Y?si=3W1u… #MetaHuman #BlenderTutorial #UnrealEngine #b3d
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🎥 New update (v0.6.2) and RBF Editor Tutorial for #MetaHumans! Learn to modify RBF poses with the Character DNA addon in #Blender. Customize a bicep RBF Pose and import back to @UnrealEngine. All details in the video: youtu.be/i5Dwwy98d2Y?si=3W1u… #MetaHuman #BlenderTutorial #UnrealEngine #b3d
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Poly Hammer retweeted
Jan 30
Blender 5.1 physics on Hair and Cape. Animated with Unreal to Blender with @PolyHammerTools #b3d #geometrynodes #Blender
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Poly Hammer retweeted
The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion. Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference! github.com/poly-hammer/meta-… #Blender #BlenderAddons #GameDevTools #TechnicalArt #RiggingTools #UnrealEngine #MetaHuman
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Poly Hammer retweeted
15 Dec 2025
Latest @PolyHammerTools Metahuman DNA addon update is insanely good!🔥 Now we can get correct body deformations and import body animation from Unreal which opens up a new set of possibilities 🧬 #blender3d #b3d
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Poly Hammer retweeted
youtu.be/7CVnZxLRriI?si=f0xA… Check out this new tutorial that covers the new features we released in version 0.5.3 of the Blender MetaHuman DNA addon! You’ll learn: • Baking an Unreal level sequence animation for FBX export • How to correctly import MetaHuman body animation in Blender • An overview of the swing, twist, and RBF body bones in Blender • Tips to boost viewport performance when animating • How you can connect Auto-Rig Pro or Rigify to drive the body #MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #characteranimation
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Poly Hammer retweeted
8 Dec 2025
Malevola x Metahuman Rig in Blender. ⚙️ Since she wasn't a romance option in Dispatch, I'm building her myself. 🤠 Aiming for that specific ingame look using NPR shaders outlines. Next step: A lot of hand-painting to really sell the style. #b3d #dispatch #blender3d
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Poly Hammer retweeted
26 Nov 2025
Metahuman to Rigify Facial Rig Transfer Audio from Expedition 33 Use Metahuman DNA @PolyHammerTools for importing the motion #ClairObscurExpedition33 #b3d #blender
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Poly Hammer retweeted
We’ve finalized our custom Phoenix character model for our upcoming VALORANT project, developed with a hand-painted approach to match the project’s visual style. 🔥 Presented here is a facial expression demonstration created with the MetaHuman Face Rig inside Blender. #b3d #animation #VALORANT
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Poly Hammer retweeted
Full Body DNA support for MetaHumans in Blender is coming soon... youtube.com/watch?v=nlVVGnh1… #b3d #UnrealEngine #MetaHumans
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Poly Hammer retweeted
"Since Blender was lacking in terms of production and speed, especially character production with MetaHuman, everything was stuck until I found an amazing addon by Polyhammer. Once I saw the result it achieved, I definitely purchased it to use it for my project, and that was one of the key elements for speed." -Mania Carta Read the @80Level article on the workflow used to create Expedition 33's Lune character. 80.lv/articles/modeling-text… Learn more about our Blender MetaHuman addon here: polyhammer.com/meta-human-dn…
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Poly Hammer retweeted
New tutorial just dropped! 📺 Learn how to use the new audio driven animation feature in @UnrealEngine MetaHuman Animator, and how you can bring that data into #blender! youtu.be/j59ftPt7MUY #b3d #metahuman #unreal #mocap #rigging #character #animation3d
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