Adding support for more out-of-the-box mocap solutions — what systems do you want to see next?
Here’s our Red9 Pro_to_BND anim remapper in Maya — the backbone of any solid mocap pipeline. #Mocap#Maya#Animation#GameDev
Red9 ProPack Update is Live!
New features:
• Deformation Transfer – now with batch mode
• AnimCache added to MetaRigs
• Finger Pose Integrator released
• WristLock support expanded pipeline fixes
Grab it here 👉 red9consultancy.com#Red9#Maya#Rigging#VFX#Animation
Something very satisfying about playing with maths on a Friday. Simple Sin-wave expression in Maya where 1 driver attr drives multiple outputs. Actually a test for a linear set of combo blendshapes for facial correctives. @AdskMaya#animation#techart#maya3d
New Beta release of Red9 ProPack just went live with a BIG set of bugfixes and updates, mostly requested by current clients who are pushing the systems hard!
@AdskMaya#animation#TechArt#red9#propack#VFX
Nice interview with Ged Wright on the VFX production of Sonic the Hedgehog 3. Always nice to get a mention in things like this artofvfx.com/sonic-the-hedge…
#SonicMovie3 VFX Rigging demo. This is the base master ROM (range of motion test) that we used to help calibrate and stress test all of the rigs for the film. Credit to Clep Yip, animation supervisor on the film for the fabulous animation
We're delighted to announce our involvement in Sonic3, in cinemas now. Red9 developed all of the character rigs for the project, a central set of assets that went to all VFX vendors. #SonicMovie3@AdskMaya#vfxred9consultancy.com/sonic-th…
Delighted to be able to announce our involvement in Skydance's BEHEMOTH which is now available for Playstation VR2, SteamVR and MetaQuest. Red9 was involved from the outset of production to help set up the character rigs & animation pipeline.
youtu.be/Z97OfLomM4s
Game changing update to our ProPack, deformation transfer with selective coordinate space for blendshape and skin xfers. This is the result of months of continual dev during a recent film project. #animation#techart@AdskMaya#riggingyoutu.be/W2A8cMLopf0
Red9 turns 10, so we thought it time to celebrate with a damn good party! Fabulous night with family and friends at The Black Swan, Shepshed, couldn't have been a better night.
Coming in the next release of ProPack, we've integrated our PuppetRig Demo Asset directly to the menu's, along with the Binder file that supporta animation transfer from any source. Enjoy and play! #animation@AdskMaya#propack#red9_anim
New Red9 ProPack build just went live. This latest build is marked as "Critical" due to a number of bug fixes that we've rolled into it. The Deformer Xfer has also had a big upgrade, speeding it up by a magnitude of 5! #animation#techart#rigging@AdskMaya#propack