Proud to share some of the work I contributed to Forevergreen, a short film led by Nathan Engelhardt and Jeremy Spears.
As Character Look Lead, I developed the texture batching system that gave the film its distinctive stop-motion, hand-carved wood aesthetic. The directors’ vision was for every frame to feel like a unique piece of carved wood—not just deforming geometry. To achieve this, I built a workflow that automated animated texture “wobble” across keyframes, so the look would constantly refresh rather than feel static.
Highlights:
Headless batch processing with Paint3D → automated texture generation at scale.
Integrated with anim techAnim pipelines via Python templates & Maya shelf tools.
Dynamic hex tiling to push directionality and texture variation.
Optimized data budget → one efficient texture version per shot.
Over 200 artists donated their time to this 5.5-year passion project.
🚀 For me, Forevergreen was a chance to push texture systems beyond traditional workflows—and see them stand up in production.
Disney animation supervisor Nathan Engelhardt and story artist Jeremy Spears spent five years of their own free time crafting a short film that looks carved from wood itself. Watch an exclusive clip from 'Forevergreen,' their handmade passion project.
cartoonbrew.com/shorts/forev…