CEO & Founder Red9 Consultancy specializing in #Autodesk #Maya3d workflows, pipelines, rigs and facial systems for #film and #games

Joined August 2011
43 Photos and videos
Mark Jackson retweeted
It's called AnimWorks — a marketplace and community hub built for animators. Rigs. Plugins. Courses. Books. Tutorials. All in one place, and curated, so everything on there is actually worth your time. anim.works

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10 Nov 2025
my god what's happened to the world! I've just spent 2hrs trying to get VirginMedia setup at our new home. 2hrs talking to a bot because theres NO custom sales number, nobody to actually talk too. Why do these big companies drive us to ever worse service?
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Mark Jackson retweeted
New Red9 QuickTips is live! Learn how to use Snap, Track, & Locatorize in Maya with the Red9 ProPack — simple tools every animator should have, but Maya doesn’t include! youtu.be/9hoqNpimsvM #Red9 #Maya #AnimationTools #Rigging #AnimTech #QuickTips #animation #VFX
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Mark Jackson retweeted
Delighted to have been involved in the Diablo Immortal trailer. Red9 did the rigging in the project. Thanks to Lunar for taking us along for the ride.
A new force awakens in Diablo Immortal. We teamed up with Blizzard to bring the Druid to life in this dark, explosive cinematic. Transformation, rage… and a fire tornado. Watch now: youtube.com/watch?v=kfMy-a_z… #DiabloImmortal #Druid #CinematicTrailer #VFX
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Mark Jackson retweeted
The Druid — legendary shapeshifting guardian — comes to Diablo Immortal. Fight with tooth and claw as you transform into a werebear or werewolf! Summon ferocious beasts to your cause! Unleash nature’s fury as you harness the powers of Earth and Fire.
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Mark Jackson retweeted
24 Jun 2025
My reel from an unreleased Unreal game from years ago. Grateful I can show it. All the rigs are built with my Morpheus Rig System. Looking for contract/full time work at present. Available in mid July.
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Mark Jackson retweeted
Adding support for more out-of-the-box mocap solutions — what systems do you want to see next? Here’s our Red9 Pro_to_BND anim remapper in Maya — the backbone of any solid mocap pipeline. #Mocap #Maya #Animation #GameDev
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Mark Jackson retweeted
I have some big news! The technology and IP behind ngSkinTools have been acquired by Autodesk and their team is planning for native Maya integration for the future. While it’s a bit early for further details, I’m excited to share this update: ngskintools.com/about/

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Layered Deformation in Maya just got easier! Our Red9 Deformation Transfer tool is a game changer—boosting rig speed and productivity like never before. #Maya #VFX #Animation #Rigging #CGI #3DAnimation #AutodeskMaya #MayaTips #TechAnim #CGArtists youtu.be/hRKtD5GbBcM
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Mark Jackson retweeted
youtu.be/UPzsZfxAdrY First of a two-part demo on our Deformation Transfer tool in Red9 ProPack. Now with Batch Mode for transferring full deformation stacks across multiple meshes. #Maya #Rigging #VFX #Animation #CharacterTD #Red9ProPack #3DAnimation #TechAnim
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Mark Jackson retweeted
Red9 ProPack Update is Live! New features: • Deformation Transfer – now with batch mode • AnimCache added to MetaRigs • Finger Pose Integrator released • WristLock support expanded pipeline fixes Grab it here 👉 red9consultancy.com #Red9 #Maya #Rigging #VFX #Animation
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Mark Jackson retweeted
Check out Rising Sun Pictures' VFX breakdown for Sonic the Hedgehog 3, including Shadow the Hedgehog in the rain in a CG recreation of Tokyo's Shibyua Crossing Watch the full video on the RSP website: rsp.com.au/our-work/filmogra… #VFX #VFXbreakdown #simulation @rspvfx
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10 Apr 2025
Why is Microsoft Teams so sodding terrible when you have multiple accounts being run by various clients? Honestly, I'm an intelligent guy but I just want to burn this application to the ground!
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Something very satisfying about playing with maths on a Friday. Simple Sin-wave expression in Maya where 1 driver attr drives multiple outputs. Actually a test for a linear set of combo blendshapes for facial correctives. @AdskMaya #animation #techart #maya3d
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Mark Jackson retweeted
New Beta release of Red9 ProPack just went live with a BIG set of bugfixes and updates, mostly requested by current clients who are pushing the systems hard! @AdskMaya #animation #TechArt #red9 #propack #VFX
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Mark Jackson retweeted
Check out Rodeo FX's breakdown of its black hole effects from Sonic the Hedgehog 3 Watch the full video on the Rodeo FX YouTube channel: youtube.com/watch?v=YxcP38TA… #VFX #VFXbreakdown #simulation @FXRodeo
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Mark Jackson retweeted
Red9 has updated Red9 ProPack, its #Maya #animation toolkit, with new tools developed for its own #characterrigging work for Sonic the Hedgehog 3 Find more details - and watch the full rig demo - on CG Channel: cgchannel.com/2025/01/red9-p… #VFX #gamedev #SonicMovie3 @Red9_Anim
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Mark Jackson retweeted
We made CGChannel :) cgchannel.com/2025/01/red9-p…

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Mark Jackson retweeted
#SonicMovie3 VFX Rigging demo. This is the base master ROM (range of motion test) that we used to help calibrate and stress test all of the rigs for the film. Credit to Clep Yip, animation supervisor on the film for the fabulous animation
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