Joined October 2024
199 Photos and videos
Pinned Tweet
Today we launched Redot LTS 26.1 RC1. It includes: - Patched to Godot 4.5.2(They haven't released it yet) - A new SoundSmith Module by @McDubhghlas - A new UID Viewer panel by @Andevrs - Bug fixes and other work by @Arctis_Fire -Model Context Protocol (MCP) by @micqdf blog.redotengine.org/2026/01…

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Redot retweeted
#pitchyagame. Been working hard on this particular project. Puzzle game fighting game RPG hybrid
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#PitchYaGame. We are working on a Puzzle game in the same vein as Puyo Puyo, Puzzle Fighter, MvC2 and others. Combining 2d animation and 2.5D backgrounds to make a more artistic yet engaging Fighting Game - Puzzle Game Hybrid
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June 5, 2026, marks #XLibre's first anniversary. We're thrilled and will share this with you for a week. Accordingly, we released our first stable version 25.1.6. Over the next few days, we’ll be introducing its features and expressing our heartfelt thanks. Stay tuned!
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Testing my animations in @Redot_Engine . The character is able to walk and fly. It was a good challenge. #blender #gamedev #3DCG
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This might not look like it, but this is how 25k units moving with varying speeds look like in a deterministic lockstep simulation written in @Redot_Engine .
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Much appreciated !
Replying to @ltgiv
Kick some ducats in the bucket for @Redot_Engine.
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Redot Engine 26.2 Beta is now live! In this update we bring better integration with external code editors, IK, and more: blog.redotengine.org/2026/05…

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This is looking great!
Reworking an old entry made for redot game jam since we made it as a team i had many things i didn't like, but now i get to apply my own standards with no deadlines props for @LuckoDaStars for the opportunity Engine used: Redot Engine 26.1 #indiegame #devlog
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Replying to @Redot_Engine
Thanks for the RT and support. I'd say you don't even need to pay anything at all if you don't really want to. There are so many free resources to leverage today. It's something people generally know well as it's said a lot in gamedev communities. They buy courses to support creators they like and trust, if they have the spare budget. That's why I don't want to let it slide. Pricing in itself, people know their options, they will pick the one that seems fair to them. But you shouldn't use testimonials without consent or falsely attribute them. If I let it be it sets a precedent for the entire community and it could happen to people who may not be able to defend themselves.
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You don't need expensive courses to learn game dev. This kind of behavior is scammy and needs to be called out.
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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Agree, and we have a long way to go, but we are preparing 3D tutorials and examples now too!
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May 8
Trying out a different character style. No animations yet, though there will be. I'm just testing the art. #redotengine #indie
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May 7
Proto type in @Redot_Engine. Trying to figure out the paper Mario style flip.
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In case you thought Roglyph was only about letters and numbers, here's a board games biome full of chess pieces. A glyph can be anything that has a text character. #indiedev #roguelite
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Testing my super heroine's walk-cycle animation in @Redot_Engine. Character and animation made in #blender #3DCG #gamedev
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Apr 30
if anyone wants to checkout the game @TakunHiwatari and I made for the @Redot_Engine game jam you can find it here itch.io/jam/redot-spring-jam…
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Am not going to make it on time for the @Redot_Engine Spring Jam deadline. Nonetheless, learned a lot making this and I do intend to create a playable version. Tuning the vehicle dynamics was a lot of fun!
I should really be working on Cluster5, but I finally got too curious about Redot/Godot. The @Redot_Engine Spring Jam ends April 29th - maybe I'll have something to submit for kicks 'n giggles.
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I've been cooking with some new Roglyph updates including a new field control damage system, move chaining, and 3D tiles to replace the previously flat planes. Here's some exclusive gameplay footage of the early game. What do you think? Does it look interesting? Steam page soon!
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