Joined January 2024
304 Photos and videos
Pinned Tweet
Hazard Pay - A dystopian puzzler, destroy evidence and cover up the crimes of your employer. Demo out now!
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Smitner Studio retweeted
What does that red button do 🤔? #Battlewrights #indiedev #gamedev
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You can make your own radio station
Replying to @NVIDIAAI
My own radio station. I'm using a CLAP model for music curation, Qwen3.6 for driving, Kokoro to speak. Entire thing is drivable via OpenWebUI to make announcements, change the music direction, request a song etc. 🤘 x.com/SmitnerStudio/status/2…
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Smitner Studio retweeted
Our second Release Candidate for #GodotEngine 4.7 has arrived! This will be your last opportunity to find and report critical regressions before Godot 4.7's stable release: godotengine.org/article/rele…
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This is the way
Stick by stick
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Wishlist Blackout Jack on Steam!! 🃏🩸
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BIG WALK
🔴🟡🔵 BIG WALK 🔴🟡🔵 Our new game about walking and talking comes out August 4 on Steam, Nintendo Switch 2 and PlayStation 5. Hang out and get lost with close friends in a big world.
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Smitner Studio retweeted
#GodotEngine 4.7 has at last arrived at the Release Candidate stage! HDR output support, the Godot Asset Store, drawable textures, and more await in a production-ready environment 🚀 Help us get it over the finish line with one final round of testing: godotengine.org/article/rele…
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> rely on defensive growth tactics
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Bro took the boids sim too far
This indie dev is making a game where you are a pigeon searching for your soulmate across life-size replicas of real cities - Get rejected thousands of times - 100,000 autonomous pigeon NPCs - Screensaver mode to birdwatch It's called Pigeon: A Love Story. Would you play this?
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Smitner Studio retweeted
Perhaps too exciting...
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Found an incredible bug today.
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Implemented this swingy lantern that projects cool shadows #gamedev #indiedev
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Built a lil' dashboard for my @ASUS Ascent GX10 using a Waveshare e-Paper display. The future is now, make things!
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Smitner Studio retweeted
vLLM major update supports all the DGX Spark Blackwell optimizations, plus now with support for NVFP4 kv cache get 2x-4x boost in model context capacity! If using NVFP4 KV Cache you will have to opt for MTP instead of DFlash but worth it for large Agent swarms. github.com/AEON-7/vllm-ultim…
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Smitner Studio retweeted
Love that it's finally out! Try it and let us know what you think and what we can improve!
🌟 XBOX Godot Sample - now available as a public, source-only reference on @github We’re making it easier to build for XBOX on PC with @godotengine. Check out our new sample that helps you integrate Microsoft GDK, XBOX Services, and PlayFab directly into Godot, with reusable code and modular samples that help make your development path shorter, smoother, and more open. Learn more: developer.microsoft.com/en-u…
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Stuntman on PS3 was sick, this looks great.
Lights, engine, action! 🎬 Think you have what it takes to survive on the big screen? Step into the driver’s seat in Stuntman: Hollywood! Coming to Steam, PlayStation 5, and XBOX Series. Wishlist now: pulse.ly/oen2xufsqx
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Smitner Studio retweeted
"Burn With Me is destined for greatness, full stop. It’s a frame-by-frame moving painting." Rarely me waking up to an article was so pleasing. Thank you for making my day 💛
New on the blog: Dwayne’s Indie Neighborhood V5: Mixing, Matching, and Looking Damn Good Doing It Featured in this article: @badrezgames | @Nana_Kiryu7 @PerpGames | @NozomuGames By Dwayne Jenkins glizzy.au/dwaynes-indie-neig…
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Runs great on the DGX Spark too! Joins as a new co-resident in the fleet.
Meet Gemma 4 12B! A unified, encoder-free multimodal model designed to bring high-performance intelligence directly to your laptop, and released under an Apache 2.0 license. Bridging the gap between edge efficiency and advanced reasoning. Here is what’s new with Gemma 4 12B: 👇
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he cooked
I promise to be nice #GodotEngine
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