Whatever strategy you have, mine is working with artists who were there 20 years ago and who will still be there for the next 20 years pushing digital media
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john gerrard (b. 1974, Dublin) works at the intersection of digital simulation, landscape, time-based media, and environmental systems. His practice is distinguished by the use of real-time 3D simulations that generate looping or continuously evolving imagery, often unfolding in synchrony with natural cycles. These works probe questions of energy, infrastructure, and the entanglement of virtual and physical worlds. He studied at the Ruskin School of Drawing and Fine Art (Oxford), the School of the Art Institute of Chicago, and Trinity College, Dublin, and has undertaken residencies and affiliations with Ars Electronica (Linz), the Rijksakademie (Amsterdam), among others. His work is in public collections including Tate, MoMA, SFMOMA, LACMA, Hirshhorn, IMMA, Borusan, Kistefos, and M .
Anna Ridler (b. 1985, London) works with systems of knowledge, measurement, and classification, often creating hand-generated datasets to feed into computational processes. Her works interrogate how technologies quantify, narrate, or distort the natural world. She earned an MA in Information Experience Design at the Royal College of Art, and a BA in English Literature & Language at Oxford. She has held fellowships (e.g. UAL Creative Computing Institute) and exhibited broadly (V&A, Barbican, Centre Pompidou, Ars Electronica).
Rachel Maclean (b. 1987, Edinburgh / Scotland) is a multimedia artist and filmmaker whose work combines lush visuals, saturated palettes, and fantastical characters to probe identity, narrative, and digital culture. She holds a BA in Drawing & Painting from Edinburgh College of Art and has exhibited internationally, including solo shows at Tate Britain, the National Gallery in London, and representation of Scotland at Venice Biennale 2017. via
@fellowshiptrust
Addie Wagenknecht (b. 1981, Portland / US-Austrian) works at the intersection of open source systems, feminist inquiry, and media art. Her practice often engages hardware, robotic systems, and networked culture to critique visibility, autonomy, and technological infrastructure. She earned a BS in Multimedia & Computer Science from University of Oregon and an MPS from NYU’s Interactive Telecommunications Program. She co-founded NORTD labs and has held residencies at Eyebeam, Mozilla, and CERN, among others.
FAR is an artist-architect whose generative and virtual works examine the material boundaries of code and spatial logic. His projects explore how computational space “breathes” and how nature-inspired algorithms can be remixed to reshape virtual topologies. He holds an MDes in Art, Design and the Public Domain from the Harvard Graduate School of Design, and an MArch from SCI-Arc (Southern California Institute of Architecture), and was previously pursuing a PhD in Film and Visual Studies / Critical Media Practice under the supervision of Krzysztof Wodiczko at Harvard. He also holds an MEng in Civil Engineering.
Harm Van den Dorpel (b. 1981, Netherlands) works across software, sculpture, print, and generative systems. His practice emphasizes algorithmic feedback loops, emergent systems, and the liminality between machine logic and subjective gesture. He co-founded Left Gallery, works deeply in net art lineages, and his works are held in collections such as the V&A and Stedelijk.
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Jonas Lund (b. 1984, Sweden) works across painting, sculpture, web art, and performance, designing systems in which participants, algorithms, and institutional logics intersect to question agency, value, and authorship in networked culture. He earned a BFA from the Gerrit Rietveld Academy (Amsterdam) and an MA from the Piet Zwart Institute (Rotterdam). via
@Interface_art