VR/AR/MR Pro / Senior 3D Designer at #RaceClubVR. Clients: Maserati / Stellantis / Ammann / Bauli / Motta / Autostrade / Eni Plenitude / RgpBalls

Joined February 2024
740 Photos and videos
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THIS IS WHAT AN INDIE GAME LOOKS LIKE #GameDev #IndieGame #racing #vr
THIS IS WHAT AN INDIE GAME LOOKS LIKE
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Marco Capelli retweeted
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Lots to talk about today, including my recent unfortunate AI psychosis episode, OpenAI's leaked financials, and Stratechery's piece on the recent vibe shift towards Anthropic sympathizers. Timestamps: 0:00 - Psychosis 2:20 - OpenAI financials 5:50 - Stratechery piece on Anthropic 13:30 - The new less-funny era of AI
Exclusive: I have seen OpenAI's audited financials for 2024 and 2025. In 2025, OpenAI had $13.07 billion in revenue and $34 billion in costs. $867 million of its revenue came from SoftBank, and $303 million came from Microsoft. wheresyoured.at/exclusive-op…
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Fun fact: these "games" has zero users. Zero. 0.
INSANE! In just two prompts, Claude Fable 5 built this Titanic game. Goal: avoid colliding with an iceberg. Try the game below! Includes: - Cinematic and gameplay views - Steering and speed controls - Reward system and missions - Built with @threejs and deployed on @Netlify
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If it weren't for pioneers like Chris, I would never have imagined working in the video game world. Give him a follow. He's a true legend: Turrican II soundtrack was my main song every day I was waking up.

ALT Shaking Game Over GIF by Bayerischer Rundfunk

Today is once again Bandcamp Friday, where they don't take a cut or profit out of sales and pay 100% out to every artist! My Catalog now has 59 releases and still keeps growing! Please take a look! 🙂 chrishuelsbeck.bandcamp.com
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Marco Capelli retweeted
For 3D students: Most I’ve met simply aren’t doing the hours needed to get into the industry. Studying only 10:00-16:00 every day won’t cut it - particularly since only a portion of the day is spent on actual work.
Jun 9
Shock me with the harshest reality truth.
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😍😍😍
Does this look old school enough? #oldschoolrally #psx #indiegame
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LMAO. No it didn't. 😂😂😂
Fable 5 killed 3D character animators. Your simplified game dev tech stack: prompt → Hunyuan3D/Meshy/Tripo (glb) glb → Claude (rig skin weights animation clips) Claude → prompts and edits the game code itself (localhost) localhost → Rosebud (manage the assets, edit, and host via public link)
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Marco Capelli retweeted
Jun 10
Replying to @Agenzia_Ansa
"Investe due carabinieri, arrestato TUNISINO poi liberato dal giudice" Le solita magistratura rossa vomitevole cancro di questo Paese.
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Marco Capelli retweeted
Jun 10
yesterday i signed up again for claude max $200 plan and had it change the whole visual metaphor of the productivity app i’ve been working on intermittently over the past year: instead of a traditional UI with tables, lists, tools, etc, i told Fable to use a desktop OS metaphor instead for displaying the various built-in mini apps (tasks, chat, notes, etc). all with a functioning dock and animated wallpaper and multiple window support etc. fable was able to solve the problem but really i’m beyond the point of being impressed by an LLM doing some upfront task. everything worked, it “made no mistakes”, all tests passed (it even fixed old tests), but i was like ok whatever thanks. i blew past my $200 limit in 2 hours. and now i’m sitting here like, ok, now what? do i ship this? hear me be a whiny bitch for a second: that it was too easy killed the whole part of the journey of making an app where you become a new person through the creation process, and you earn such pride in your work which in the past gave you the energy and courage to ship things. and i’m like, i can ship this. i can try to make a buck. the app is done. but i just don’t feel a bond with the work. now if you were a somewhat savvy operator, the business type that would happily sell refrigerator coolant if you sensed an opportunity, AI will be a godsend for you. but i don’t wanna sell refrigerator coolant. and now because everything is so easy, i hardly ever feel like i’m solving a real problem anymore. it’s like how deep of a problem am i really solving if someone can one shot my app in 2 hours? i will say that in those 2 hours yesterday, i really enjoyed being back near the code. there’s nothing funner than making shit. it’s just that the new way of doing things kills a lot of the creative and spiritual juices you used to get before, that many times lead to commercially beneficial outcomes. now, i just don’t know what’s worth building anymore.
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Again. Nothing usable. Build nonsense for zero users.
Claude Fable 5 is insane. Yes, the tokens are expensive but I one shot this threejs, fully interactive, multiplayer metaverse. Users join and are assigned an ID and can hangout and chat in this mini metaverse. I cannot believe my eyes. @alightinastorm for the threejs inspo.
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😂😂😂
$30 for ai generated minecraft or $26 for real minecraft
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"Built in 15 minutes". Yeah we can see that bud.
Built in 15 minutes from a single prompt. the whole field of grass, the autumn trees, the tower, a river with actual water physics. holding 85 fps.
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Mkay. Now what.
I had Claude Fable (Mythos) create Minecraft - one prompt, 20 minutes... Better than the actual version of Minecraft imo, this is a new class of models.
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2 hours and 1.4m tokens. That will cost a lot when the model will go full "biz" mode. What about the model? Not so complicated. You can make it in less than 1 hour in Plasticity. So, still don't see the advantage.
asked claude fable 5 to design a humanoid robot 2 hours and 1.4m tokens later, i got this absolutely insane
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Another clone machine. Amazing. 😂
Claude 5 Fable (high) “Make a Minecraft clone” I’m stunned.. it made this in 20 minutes, one shot. Multiple Biomes, day time/night time, different ores, Caves & more!
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Marco Capelli retweeted
"Make me something that already exists and is almost certainly a copy of existing source code..."
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So nothing new. Just copy/pasting what's already been done. Huge advancement!
My first test with Fable 5. I have some credits to burn before my Cursor account runs out. A pretty close to perfect clone of Galaga. It cost 2% of my $60 Cursor sub. It was a one shot.
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WOW. And yet nothing is usable. 😂
Just used claude fable (aka mythos) to create this city block simulator complete with multi-agent traffic, live detection boxes tracks, and day to night cycle. And it just one shotted it. This is gonna be fun -- the gap between idea and execution just keeps collapsing.
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Marco Capelli retweeted
Awesome work José Molfino! 🤩 @Jose_Molfino is the Co-Founder of Stato and the Lead 3D Artist. As a skilled generalist, he adds the approach with advanced techniques to keep his company’s work outstanding. He used #Houdini's MPM solver to create this lava flow.
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I'm addicted to Plasticity but this is also very interesting! #b3d
FORGE V1.0 drops in a few days. True CAD math directly in your Blender viewport. What you're seeing isn't a modifier stack trick, it's real-time sketching, live arrays, and flawless internal fillets powered by true geometry. #b3d #blender3d #hardsurface #CAD
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