Virtual Town Halls kick off tomorrow! Join #ASWF projects as they share highlights from the past year, provide a look ahead at what's to come and answer questions from the community. View the schedule and register at hubs.la/Q02HxL910. #opensource#vfx#animation
Going to #SIGGRAPH2024? Interested in rendering and #OpenUSD? Come to our BOF on Seamless Rendering Interchange in OpenUSD, 1pm Mon 29th to hear about and discuss the latest news and future plans around effectively sharing scenes for rendering in USD!
Myself, @SheriffStone, Carol Payne, Nick Porcino and @AdrienHerubel will present on the latest developments in standardization for lights, cameras, colour, materials and more in USD. We expect and encourage lively discussion of these essential topics for all your rendering needs!
MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). github.com/AcademySoftwareFo…
ALT OpenPBR Shader Playground rendered by NVIDIA Omniverse Cloud APIs
OpenPBR 1.0 is now available! This update introduces a reference implementation for OpenPBR that's integrated within @MaterialXcg – meaning that tools in the MaterialX and OpenUSD ecosystem will automatically support OpenPBR. Read more on our blog: aswf.io/blog/academy-softwar…
The next DLSS feature: ray reconstruction. Joint denoising and superresolution for raytracing. Solving these problems jointly makes games more detailed and dynamic, on all RTX GPUs.
DLSS just keeps learning.
youtu.be/sGKCrcNsVzo
✨Introducing Neuralangelo✨ A new #AI model to turn 2D video from any device -- cell phone to drone capture -- into 3D structures with intricate details.
New from #NVIDIAResearch#CVPR2023
Read more: nvda.ws/3OPOlDR
Just cancelled my personal @Adobe photography plan as switching to work plan. Was charged $51.99 for the privilege. Will not be going back when my work plan ends.
The ASWF is excited to announce our new Rust Working Group, and the initial release of a Rust binding for #OpenEXR. Read more and get involved here: aswf.io/news/academy-softwar…#rustlang
Is there an unbiased way to do Russian Roulette on a group (i.e. wavefront warp) of paths using a metric of a single path? Some kind of reweighting scheme for the “child” paths?
Congratulations to Sean Faden, Anders Langlands, Seth Maury, and Steve Ingram for receiving a Best Special Visual Effects #EEBAFTAs nomination for their work on Mulan.