Director of Engine Technology @ id Software #DOOMTheDarkAges #idTech8 @DOOM, Personal Account

Joined April 2009
197 Photos and videos
Pinned Tweet
14 Jan 2020
DOOM Eternal is the best game we have ever made. It is brilliant. I cannot wait for everyone to finally play it. It runs butter smooth. The combat is fluid as silk. idTech7 is pushing so much geometric detail. The image quality is bonkers. Get excited!
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May 15
happy one year anniversary to DOOM: The Dark Ages art by Luke Preece x Billelis
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The Doom Slayer from “DOOM: The Dark Ages” enters the figma line! Lay waste to the demon hordes with this DX Edition, featuring the ultimate tools in a sinister medieval war against Hell. Preorder now at GOODSMILE ONLINE SHOP US! Shop: goodsmile.link/esmesI @DOOM #Goodsmile
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Happy 10 year anniversary to DOOM (2016) and idTech6 - I have so many fond memories working on this game and idTech with the team. Super proud of what we were able to accomplish, and how far we have gone since then. Thank you for all the support.
May 13
happy 10 years to DOOM (2016)
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Apr 7
DOOM: The Dark Ages is nominated for the following 30th Anniversary Webby Awards (@TheWebbyAwards): 🏆Action & Adventure 🏆Best Art Direction 🏆Best Game Design 🏆Technical Achievement 🗳️People’s Voice Voting is open until April 16! beth.games/3Qqrodh #webbys
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The only thing they fear... is you. DOOM Eternal is now available DRM-free on GOG! 👉 gog.com/game/doom_eternal Buy one of the best entries in one of the most iconic series today and keep it yours forever 💿 @idSoftware @bethesda
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We’re honored at the nomination for Technical Achievement in DOOM: The Dark Ages! #BAFTAGamesAwards
Replying to @BAFTAGames
The nominees for Technical Achievement are… ARC RAIDERS DEATH STRANDING 2: ON THE BEACH DOOM: THE DARK AGES GHOST OF YŌTEI INDIANA JONES AND THE GREAT CIRCLE SPLIT FICTION #BAFTAGamesAwards
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It was great to share the first details about Project Helix and the future of Xbox this morning at GDC. Thank you to everyone who attended and to the thousands of developers across the globe building games for Xbox. Check out more details here: news.xbox.com/en-us/2026/03/…
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Mar 5
Diablo IV x DOOM: The Dark Ages diablo.com
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Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console. Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!
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🚀Vulkan SDK 1.4.341.0 is out! Now supporting Roadmap 2026 Profile for hardware consistency, stronger validation. KosmicKrisp now beta quality. Grab it: vulkan.lunarg.com Get all the details here: lunarg.com/lunarg-releases-v… #Vulkan #Graphics #GameDev #Compute
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Marty at Id did ask for a video from me, but there was a miscommunication about when he needed it, so I didn’t get it done by the actual anniversary…
35 years of shareware, slipgates, and slaying. Thank you to everyone who’s stepped into our worlds.
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Feb 1
Here's to 35 years of @idSoftware creating some of the most iconic games of all time 🔥
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Congratulations to @idSoftware and @BethesdaStudios for DOOM the Dark Ages winning three awards at the Grand Game Awards 2025 🏆Best Action Game 🏆Best innovation in Accessibility 🏆Collector of the Year
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23 Dec 2025
DOOM: The Dark Ages is up to 50% off for a limited time!
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Siggraph 2025 “Advances in Real-Time Rendering in Games Part II” recording is now available. It includes my lecture “Fast as Hell: idTech8 Global Illumination”. dl.acm.org/doi/10.1145/37212…
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GPC 2025 is almost here and we've got two great sessions for you 👀 ⚡️ Neural Shading for Real-Time Graphics: Learn strategies for neural shading, with a focus on hardware acceleration and essential performance optimizations ➡️ nvda.ws/47UaytA 💡 Path Tracing in DOOM The Dark Ages: Hear how the team implemented real-time path tracing while balancing latency and resource constraints ➡️ nvda.ws/47pFe5S
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I will be giving a NVIDIA co-sponsored talk with Matt Stack on November 20th at the graphics programming conference in Breda. Hope to see you there! graphicsprogrammingconferenc…
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16 Oct 2025
Vulkanレイトレーシングがチュートリアルシリーズに追加されました!リアルタイムのシャドウと反射を実装します。
15 Oct 2025
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. docs.vulkan.org/tutorial/lat… #tutorial #raytracing #vulkan #shadows #reflection
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