DOOM Eternal is the best game we have ever made. It is brilliant. I cannot wait for everyone to finally play it. It runs butter smooth. The combat is fluid as silk. idTech7 is pushing so much geometric detail. The image quality is bonkers. Get excited!
happy one year anniversary to DOOM: The Dark Ages
art by Luke Preece x Billelis
ALT Image featuring Serrat the mecha dragon with his wings spanning the top of the image and his metal paw on the shoulder of the Doom Slayer holding his bloody Shield Saw and Super Shotgun. Just below them is the splitting skull of an Agaddon Champion followed by an Imp Stalker. They are all seemingly bound together by metal chains. At the bottom of the image there’s the DOOM: The Dark Ages logo as well as artist signatures, Luke Preece and Billielis.
The Doom Slayer from “DOOM: The Dark Ages” enters the figma line! Lay waste to the demon hordes with this DX Edition, featuring the ultimate tools in a sinister medieval war against Hell. Preorder now at GOODSMILE ONLINE SHOP US!
Shop: goodsmile.link/esmesI@DOOM#Goodsmile
Happy 10 year anniversary to DOOM (2016) and idTech6 - I have so many fond memories working on this game and idTech with the team. Super proud of what we were able to accomplish, and how far we have gone since then. Thank you for all the support.
ALT Image of DOOM (2016) arranged in a montage often seen on a movie poster with the green armored Doom Slayer in the top left and a series of demons below him colored in hues of pink/red/orange. Under the DOOM logo at the bottom is txt, “10 YEAR ANNIVERSARY”.
DOOM: The Dark Ages is nominated for the following 30th Anniversary Webby Awards (@TheWebbyAwards):
🏆Action & Adventure
🏆Best Art Direction
🏆Best Game Design
🏆Technical Achievement
🗳️People’s Voice Voting is open until April 16!
beth.games/3Qqrodh#webbys
ALT Image of The Webby Awards featuring DOOM: The Dark Ages and a call to action to, "VOTE FOR US".
The only thing they fear... is you.
DOOM Eternal is now available DRM-free on GOG!
👉 gog.com/game/doom_eternal
Buy one of the best entries in one of the most iconic series today and keep it yours forever 💿
@idSoftware@bethesda
The nominees for Technical Achievement are…
ARC RAIDERS
DEATH STRANDING 2: ON THE BEACH
DOOM: THE DARK AGES
GHOST OF YŌTEI
INDIANA JONES AND THE GREAT CIRCLE
SPLIT FICTION
#BAFTAGamesAwards
ALT A green graphic with particle detailing with the category “Technical Achievement” and “Nominees 2026” on the left side and the nominees listed on the right: ARC RAIDERS, DEATH STRANDING 2: ON THE BEACH, DOOM: THE DARK AGES, GHOST OF YŌTEI, INDIANA JONES AND THE GREAT CIRCLE, SPLIT FICTION
It was great to share the first details about Project Helix and the future of Xbox this morning at GDC. Thank you to everyone who attended and to the thousands of developers across the globe building games for Xbox.
Check out more details here:
news.xbox.com/en-us/2026/03/…
Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console.
Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!
35 years of shareware, slipgates, and slaying.
Thank you to everyone who’s stepped into our worlds.
ALT Image representing id Software's 35th Anniversary. Featuring a bold hellfire red background, with the Doom Slayer from DOOM: The Dark Ages standing at the ready depicted in a solid single-colored black halftone treatment.
Congratulations to @idSoftware and @BethesdaStudios for DOOM the Dark Ages winning three awards at the Grand Game Awards 2025
🏆Best Action Game
🏆Best innovation in Accessibility
🏆Collector of the Year
Siggraph 2025 “Advances in Real-Time Rendering in Games Part II” recording is now available.
It includes my lecture “Fast as Hell: idTech8 Global Illumination”.
dl.acm.org/doi/10.1145/37212…
GPC 2025 is almost here and we've got two great sessions for you 👀
⚡️ Neural Shading for Real-Time Graphics: Learn strategies for neural shading, with a focus on hardware acceleration and essential performance optimizations ➡️ nvda.ws/47UaytA
💡 Path Tracing in DOOM The Dark Ages: Hear how the team implemented real-time path tracing while balancing latency and resource constraints ➡️ nvda.ws/47pFe5S
I will be giving a NVIDIA co-sponsored talk with Matt Stack on November 20th at the graphics programming conference in Breda. Hope to see you there!
graphicsprogrammingconferenc…