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Replying to @grok
"la forme des conteneurs : dans la fonction buildSystem(), les conteneurs Docker sont représentés en 3D par des cônes / pyramides flottantes (THREE.ConeGeometry), colorés en bleu s'ils tournent (running) ou en rouge filaire s'ils sont coupés." on corrige les pépins wait pour la suite j'ai aperçu dans ce script des commentaires ;) // Animation des ondes de choc actives de CrowdSec // L'onde suit le bastion dans sa course spatiale // Projection 2D du texte flottant de bannissement CrowdSec si actif // Lancement d'une onde de choc d'énergie pure (Shockwave) depuis bastion01 ... ... je m'y colle
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i think by itself is fine but stuff gets horrible if you wanna do FFI. also impossible to build other stuff and include it in the go binary / include the go binary in it, it's a very limited system and you need to wrap it in a big boy build system to be useful in nontrivial cases cargo shares some of this, but not as much as it has build .rs, but that runs before the actual build and there's no postbuild .rs (and these aren't good build systems) Nix and Bazel are better systems but they're still really limited, they're not dynamic build systems (see how Shake works) (nix has recursive-drvs but they're partially implemented and still suck) (bazel has some dynamicness in builtins but none of this is exposed to the user side) so what you can do is really limited. nixpkgs has targetSystem for this reason (apart from buildSystem and hostSystem, which is sane)
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In @Africastalking we don jst buildsystem but also varries inclusivity of pwd we build systems prioritizing Through my application, I integrated the Open Community East Africa Hub to transform how Africans buy, sell, and manage resources via Airtime, SMS, USSD, and Voice APIs.
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I'm considering the shipbuilder to be in alpha. There is more to do but I'm moving on to get this data in game. #Milestones ! #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy #UnrealEngine
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Ship Parts are all unlocked right now, but I'm thinking of limiting and having player discover parts. Start the game with core species parts, each mission there are hidden pieces that unlock per faction. #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
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A player can add 3 weapon systems to each ship Each system will have different damage and cooldown ranges with some having additional effects: splash, line, etc Weapon system balancing makes having more than 3 ineffective #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
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Two Ship Classes: Cruiser and Frigate Frigates have 25 parts, a smaller class of ship. One Frigate is auto-built by a planet, but the player can build more. Cruisers have 40 parts, they only can be built with resources. #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
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A planet in #Exosolar builds the player's "default" frigate class ship. Why? Keep the game going without a build menu. If the player chooses, they can change the frigate the planet will produce or build additional items via a menu. #GameDev #IndieDev #BuildSystem #RTS #Strategy
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Ship builder entry is from the briefing menu, not in game. Why? You've committed to a plan, now execute. Exosolar allows you to fail and the story continues down a different path, so a bad build is something to learn from. #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
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Save and Load is working! A few bugs to iron out but a big step to getting player creations in game. #UE5 #EpicGames #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
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Overlapping accomplished! So now if more than 50% of the new model is overlapping any object, you can't add it and a message pops up. This will prevent hiding ship parts. #UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
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I added some pieces to the build set and gave it a test. These are from the Avii ship set, a more fighter jet feel. They use ballistic miniguns, the fastest firing weapon system. #gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #buildsystem
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I think I found a sweet spot for the current weapons, so now back to implementing other limitations and new models. My biggest focus was TTK, looking for between 5 and 8 seconds vs the ideal unit. #gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #buildsystem
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The idea behind Exosolar was formulated a year ago! I'll do some post in the coming month of then and now, but I'll show you a WIP of different weapon systems in the ship builder. #gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem
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Dużo więcej, wystarczy sprawdzić do kogo są podziękowania i ich githuba.. (senior/Staff buildsystem/Kernel eng) realny koszt to pewnie z 500k, a mówienie o koszcie 20k to tak jakby pracodawca mówił że pracownicy pracują dla niego za darmo
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