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Replying to @realredi69
why are these parts instead of editing the vertices of an EditableMesh?
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⑤設計段階で考慮されていなかった「EditableMeshはデフォルトでは永続保存に対応していない」問題を修正指示。
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くろにゃんこ@Robloxクリエイター retweeted
今日の朝活(5〜10分) ClaudeさんにEditableMeshの頂点カラーをいじってもらいレインボーグラデーション(動くよ!・多分重い) 他にいい活用方法あるかなー? #RobloxDev
水面ができました(EditableMesh・Claude・重い) #RobloxDev
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水面ができました(EditableMesh・Claude・重い) #RobloxDev
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I would suggest it's more about semantics when it's not related to EditableImage or EditableMesh, Roblox did mention having an interest for EditableSound, but no strong usecases yet
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And of course, EditableMesh will now work with SpecialMesh too. Another change to note is the addition of `Animation.AnimationContent` and `PackageLink.PackageContent` Don't think it means anything right now, but for Animation it'd be cool if it can point to an AnimationClip.
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🌟 Messing around with EditableMesh API. Cool to see where Roblox is heading on the front end. #roblox #robloxdev #scripting #luau #programming
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だいすけ🎮daisukevlad retweeted
おはようございます!! わたしのシール帳(My Stickers)に追加した餃子スクイーズ、もう触ってくれた? お気づきの方も多いと思うけど、EditableMesh を使っているよ(ついでにHapticEffectも!) note記事も出したからリプも見てみてね!
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Replying to @vKobento
i think the best way to approach this would just be to manually do it or script somethin that replaces all of it at runtime. you could also script like an editablemesh thing but that might be. stupid
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最近は流行りのNEEDOHTOWERは足場Editablemeshぽいなあとかじろじろみる それでも最小限にしてあるんだろうなとかなんとか やっぱり1ステージ短くて、次のステージは別プレースになってる
Robloxの大規模ゲームって、最初の段階でどこまでパフォーマンスの計算してるんだろうか アプデとか頻繁にしなきゃだけどルールとか決めてるんかなぁ オクルージョンカリング込みの配置を参考にしたくてゲームをじろじろみる  各値は指標としてメモメモ 4Kテクスチャとか色々新機能あってやっぱり切り詰めてるわよね👀
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Replying to @Average_Kishuu
this just a SphereCast and moving EditableMesh vertexes away from the cast with some boundary math
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I made a Sparse Voxel Octree chunk loading system in #Roblox Open sourced here: github.com/cameronpcampbell/… #RobloxDev #RobloxDevs #EditableMesh #MarchingCubes #GameDev #Octrees #Octree
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The goal of the Roblox engine is to simulate the real world at higher and higher fidelity. Newly released technologies like EditableMesh and EditableImage allow for real-time geometric modifications in-game. devforum.roblox.com/t/editab…
Finally doing something which I've dreamt of adding since I first started on Shred like... 10 years ago, but was simply not possible: Proper snow
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I feel like 99% of the problems currently with EditableMesh/EditableImage pipeline is that you cant offload shit to the GPU.
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Replying to @arauser
ProceduralModel->EditableMesh->AssetService
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Replying to @DaBuddy_
It's actually very different😬They use parts, like Bloxburg. This is fully EditableMesh based. It's more akin to what the Sims does. It's segmented too, so it's a lot easier to customise and decorate segments at will
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