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Here is what I have found are the studios *potentially* affected by Xbox’s restructuring from most likely to least likely 🧵: Ninja theory - Expensive production, long dev time. The hellblade IP did not perform for MS. Might get closed if no buyer comes up. Compulsion - Has not delivered commercially for Xbox and had high budget. They’re attempting to negotiate independence. Double fine - actively negotiating buying themselves out, they might survive this as this studio doesn’t seem to be very expensive. Arkane Lyon - long dev time, not super profitable, their games while good might be too niche and not big enough. Turn 10: Already had 50% of studio dispatched last summer 2025, forza Motorsport did not perform. They could get absorbed by playground games to help forza horion 🤷‍♂️ Beenox/highmoon - while these are wildcards in this list, they haven’t been officially reported to be affected could be part of a general cost cutting effort at Xbox to improve very low margins.
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Raven: não faço ideia Highmoon: vai continuar na dela Beenox:??? Blizzard: 👍 Alpha dog: ? O resto vai ficar na boa, e eu fiz isso tudo só pá rir
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@HighMoonStudios @SHGames @BeenoxTeam @Treyarch proved to make good cod games. Highmoon studio making toten reich is a proof they know codzombies like treyarch. But if they go indie with cod ips in their pockets ? They possibly make cod great again.
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Replying to @Crittxr
Forsaken had 3 studios working on it (Vicarious Visions & Highmoon Studios as support studios) Ever since Shadowkeep it was "just Bungie", and "just Bungie", while being capable of delivering great experiences, can't deliver as varied and plentiful ones as if it were 3 Studios.
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Replying to @Broly_1371
Unificar studios, HighMoon, Sledgehammer e Infinity Ward como um só Treyarch, Raven Software, ID e Beenox como um só Turn10 seria unificado com a Playground Double fine, Inxile, Compulsion e Rare como um só Obsidian e Bethesda se unificando
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Replying to @The_One_Boom
One thing your leaving out, they don't want them to hurt the current release and for that reason is why we have never gotten another MP remaster. Will just have to see how this pan's out, but I don't have high hopes for any thing more than. Beenox / Highmoon may have done a brilliant port or the may not of.
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Replying to @Stanley5574420
Highmoon have locked in after Alpha Omega and it shows. Tag, Shattered Veil, and Totenreich are all really great maps
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They did but Highmoon was brought on to specifically work on dlc 2 infection so Raven could finish the last two maps
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How did Highmoon become so peak? I guess it comes down having real solid direction from the lead studio? Cuz Totenreich and Tag are some of my favorite maps ever
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yep! In the AW developer photo book they're directed credited as having worked on infection to help Sledgehammer release the other three maps. As for Tag this is only found out about due to Highmoon employees uploading their work to artstation
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Replying to @StrykerGGGJ
Part of me wishes that the aligned continuity was more “aligned” as it would’ve been cool to have the games and show connect in a more fluid way. Like I love both Prime and the Highmoon games, but often treat them as their own separate things, despite them being connected.
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forsaken and the season they introduced before shadowkeep were all done by Vicarious Visions and Highmoon studios because bungie was so far behind schedule EA had to pull their asses out of the fire.
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man Activision was the only reason D2 was even able to ship Forsaken thanks to them having Vicarious visions and Highmoon studios take over development for it. bungie has always been their own worst enemy because they always drag-ass and only put out the bare minimum.
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31/04 HighMoon, filler con bastante miga que me gustó más de lo que esperaba, mucho juego en poca caja (7’5) Orloj, una maravilla de engranajes ⚙️ bien conectados y comberos, quiero volver a darle ASAP (8) HotStreak, chulo para echar unas risas rápidas apostando (7) #S26E41
Empezamos (@paquitamonroe y el menda) el día tranqui de llegada a las @levantadas : - HighMoon @ComboGamesES - Orloj @PerrolokoGames - HotStreak #Cmyk Las jornadas se empezaron con canelita de la zona y con @PalTaube enseñando a jugar a su criatura 🥹 #S26E41 #boardgames
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Empezamos (@paquitamonroe y el menda) el día tranqui de llegada a las @levantadas : - HighMoon @ComboGamesES - Orloj @PerrolokoGames - HotStreak #Cmyk Las jornadas se empezaron con canelita de la zona y con @PalTaube enseñando a jugar a su criatura 🥹 #S26E41 #boardgames
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Ya we need more games then just the highmoon and devestation stuff coming back we need new games like idk what about more video games based on all the transformers shows that arent just alright like the cyberverse and earthspark games
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Por fin he podido hablar de #HighMoon de @ComboGamesES !!! @_Owen_Rules_ y yo intercambiamos opiniones de este juegazo que han sacado mis albaceteños de referencia... Y después comparativa de los dos #Flip7, dos pepinos que son muy parecidos y a la vez muy diferentes...
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Antiludoteca T4 - E72: Más polémicas que juegos... 🎙️Hablamos de los @TabulaPremios 🔝Comentamos #HighMoon de @ComboGamesES #Beasts de @Pandasaurusgame #ThroughtheDesert de @DevirIberia #Flip7 #Zenith de @zacatrus #ElJardindeGretchen de @Asmodee_es go.ivoox.com/rf/173587464
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Replying to @mask_bastard
Transformers Cybertron games Two solid stories and then Highmoon studio got stuck making Destiny 2 and then COD content
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Oleeee! Gracias por la reseña! Qué ilusión y qué cosas más majas dicen del HighMoon! Echadle un vistazo!
High Moon diseñado por Antonio Guillamó "Guilla" editado por Combo Games, reseña by Gixmo. En High Moon vamos a ser vaqueros, eso sí, pero, en este caso, vamos a gestionar ranchos de ganado cadavérico (¡que mal suena esto en palabras de un asturiano!). elclubdante.es/high-moon-res…
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