Kojima knows how to make a boss fight
You have to break the fight into steps and that starts from... well the start
The challenge isn't "defeat the sniper", it's now
Escape the pin - locate them - take shot
#howtomakegames#indiegamedev#gamedev
Enemies in games are all about threat level
Can I beat them, is it easy, what will it cost me?
So you can increase the threat of your simple enemies by having them alert stronger enemies
Follow for more game design tricks
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"Games are made up of 30 second moments repeated over and over"
When making games, create your mechanics and then think of interesting ways they can be combined to create gameplay moments
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Got a simple game? That's ok, just stylise it and lean heavily into it
This game is simple, but due to the computer file theme it becomes interesting
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Snipers are naturally unfair opponents due to being able to hit the player from far away
But you can give them some interesting disadvantages to make the fight fair
#gamedev#indiegamedev#bigboss#bossfight#howtomakegames
Making an easy pixel art character P3
Day 3 of the series, today we'll cover clothing and some shading / tinting
I will admit, I'm not great at this part, but I can get by
#gamedev#indiegamedev#gamedevjourney#howtomakegames
Making an easy pixel art character P3
Day 3 of the series, today we'll cover clothing and some shading / tinting
I will admit, I'm not great at this part, but I can get by
#gamedev#indiegamedev#gamedevjourney#howtomakegames
The question that I think thousands of indies are asking right now is: should you go BIG or go SMALL for your indie game in 2025? Here's where I've landed, and I think the answer will surprise you. #indiegames#gamedev#howtomakegames#madewithunity#UnrealEngine5