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After the alpha, beta, and developmental edit stages, but before the final proofread, are the line edit and copy edit stages. Let’s look now at the line edit. Continue reading here: mfalfrey.com/2026/04/01/line… #editing #indieauthor #lineedit #writingcommunity
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Attention all Line Editors. You are awesome! I know you only have your writer's best interest at heart, are trying to elevate their writing, and aren't attempting to knock their ego down a notch. Okay, now back to line edits. #amediting #WritingCommunity #lineedit

ALT Love You Hearts GIF by Sappy Seals

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Almost made it half way through Chapter 27 of my #LineEdit but my laptop died. 😅 Keen to complete fully #edit it today, as it’s a pivotal moment in my story. #AmEditing #AmWriting #AuthorsOfTwitter #SelfPublishing #WIP #Writers #WritingCommunity
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Seven more chapter to #LineEdit. I’m so close to completing #MyNovel! YAY! 😁 #AmEditing #AmWriting #AuthorsOfTwitter #SelfPublishing #WIP #Writers #WritingCommunity
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23 May 2025
progress! added some "rooms" and then had this lineedit popup! Consider it an early #screenshotsaturday entry. #redot #redotengine #gamedev #indiedev
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18 Dec 2024
Replying to @LizardOrman
The problem is that a "C" is often introduced when it is unnecessary, and it can cause unnecessary new codepaths, due to how codepaths are sliced up per the abstraction. In the case of A -> B, it is possible that instead of requiring A|C -> B, A can be expanded, and 99% of the function (the ->) can remain the same, but you've done O(1) work for adding the new requirement, which otherwise would've been done by writing an entirely new codepath, C -> B. This can occur when, for example, types are defined to be categorically coupled with sets of behaviors/effects. Introducing a new behavior/effect, perhaps a slight mutation of an existing example, requires fitting these new effects into the existing abstraction, which now means introducing a new type, which also means introducing new codepaths in all cases where other type variants had separate codepaths. A simple example is a traditional OOP-style widget class hierarchy, or the discriminated union equivalent. You have class Widget, and class Button, Slider, LineEdit, Checkbox, RadioButton, all extend Widget, etc. - Widget has virtual functons for responding to events. For example, OnClick: Button|Slider|LineEdit|Checkbox|RadioButton -> Result. Now if I want a slightly different kind of button, which requires some features like a Slider, other features like a Checkbox, other features like a LineEdit, and so on, I must either fit that into the hierarchy somehow, or I must introduce a new subtype. In practice, what I find is that the hierarchy is entirely unnecessary to begin with - it is much simpler to assume each widget can cross-cut across the set of features in arbitrary ways, rather than enforcing a hierarchical shape. Thus, you have one homogeneous type at the bottom, which at the limit can have *all features* turned on, and in practice you just select a subset.
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when I wrote Juxta, Magi I thought was it Publisher would pick it up I'd buy an island the publisher would do all the world now after 25 years, I learned a thousand tricks of the trade, I have dev editor, copyedit lineedit, proofread, revision, and fought for marketing hats
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13 Jun 2024
Godot tip #4: You can reuse all the theme components within the editor interface in your plugins. Here's a simple example that reuses the search icon in a LineEdit for an inspector plugin: #GodotEngine #godot #gamedev
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UnityのInputFieldに相当するノード。 以前は見つけられなかったけど、GameEngineなんだから絶対あるだろ!と、色々な言葉で検索して、、、やっぱりありました🤣 その名はLineEditノード。 色々と実験して、ざっくりとだけど使い方が判ったので、名前入力はこれでいこう。 #GodotEngine #Godot4
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Replying to @SmitnerStudio
Looks neat! One thing to keep in mind is that when the input fields get focus they will use a monochrome dark color. This is a limitation of Godot theming. You can easily change LineEdit color to your own by editing the theme in Godot though
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Finally finished editing the #Opening of my #Screenplay. Feels so good to have it done! (I'll definitely need to #LineEdit it later but for now, the #StructuralEdit is completed). #AmEditing #AmWriting #Horror #WIP #WritingCommunity
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Replying to @jackie_codes
It's "just" a plugin that adds a LineEdit to the editor which generates some basic boilerplate to run an expression. You don't need any changes to the engine for this.
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And at #lineedit stage of #bookthree, it turns out the thing my character does most is chew her lip. It's EVERYWHERE! Cutting it out now. Book one was looking to the sky, book two was deep breaths. There's always something! #Writers, what is your character's overused thing?!
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1 Dec 2023
🚀 Slint 1.3.2 is now live! This release fixes some embarrassing regressions in LineEdit, ComboBox, and PopupWindow, and adds KeyEvent.repeat for repeated key event support. Changelog: github.com/slint-ui/slint/bl… #Slint

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20 Nov 2023
Extreme #godotengine hack: you can press ctrl z in a Godot game's LineEdit to see the quirky placeholders the devs put in their scenes before code initialization 😁
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14 Oct 2023
Thanks @passivestar_ for the theme and @Der_Kevin for the folder addon :D Ps. i made the lineEdit boxes a little smaller #GodotEngine
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Approved by @JerichoWriters! I specialise in literary fiction, women's fiction, psychological thrillers, and some fantasy. I can provide an #EditorialReport, a #DevelopmentalEdit, a #LineEdit or a #ProofRead. jerichowriters.com/our-servi…
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Proof! This LineEdit had all the exact same content, it just wasn't finalized with color and sound. We did this early upload to have it checked for content restrictions and copyright claims. We were trying our best to play by your rules but how can we with these inconsistencies?
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Writers! If you think you might benefit from support in 2023, please get in touch! I’m almost booked up for Jan, Feb and March. Details are below - take a look, then message me, and we’ll arrange a call to discuss what you need: Www.stephaniebutlandauthor.c…
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