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じゃんぐるじむしょ retweeted
9 Apr 2019
「パソコンになんのソフト入ってますか?」 →オールオープンソースでお送りしております! Blender Krita Inkscape Makehuman MPC-BE Firefox LibreOffice Notepad 7-Zip Audacity FileZilla handbrake OpenTween
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The author of TalkingHead (MIT) also donated complete viseme expression packs to MakeHuman as CC0 — a fully free pipeline for talking 3D avatars in Blender. No subscriptions, no platform risk. Open source at its best. github.com/met4citizen/Talki…
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Jun 11
Replying to @ziwenxu_
I think you will need someone fully dedicated to procedural human model generation. "MakeHuman" is one Library, but I don't think it's real time procedural in the sense that you would need. it is highly customizable I believe but the models have to be baked at load time. there's some other libraries but I forgot that are better for real time. other than that there are models that can convert images to 3D models. and also there's tools to actually get those 3D models rigged with proper skeletons.
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Jun 11
Replying to @IanBaer @frmlfr
we have ai models that can generate 3D assets from 2D images. I've explored this a little bit there's also like some libraries like "makehuman" is another one I forgot it's a little bit more procedural for a lifetime dynamic generation. I think if someone fully focused on it 100%, then something decent could come of it.
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Man, imagine characters with an interesting art style and personality. Thank God we've outgrown that and moved on to just using Makehuman models.
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Here's how Ferritin comes into the mix. RADIATION & FERRITIN Effects of Radiofrequency Radiation on Human Ferritin: An In Vitro Enzymun Assay pmc.ncbi.nlm.nih.gov/article… This is where Luciferase comes in. Let's look at what In Vitro Enzymun Assay is. In vitro enzyme assays are laboratory techniques used to measure enzyme activity outside a living organism, providing a controlled environment to study enzyme kinetics, mechanisms, and interactions with substrates, inhibitors, or activators. databiotech.co.il/blog/in-vi… Specific Absorption Rate (SAR) Specific absorption rate (SAR) refers to the mass normalized rate at which radiofrequency (RF) power is absorbed by biological tissue, typically measured in watts per kilogram (W/kg). It characterizes the exposure to RF radiation during procedures such as MRI and is influenced by various factors including frequency, tissue volume, and coil configuration. sciencedirect.com/topics/nur… SAR is a fundamental safety parameter for intra-body electronics, requiring careful design, simulation, and testing to ensure compliance with international safety standards and prevent thermal injury. Current research is optimizing impedance-matched electrodes and low-SAR transmission schemes to enable safe, efficient intra-body communication and power transfer. pubmed.ncbi.nlm.nih.gov/2787… Low-SAR Transmission Schemes HUMAN HEAD IMPLANTABLE DEVICES Analysis of SAR distribution in human head of antenna used in wireless power transform based on magnetic resonance. A Novel Wireless Power Transfer Antenna System was designed for human head implantable devices. The antenna system used the structure of three plates and four coils and operated at low frequencies to transfer power via near field. In order to verify the electromagnetic radiation safety on the human head, the electromagnetic intensity & Specific Absorption Rate (SAR) were studied by Finite-Difference-Time-Domain (FDTD) method. pubmed.ncbi.nlm.nih.gov/2858… Finite-Difference-Time-Domain (FDTD) Finite-Difference Time-Domain (FDTD) is a numerical analysis technique used to solve Maxwell’s equations for computational electrodynamics. flexcompute.com/fdtd/ APPLICATIONS Used in: - Nanophotonics - Metamaterials - Plasmonics - Biomedical Imaging (e.g., cancer detection) - Antennas - Optical Devices - Quantum Applications nature.com/articles/s43586-0… This is all in preparation of the Soul Harvest !!!!!! MakeHuman MakeHuman is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch of the more general subject of 3D modelling. Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. github.com/makehumancommunit… The controls are intended to provide the user with a simple way to create characters that give expression to a wide range of human forms. static.makehumancommunity.or… HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation We present HumanoidBench, a simulated humanoid robot benchmark consisting of 15 whole-body manipulation & 12 locomotion tasks. This repo contains the code for environments and training. github.com/gigabrainIO/human…
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Mixamo Character Creator MetaHuman AccuRIG MakeHuman Auto-Rig Pro DeepMotion Cascadeur ActorCore Ready Player Me
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How do we know that? I'm having a hard time understanding the twitter a.i. talk. If it's about assets, we have tech like "MakeHuman". We can scan objects with cameras. I heard Claire was built with visual programming only. Feels like a lot of "sky is falling".
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アバターをモバイル対応させるためにカツラだったものを頭皮にペイントした(なお元はMakehuman)
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Mar 30
Replying to @wkrawcz1
Nie, przypuszczalnie wyglądał tak jak poniżej a całun już dawno wyjaśniony. "W 1988 roku trzy niezależne laboratoria z Zurychu, Oksfordu i Uniwersytetu Arizony w Tuscon ustaliły wiek całunu na lata 1260–1390 n.e. Pomimo pewnych kontrowersji technicznych, żaden ekspert nie podważył wiarygodności tego datowania" "W lipcu 2025 Cicero Moraes opublikował na łamach czasopisma „Archaeomerty” artykuł omawiający nowe badania wykorzystujące sztuczną inteligencję oraz zaawansowane modelowanie 3D. Sugerują one, że wizerunek na Całunie Turyńskim nie jest odciskiem ludzkiego ciała, lecz odbiciem płaskorzeźby (niskiego reliefu). Symulacje wykazały, że płótno owinięte wokół trójwymiarowego ciała spowodowałoby zniekształcenia obrazu, które nie występują na oryginalnym całunie. Moraes, używając oprogramowania typu open source (Blender, MakeHuman 📷, CloudCompare 📷), zasymulował kontakt materiału z różnymi formami. Wyniki wskazały, że „płaski” charakter fałd i cieni na całunie jest bardziej kompatybilny z płaskorzeźbą niż z ciałem fizycznym. Symulacje wykazały, że gdyby całun owijał ciało, obraz byłby zniekształcony w sposób podobny do masek pośmiertnych (tzw. efekt maski Agamemnona), a nie tak precyzyjny, jak jest w rzeczywistości. Badania te wspierają hipotezę, że całun powstał w średniowieczu jako forma sztuki religijnej" "Najnowsze badania odkrywają sensacyjną opinię Mikołaja z Oresme o Całunie Turyńskim. Okazuje się, że już w XIV w. uznał on całun za „jawne fałszerstwo” dokonane przez duchownych dla zysku. To najstarsze znane źródło jednoznacznie odrzucające wiarygodność słynnej relikwii. Wcześniejsze badania z użyciem datowanie radiowęglowego określiły wiek Całunu na XIII–XIV w. Niedawna analiza 3D sugeruje z kolei, że płótno owijało płaskorzeźbę, a nie ciało. Mimo krytyki, która – jak się okazuje – trwa już ponad 600 lat, kult Całunu trwa i wciąż ma gorących zwolenników"
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here's mine.. in all it's glory for the face I'd like to credit the MakeHuman project I hope more people join up 🤔
okay here's mine
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Quite happy with how my new NPC's are turning out - using MakeHuman Mixamo for animations to replace my half-assed Blender characters #indiegames #tycoon #indiedev
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Effects of Radiofrequency Radiation on Human Ferritin: An In Vitro Enzymun Assay pmc.ncbi.nlm.nih.gov/article… This is where Luciferase comes in. Let's look at what In Vitro Enzymun Assay is. In vitro enzyme assays are laboratory techniques used to measure enzyme activity outside a living organism, providing a controlled environment to study enzyme kinetics, mechanisms, and interactions with substrates, inhibitors, or activators. databiotech.co.il/blog/in-vi… Specific Absorption Rate (SAR) Specific absorption rate (SAR) refers to the mass normalized rate at which radiofrequency (RF) power is absorbed by biological tissue, typically measured in watts per kilogram (W/kg). It characterizes the exposure to RF radiation during procedures such as MRI and is influenced by various factors including frequency, tissue volume, and coil configuration. sciencedirect.com/topics/nur… SAR is a fundamental safety parameter for intra-body electronics, requiring careful design, simulation, and testing to ensure compliance with international safety standards and prevent thermal injury. Low-SAR Transmission Schemes Current research is optimizing impedance-matched electrodes and low-SAR transmission schemes to enable safe, efficient intra-body communication and power transfer. pubmed.ncbi.nlm.nih.gov/2787… HUMAN HEAD IMPLANTABLE DEVICES Analysis of SAR distribution in human head of antenna used in wireless power transform based on magnetic resonance. A Novel Wireless Power Transfer Antenna System was designed for human head implantable devices. The antenna system used the structure of three plates and four coils and operated at low frequencies to transfer power via near field. In order to verify the electromagnetic radiation safety on the human head, the electromagnetic intensity & Specific Absorption Rate (SAR) were studied by Finite-Difference-Time-Domain (FDTD) method. pubmed.ncbi.nlm.nih.gov/2858… Finite-Difference-Time-Domain (FDTD) Finite-Difference Time-Domain (FDTD) is a numerical analysis technique used to solve Maxwell’s equations for computational electrodynamics. flexcompute.com/fdtd/ APPLICATIONS Used in: - Nanophotonics - Metamaterials - Plasmonics - Biomedical Imaging (e.g., cancer detection) - Antennas - Optical Devices - Quantum Applications nature.com/articles/s43586-0… This is all in preparation of the BioDigital Convergence !!!!!! MakeHuman MakeHuman is a tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. This is a specialized branch of the more general subject of 3D modelling. Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. github.com/makehumancommunit… The controls are intended to provide the user with a simple way to create characters that give expression to a wide range of human forms. static.makehumancommunity.or… HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation We present HumanoidBench, a simulated humanoid robot benchmark consisting of 15 whole-body manipulation & 12 locomotion tasks. This repo contains the code for environments and training. github.com/gigabrainIO/human…
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Blender有能過ぎじゃないコレ🤭⁉️ MakeHumanと組み合わせれば、身長、肩幅とのバランス確認だけじゃなくて、中の人の覗き、口の位置とか合わせるのにめっちゃ最適解かもしれぬ👀‼️ (画像は今制作中の娘 #blenderで着ぐるみ作ろう
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A ver si alguien me puede ayudar, en Blender el Plugin Makehuman debe de hacer a los humanos muy poco optimizados. Si le añado ropa de un asset del plugin y renderizo en cycles, tarda 7 minutos por frame con GPU. Tengo una 5080, no se que puede pasar.
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人間の3Dモデルを無料で簡単に作れるMakeHumanなんていう神ソフトがあるらしい。ウォーキングシム開発者にはほぼ必須ソフトなのでは・・・?
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this short clip was originally gonna be part of a music video i think the yellow rabbit model was from one of the fnaf movie model packs, while the afton head was made by me using MakeHuman (plus some additional editing in Blender)
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29 Nov 2025
Last hours to join🚨 “Body Architecture 4.0” is a two-day online workshop that explores the fusion of fashion, architecture, and the body through parametric design and digital fabrication. Led by architect and computational designer Filippo Nassetti, the workshop focuses on conceptualizing and developing futuristic wearable structures using Rhino, Grasshopper, and advanced digital workflows. Participants will dive into topics like anatomical form-finding, wearable systems, and body-responsive design, culminating in striking concepts that blur the line between performance, protection, and expression. Register now, tap the 🔗 link: paacademy.com/course/body-ar… 📑 Topic: Body Architecture 4.0 📅 Date: November 29 - 30, 2025, 14:00 - 18:00 GMT ⚒️ Software: Rhino, Grasshopper, SideFX Houdini, MakeHuman, Midjourney AI, RunwayML 🧑🏼‍🎓 Total Seats: 50 seats 🛒 Free for members! #BodyArchitecture #WearableDesign #ComputationalFashion #DigitalAnatomy #parametricwearables
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28 Nov 2025
🚨Last 24 hours to join: “Body Architecture 4.0” is a two-day online workshop that explores the fusion of fashion, architecture, and the body through parametric design and digital fabrication. Led by architect and computational designer Filippo Nassetti, the workshop focuses on conceptualizing and developing futuristic wearable structures using Rhino, Grasshopper, and advanced digital workflows. Participants will dive into topics like anatomical form-finding, wearable systems, and body-responsive design, culminating in striking concepts that blur the line between performance, protection, and expression. Register now, tap the 🔗 link: paacademy.com/course/body-ar… 📑 Topic: Body Architecture 4.0 📅 Date: November 29 - 30, 2025, 14:00 - 18:00 GMT ⚒️ Software: Rhino, Grasshopper, SideFX Houdini, MakeHuman, Midjourney AI, RunwayML 🧑🏼‍🎓 Total Seats: 50 seats 🛒 Free for members! #BodyArchitecture #WearableDesign #ComputationalFashion #DigitalAnatomy #parametricwearables
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