IT IS DONE.
BATTLE SYSTEM WITH 1 TO 1 REPLICATION OF GEN 1 MECHANICS.
STATUS AFFECTS, FROM MOVES, TYPE EFFECTIVENESS,
PSYCHIC CAN'T ATTACK PYSCHIC JUST LIKE GEN 1.
POWER DAMAGE FORMULAS ARE THE EXACT SAME.
PP LOST UNTIL HEALING MACHIEN.
TINTS OVERIDES FOR BATTLE ENGINE.
TINT OVERRIDES FOR OVERWORLD GENERATOR.
PARTY STATES ARE SAVED AFTER BATTLE.
YOU CAN BLACK OUT WITH THE ORIGINAL YOU ARE OUT OF USABLE POKEMON MESSAGE DISPLAYING.
ALL MESSAGES ARE IDENTICAL TO GEN 1.
THERE IS A PC TO SWAP AND SAVE YOUR PARTY.
THIS HEALS YOUR POKEMON JUST LIKE THE GAME.
WALKING IN THE OVERWORLD WITH A POISONED POKEMON CAUSES THE ORIGINAL 1HP LOSS PER FOUR STEPS.
USING LEECH SEED AND THEN TOXIC CAUSES THE GLITCH THAT RAMPS UP THE LEECH SEED DRAIN BASED ON THE GLITCH WHERE IT READ THE TOXIC VALUE EVERY TURN FOR LEECH SEED INSTEAD.
EVEN GROWL AND TAIL WHIP. 1 TO 1 STAT AFFECTS.
EXP GAINED IS SAVED AFTER RECEIVING IT IMMEDIATELY. EXP GAINED IS LIKE GEN 1 TO THE BOOT.
YOU CAN VIEW THE EXP FOR "ANTHER LEVEL".
All levels gained past 100 continue the stat gains replicated from gen 1 with the same formula.
AND EXP IS GAINED AS YOU
BATTLE AI TRAINERS.
BATTLE INDIVIDUAL SELECTED POKEMON.
BATTLE WILD POKEMON IN THE OVERWORLD.
(SPAWNED WITH THE ORIGINAL 8% CHANCE)
ONLINE PVP WILL COME SOON*. WITH MATCHMAKING. AND A LEADERBOARD!
I MIGHT ADD A CHAT FOR THE BATTLE WITH OTHER TRAINERS JUST TO KEEP IT INTERESTING.
CONSIDERING TOURNAMENTS BASED ON LEVEL.
THE WORLD IS PROCEEDURALLY GENERATED. ENDLESS.
I WILL CONTINUE TO IMPROVE ITS AESTHETICS.
IT LOOKS AMAZING THOUGH AS A SIMPLE GRASS EXPLORER FOR WILD POKEMON THOUGH.
THERE ARE A COUPLE OF UNIQUE GENERATIONS.
ANY POKEMON YOU FIND THAT ARE SHINY CAN BE CAUGHT,
UNLOCKING THE SHINY OPTION PERMANENTLY FOR SPRITES.
THEY HAVE RANDOM IVS, EVS, AND ANY POKEMON CAN SPAWN, THEIR LEVEL IS BASED ON YOUR PARTIES POKEMON AVERAGE.
YOU CAN RUN FROM WILD.
TRAINER BATTLES MATCH YOUR POKEMON PARTY COUNT, RECEIVE RANDOM IVS, EVS, AND POKEMON.
YOU CAN'T RUN.
You can use items from your bag to heal, revive, or cure.
Acc stat for each move is.
Update is pushed now, you can explore, level, and battle.
Train¡
Animations can be disabled for quicker combat.
Damage done is the exact same.
Sprites chosen used. There is sound. There is wobble on damage.
Settings synced and stored on db.
All progression synced and saved to server.
The moment you leave combat. (Exp is immediate)
Moveset choices saved.
Moves can miss. Or fell.
Moves are locked behind levels.
I'm just explaining the abyss.
There is so much more I put into it I have been at it for 21 hours though. I intend to polish it further. But the base is nearly flawless, for this reason. Adding aesthetics, duplicated glitches, and pvp.
I promise the entire battle engine is a duplicate of gen 1.
pokememe.net #pokememe #crypto #moonshots
BUT. I aM
BUILDING A TERRARIUM TOMOrrow for your pokemon.
Custom habitat pixelbased layered editing. To create depth. Grass in front of the pokemons foot.
A rose petal on its nose.
Atmospheres.
Weather affects.
Items.
And even... Gemini AI prompt based generation for custom assets, effects, and layers based on parameters. To make your own terrariums. Unique.
(LIMITED OF COURSE TO SAVE API USAGE FOR REQUEST COUNTS beyond reason.)
Built on phone.
Battle System 1.0.
PS GLObal stats are fixed.
Leaderboard inherently.
The entire site is working. EXCEPT FOR THAT ORDER BOOK. (it's just a math conversion I THINK)
Thank Your, fellow Trainers, for just being here.
I WILL COOK UP PERFECT FOR US.