Filter
Exclude
Time range
-
Near
HLSL syntax is full of half baked c immitation, like class/template/operator overloading and often still plagued with preproc madness. rustgpu can bring sanity and good stuff there (top qual error msg, rustfmt, code sharing, lsp, ...). HLSL has too much legacy to be fixed imo
1
102
Just waiting for spirv support and switch to rustgpu
2
207
RustGPU CublCL에 이어서 또 뭐가 나와?;;
1
1
2
151
27 Jun 2025
There was RustGPU & development was recently resumed IIRC, but it's nowhere near complete enough
4
298
Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! 💡 #vulkan #raytracing #rust #rustgpu
5
438
After several weekends spent debugging validation layer errors and my iterative pathtracing algorithm, I can finally enjoy a bit of home-made real-time interactive raytracing. #Vulkan #RaytracingPipeline #Rust #rustgpu
5
225
🦠 Look at them, doing their thing! ✨ #rustgpu doodle of the day. #rustlang #graphics #vulkan
1
3
Congrats to the team at @EmbarkStudios on their work to bring #Rustlang to the #GPU with a v0.1 release of #RustGPU github.com/EmbarkStudios/rus…

1
2