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There are so few memetically naturally beautiful places to do influencer work that you could fit all of the corresponding skyboxes and scenegraphs into a 23m model at this point.
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🌺 Aloha from #ICCV2025 with two talks today 🕚 11:10 AM – R324 🎙️ “Geometry-Enhanced Semantic Object Poses” 🔗 wclop.github.io 🕔 5:00 PM – R316C 🎙️ “Scene Graphs in the Era of Multi-modal Generative AI” 🔗 sites.google.com/view/sg2rl #3DVision, #SceneGraphs, #GenerativeAI
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17 Oct 2025
Built a system using Scene Graphs where objects automatically locate the player and move right in front of them 👀 Next step: adding pickup hold mechanics. #UEFN #Verse #scenegraphs
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19 Sep 2025
🎉 Excited to share that our paper “EgoExOR: An Ego–Exo-Centric Operating Room Dataset for Surgical Activity Understanding” has been accepted to #NeurIPS2025. #SDS #Egocentric #SceneGraphs #OperatingRoom Paper: arxiv.org/abs/2505.24287 Code & Data: github.com/ardamamur/EgoExOR
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17 Jan 2025
but that doesn't prove anything and never has, and we all know it! if 'pixelspace' outputs are too 'thick' for the part of the image model which has 'process' and 'change' inside of it, why don't you use SVGs as your output coding, or 3d model scenegraphs, or SDFs?
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Replying to @technobaboo @dankvr
There's a reason I'm doing stardust, it's not just because Linux and XR but also as a prototype of flexible and open shared space apps that can cooperate with each other using intuitive UI and without messing up the other scenegraphs breaking the other programs.
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It appears that the new version of Mapgeo operates with 46 different layers (scenegraphs) for Baron. This implies that modding custom maps will become quite complex, as everything needs to be redone to function similarly to the normal rift. 🙃
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i can't make stardust as flexible as resonite or I lose critical stability, clients can't affect other clients' scenegraphs directly because to do so means sweeping out the rug from under their code and causing undefined behavior... which is not acceptable for an operating system
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@krishanranaa is presenting our work #SayPlan on grounding #LLM-planners in reality through #sceneGraphs at the @QUTRobotics mid-year retreat. Want to see how our robot solves dozens of tasks autonomously in our big office environment? Check sayplan.github.io/
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We captured for you some of the scenegraphs for theatre in Prague Czech Republic. Take a look. @adkdaks
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Day 2 of our 2023 Seminar Series explored common threads between #SLAM #SceneGraphs #Touch and even #cheetahs, thanks to our incredible speakers @RCalandra, @lucacarlone1 and and Amir Patel! The group look forward to #ICRA2023 next week - see you all there!
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What do #SLAM #SceneGraphs #Touch #Sensors and #Cheeters have in common? These were the topics covered by the great speakers today at @oxfordrobots Thanks to @RCalandra @lucacarlone1 and Amir Patel
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Here is my end-of-year tab cleanup day, a curated list of 2022 AI papers #awesome2022 #diffusion #implicit3D #foundationmodels #scenegraphs evinpinar.github.io/awesome2…

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vengi-voxconvert can now also print the data from the scenegraphs (#magicavoxel vox, #sandbox vxr and vxm) this helps a lot when single objects in the scene should get modified. #voxel
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9 Mar 2021
Scene graphs are important because they address and close the Domain gap, help with visual Q&A, and provide fewer false positive results. Learn more about #scenegraphs in our blog: nvda.ws/2OcuRMZ
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TIL about @threejs_org traverseAncestors (like traverse, for parents). Super useful for pesky scenegraphs ([cough] gltf [cough]) and raycasting in particular
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Omniverse’s scenegraph runs on Universal Scene Description (USD), a graphics standard developed for collaboration, with a flexible renderer front-end called Hydra. USD is the best design so far for scaling 3D scenegraphs beyond a single workstation. youtube.com/watch?v=vFxytzQl…

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Added trained scene graph classification/generation checkpoints on Visual Genome and GQA! Plus added a Jupyter Notebook to visualize scene graph generation (the scene graphs are massive on GQA, so visualizations are extremely messy!). #PyTorch #SceneGraphs #checkpoints
Interested in Graphs and Computer Vision? "Graph Density-Aware Losses for Novel Compositions in Scene Graph Generation" arxiv.org/abs/2005.08230 Code: github.com/bknyaz/sgg Learned a lot from working with @harm_devries, @catalinacangea, Graham Taylor, Aaron Courville, @ebelilov
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One of our tasks for today's tutorial was to set up a solar system, with objects orbiting other objects. Now that that's done, I'll probably reuse this code to get scenegraphs working #directx #3d #programming
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