Wolves rest and howl at sunset using SmartObjects.
They either wander or occupy available spots.
SmartObject selection mode is configurable in the Behavior Tree: random, nearest, or farthest.
#screenshotsaturday#UnrealEngine#gamedev#ue5
AI keeps writing PHP 7 code but your project runs on 5.6?
Add this to your CLAUDE.md:
- "No parameter type hints"
- "No return types"
- "Use extends \Nette\Object, not SmartObject"
- "No PHP 7 features"
AI reads it and follows the rules.
CLAUDE.md is your contract with AI.
The more specific, the fewer corrections.
@DusDeVo and our awesome new recently converted intern @luffyspc also worked hard to bring us a new level focusing on NPC SmartObject interactions!
This is just the beginning of NPCs in the Game Anim Sample so stay tuned!
Modified @RyanLaley`s SmartObject code, to a setup where the AI walks up to the vending machine and plays a interaction animation #UnrealEngine#UE5#Gamedev
Sat up a big SmartObject action list, so the enemy bots, NPCs and the player can interact with objects and other stuff, in the level #UnrealEngine#UE5#Gamedev