If performance is dragging, ditch constant `Instantiate` and `Destroy`. Seriously, Object Pooling is the quickest win against garbage collection and frame rate drops. It feels complex, but it’s pure optimization magic.
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Yessss!!
After weeks of wrestling with a programming bug, I finally found it :)
RESET YOUR VARIABLES!
Turns out I needed to reset ONE variable when I called a new gameobject from my go pool
#programming#gamedev#Unity#unityProgramming