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MetaGuard Update We're spending a bit more time polishing MetaGuard before release. The foundation is solid, but we want to refine the experience, improve workflows, and ship it at the quality level we expect from Tools Studio. More updates soon. #Unity3D #GameDev #UnityTools
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Jun 1
Top Down Rogue-like Engine now includes a fully integrated Dialogue System 💬 Asset Store 👇 assetstore.unity.com/package… 🧩 Visual Graph Editor • Node-based drag & drop workflow • Zoom & pan navigation • Smart delete with orphan detection • Color-coded node types for clarity 💬 Runtime Features • Typewriter text effect • Dynamic choice buttons • Action triggers support • Auto-continue option • Speaker names & avatars ⚙ Editor Tools • Visual action previews • Reorderable action bindings • Automatic action-key detection A flexible dialogue framework designed for fast iteration and easy storytelling integration. #Unity #Unity3D #GameDev #IndieDev #Roguelike #DialogueSystem #GameDevelopment #UnityTools
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red-slime-games.itch.io/forg… Your own Claude agent inside of the Unity editor. No monthly subscriptions. #Unity3D #GameDev #UnityTools
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I put Claude AI inside the Unity Editor. Dockable window. Knows your project. Fixes your errors. No browser switching. No subscriptions. BYOK. ForgeMind is live. 🔗 payhip.com/RedSlimeGames #Unity3D #GameDev #UnityTools
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Skyscraper Generator progress for NHUE. Different building shapes, lit windows, roof types, helipads, towers, and procedural city pieces are starting to come together inside Unity. Still a lot more to add, but this is getting awesome. nhue.net/ #Unity #GameDev #IndieDev #ProcGen #ProceduralGeneration #UnityTools #NHUE
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May 26
🔍 Ever spent 10 minutes trying to find which GameObject holds the variable you need? I have. Way too many times. I'm currently working on a bunch of existing projects... And when each one has a different architectural approach, it makes it easier to quickly find the right components and understand the logic behind someone else's project. I just released Variable Scout - a Unity Editor tool that fixes exactly this. Type any variable name, method, or script into the search bar - and every matching object lights up instantly in the Hierarchy. No opening scripts one by one. No guessing which prefab holds the value. Three real scenarios every developer runs into: 📌 Balance bug Players report enemies have too much HP. You search maxHealth - Variable Scout instantly shows every Enemy object in the scene with live values right on the badge. No clicking into each Inspector. 📌 Refactoring You're renaming OnDamage() and need to find every object using it - in the current scene, all other scenes, and all prefabs. One search, everything found. 📌 Onboarding a new dev A teammate asks: "Where is PlayerController actually used?" Instead of a project tour - just search by script name and see every object at once. What it does: → Searches fields, properties, methods, and script names → Scans the open scene, all other scenes, and all prefabs → Shows live values right on the badge in the Hierarchy → Fuzzy search: "healthMax", "health max" and "HEALTHMAX" all find the same thing → Filter, sort, and pin your most-used results Open via Tools → Variable Search or press F3. No setup, no configuration, zero runtime cost. 🔥 30% off - limited-time sale is live right now. Grab it before the price goes back up. Asset Store - assetstore.unity.com/package… #Unity #GameDev #IndieDev #UnityEditor #GameDevelopment #UnityTools #CSharp #IndieGame
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May 26
🔍 Ever spent 10 minutes trying to find which GameObject holds the variable you need? I have. Way too many times. I'm currently working on a bunch of existing projects... And when each one has a different architectural approach, it makes it easier to quickly find the right components and understand the logic behind someone else's project. I just released Variable Scout - a Unity Editor tool that fixes exactly this. Type any variable name, method, or script into the search bar - and every matching object lights up instantly in the Hierarchy. No opening scripts one by one. No guessing which prefab holds the value. Three real scenarios every developer runs into: 📌 Balance bug Players report enemies have too much HP. You search maxHealth - Variable Scout instantly shows every Enemy object in the scene with live values right on the badge. No clicking into each Inspector. 📌 Refactoring You're renaming OnDamage() and need to find every object using it - in the current scene, all other scenes, and all prefabs. One search, everything found. 📌 Onboarding a new dev A teammate asks: "Where is PlayerController actually used?" Instead of a project tour - just search by script name and see every object at once. What it does: → Searches fields, properties, methods, and script names → Scans the open scene, all other scenes, and all prefabs → Shows live values right on the badge in the Hierarchy → Fuzzy search: "healthMax", "health max" and "HEALTHMAX" all find the same thing → Filter, sort, and pin your most-used results Open via Tools → Variable Search or press F3. No setup, no configuration, zero runtime cost. 🔥 30% off - limited-time sale is live right now. Grab it before the price goes back up. Asset Store - assetstore.unity.com/package… #Unity #GameDev #IndieDev #UnityEditor #GameDevelopment #UnityTools #IndieGame
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Runtime Atlas is now live. ⚡ Unity runtime diagnostics, profiling, timeline analysis, alert tracking, and report export workflows — built for production pipelines. Demo: youtu.be/mnuJaKyfQbo #Unity #Unity3D #GameDev #RuntimeAtlas #UnityTools
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This looks ridiculously fun 🤯 Only 5 tile types and you can already build a super cute world? The mix of auto-generation scene painting seems so good for fast prototyping in Unity. #indiedev #gamedev #unity3d #unitytools #leveldesign
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Hey y’all! I’ve been working on something big in secret hehe. This is Night Hawk’s Ultimate Editor — a SUPER tool I’m building for Unity with 3D, terrain, image, and asset tools all in one editor. More soon! #Unity #GameDev #IndieDev #Unity3D #GameDevelopment #UnityTools
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You're still extracting materials, assigning textures and creating LOD groups manually in Unity??? 😩 Not anymore - meet Auto Prop Setup. 🎬 🔗 Available on the Unity Asset Store: assetstore.unity.com/package… #Unity3D #GameDev #TechnicalArt #UnityTools #AssetSetup
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Still grinding on my Unity tools — added mesh fracturing to Pile Gen. Always fun watching procedural piles turn into destructible chaos. Hopefully release soon. #UnityAssetStore #Unity3D #GameDev #IndieDev #UnityTools #GameDevelopment
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🎉 Major Update: Splat Box Editor now includes Re-lighting! ✨ Grab it now: simulacrum.dk/Shop.html#unit… Edit Gaussian Splats in Unity AND watch them shine with dynamic lighting - all in ONE package! 🔦 Real-time lighting (directional, point, spot, planar) 🎨 Visual editing tools & precision transforms 🌟 See your splats glow in the dark 🎬 Full Unity Demo Scene included 📦 Import/Export PLY & SPZ formats Perfect for creating stunning 3D scenes with proper lighting. No more guesswork - edit AND light your splats directly in Unity! #Unity3D #GaussianSplatting #GameDev #3DGraphics #UnityTools #3DGS
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So, the last week I've been making another unity editor tool in a new project as you do. I have finished making the tool, so I thought I'd try it out in my game project. And man, did I not want to that. The tool scans objects in scenes and prefabs, and lists out any fields that have the missing label, not empty fields but missing. It found 1417 issues, luckily most of the issues seem to be missing sprites from old UI objects in our gameplay test scene. So, I now need to go back to the tool and add in the option for batch clearing all the missing fields for different types of issues. #unitydev #unitytools #gamedev #indiedev
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"Text engine for Unity that correctly renders every writing system — Arabic, Hebrew, Hindi, Thai, CJK, emoji, and 150 others." github.com/LightSideMeowshop… #UnityTools
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🏆 Unity Awards–nominated tools, one holiday giveaway 🎉 UModeler X Plus × All In 1 3D Shader 🎁 Giveaway now live (Dec 23 – Jan 4) Join our Discord to participate 👉 discord.gg/7fC4bbEcwy #UnityAwards #UnityTools #Giveaway #Seasidestudios #UModeler
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Synapse Convenience is now available! A set of practical Unity editor tools designed to reduce repetitive workflow tasks. ▸ Scene Selector ▸ Scene Dropdown Toolbar ▸ Prefab Quick Placer ▸ RenderTexture Camera Available now on the Unity Asset Store. #Unity #UnityTools #GameDev
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I've been working on some extensions for the Unity UI toolkit. So you can drag elements, stack, drop, etc. Working on some other features for the asset so you can make your own UI systems with it and use custom elements. #madewithunity #unitytools
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