HLTV's breakdown has two primary issues for calculating points(its still very very good from a fan perspective)
The first one is bounty where its portrayed as a linear function, with the most points being allocated to the highest weight. In reality, both BOFF and BCOL are using the curveFunction so its not a linear relationship. In most ways you look at it the first record in the snapshot (i.e the earliest) is your first bump and on the curve thatll award the most points. After that your returns are diminishing.
Below is shown VP's BCOL gain back in Oct 2025, where the orange and green bars will be what HLTV represents as the most points. In reality its actually the dark blue. There is no good way for HTLV to show this (particularly the issue of what is the actual start point) so I think they handle it correctly for 99% of use cases which is for fans, its just a bit confusing for teams.
I had a fan raise to me recently SemperFi's breakdown by chance as shown below for BOFF, in which theyd assumed the minimum $3k you get at EPL would award >93 points. Unfortunately that isnt true due to the diminishing returns of the curveFunction as shown above. This is where some of the complexity and misconceptions of VRS occur.
The bigger issue, and its one absolutely HLTV cannot solve and cannot represent so again not their fault this is misrepresented, is the anchor.
Every single VRS match is connected, either through H2H or Phase 2 and Phase 3 calcs with udpating clamps / updating opponent offering. Some of the opponent offering can be calculated (BOFF) but ownNetwork is a key component of how much your opponent will be worth and it isnt represented in Valve's breakdown nor HLTV's. At BLAST Bounty for example, you cant work out half of what an opponents worth as there is no public display of ownNetwork.
This anchor then is what restricts your growth and is entirely undisplayed. On paper a LANW should grant you 48 points, but this is not what occurs. The anchor reduces your gain.
Here is eyeballers from oct 2025 compared to their true gain and the ghost blue line if the anchor didnt exist
There isnt a way to solve this analytically due to the connection of every match unless you write an equation for hours to do an incredibly simple calculation. The only real solution is populating your own matchdata so you can run it through valves model to see the before and after, you can also inser tfuture matches with probability-based or predetermined results to calculate the outcome, this is how my major predictions have been working. This is the only real way to calculate actual point change and gain.
If you want to work out if two events are worth roughly more than the other for your context its a semi easy calculation ina google sheet when you account for your own situation. It can still get a bit more subsurface though where Liquid's optimal LAN for the major is very different to 100T's (chances are theyre at the same one anyway). For anything more complex though where youre trying to beat out other teams (i.e the major quals), if an event will actually get you over the line and just the whole picture in general, you need the matchdata.