Co-founder & CEO @crowlyai building an Agentic CRM | 7 figures in info | peak top 100 @valorant

Joined July 2025
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5 years ago I was a Valorant coach making $0. Last year my coaching program crossed $2M. But behind the scenes, I was drowning. Too many DMs. Too many leads to qualify. And 24/7 appointment setter coverage was expensive. So @n0ted and I built Crowly. It's a no-code AI agent trained on your content. Answers in your voice. Cites the exact video timestamp so viewers click back to watch. What happened when we plugged it into our own channels: → YouTube AdSense revenue up ~15% (same content, same # of uploads) → 9,000 fully automated conversations in week one → $10k extra in coaching sales that month Now, we're taking on our first batch of coaches and creators. Like comment "CROWLY" and we'll build you a custom agent free. (must be following so I can DM you)
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Jayden Kang retweeted
We're officially launching player.gg today, along with a couple of amazing partners: @geoffkeighley with @summergamefest, and @lucyjamesgames, who's launching her new publication with us. player.gg is a longstanding dream of ours: to build the very best tools for game discovery. There are four kinds of people we're building player.gg for: - Gaming media: Substack and Patreon style tools - Event hosts: infrastructure for anyone running festivals and events - Studios: infrastructure to easily list games across platforms, plus community features like connecting studio pages to creator onboarding flows and top streams - Players: utility like following studios, XP, and rewards If you're a game studio looking to be discovered by players, list your game for free at FirstLook.gg. We're anticipating a massive uptick in traffic, and we'll be adding a lot more functionality to the site. This is just the beginning! Check out and follow: - Lucy's new publication: lookingfor.game - An official Summer Game Fest player destination: player.gg/sgf
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$1k referral if someone could help me get in contact with someone on Meta’s developer portal team
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Playing MapleStory as a kid helped me make millions online. My parents wouldn’t let me buy NX (pay to win currency) in MapleStory, so my first job was leveling my friend’s character. He paid me in mesos (in game gold), which I used to stockpile item enhancement scrolls during Nexon events when prices crashed, then sold them weeks later once players used enough of them that supply dried up. I was 10 lol. Years later I dropped premed, built a 7-figure coaching company out of a college apartment sharing a tiny room with 2 other guys, and now I’m working on Crowly. Honestly, even the classes I took at UC Berkeley Haas can’t beat what I learned from years playing MapleStory. And thank you mom for never letting me buy NX. I had to get resourceful and buy Subway gift cards instead 🤣 story for another time.
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I would actually argue dating isn’t even that good for personalized agents compared to coaching and consulting services. People only want to share the best qualities about themselves when dating, sometimes even exaggerating facts to seem more impressive. Coaching on the other hand encourages people to share their good and the bad. What’s working and what isn’t working for them. I made an AI version of myself for my 7-fig coaching business, and people share all kinds of information about themselves to get help. Then my AI agent uses that context to auto-fill our CRM and begins the lead nurturing cycle until the close. You get true end-to-end, closed-loop attribution on conversion data which gives clean signal for agents to improve their skills.
Founders pitching personalized AI agents almost always arrive at the same line about a "data moat" that gets built one user at a time. Then you ask them how they get the first 500 quality data points on me, and the answer is some version of: scrape my X, my Spotify, my DoorDash, my camera roll, my emails, my texts. I sat through dozens of these pitches when I was at a venture firm and I never bought it. The first reason is legal. Most of those companies do not want you scraping their data. The second reason is the part founders will not admit to investors. Trying to figure out who someone is from the tweets they liked at two in the morning is not very indicative of their personhood. The actual move is to find a use case where users tell you the truth about themselves on purpose. There are not many of those, which is part of why dating is one of the first places AI personalization will work.
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The $1 BILLION IKEA play is the move every coach or consultant should be running. Your unresolved tickets, your repeated DMs, your YouTube comments asking the same question every week, those are the highest-signal data your business will ever see. They’re your customers telling you what to build, sell, or position differently. Most founders ignore them because the data is scattered across 5 platforms and nobody’s reading it. That’s the gap we built @CrowlyAI to close. AI brain that ingests every channel, surfaces the demand signals, and deploys agents that act on them.
If you're in a meeting right now talking about how AI will let you cut 40% of your team, you're playing the small game. IKEA just showed why. They deployed a chatbot named Billy to handle level 1 customer service. It resolved 57% of inquiries on its own. Most companies would've booked the labor savings and stopped there. IKEA studied the 43% Billy couldn't resolve. Those unresolved tickets pointed to one massive demand signal: customers wanted interior design help. They didn't want to figure it out themselves. So IKEA spun up a design consultancy, reskilled the customer service team with AI, and created a new revenue stream that did ~$1B in its first year. @neilpatel and I sit in these meetings every week. Everyone's optimizing for the cut. Almost nobody is asking what their AI is actually telling them. Your business is a problem-solving machine. What other problems could it solve if you redeployed the people you already have? Cutting headcount is the last resort, not the first move.
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We signed @CoachReeqo as a client today, and within hours of going live, this is what his audience is already saying about the agent. "Dang that's good, w reeqo ai." The screenshot below is a real conversation in his Discord server, where members are asking nuanced questions about Rocket League improvement, and the agent is responding in his voice with full frameworks and exact YouTube timestamps that route them back to his channel. It is even plugging his 1-on-1 coaching at the end of the response, turning a free question into a warm lead for his paid services. This is the gap @CrowlyAI closes. Creators have the answers buried in hundreds of hours of content, and most of their audience will never find the exact clip they need, so now they can just ask. You train it once, and it runs 24/7 and gets smarter with every conversation. Wishing Reeqo all the best on this next chapter. Excited to see what he builds! crowly.ai/demo
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Most coaches and founders I talk to want an AI version of themselves. A bot that knows how their business works. Answers questions. Qualifies leads. Onboards customers. Handles support. Just... runs. When I priced this out last year, dev shops quoted me $40,000 to build a custom LLM trained on my Valorant coaching content alone. Not even the rest of my business. Just one piece of it. Most coaches will never afford that. So they keep grinding manually. I told my co-founder @n0ted about the idea. We met years ago through Valorant and ran a joint coaching program together. His response: "Hold up, before you spend all that money, let me try." A few weeks later he had a working prototype. A few months later it was running my business better than I could. Now we're opening it up. @CrowlyAI is the operating system we wish existed. Train it on your content, your processes, your voice, only once. Then deploy as many agents as you want from it: a sales bot, a support bot, a community manager, an onboarding assistant. All with the same shared memory in one brain of how your business actually works. And it's self-improving. Every conversation and every task make your business's brain smarter by studying the results and outcomes of the goals you set. If you've been priced out on a custom LLM and walked away, this is for you. Like comment "AGENT" and we'll build you one free. (must be following so I can DM you)
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Question for business owners: What's the most expensive lead you've lost because you couldn't reply fast enough?
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Something I didn't expect when we launched Crowly: The #1 feature coaches ask about isn't the 24/7 replies. It's the analytics. Turns out watching what your audience actually asks over 9,000 conversations reveals products you didn't know they wanted, objections you didn't know they had, and offers you didn't know would sell. Your audience is already telling you what to build next. Most creators just can't hear them. We fixed that. Like comment "AGENT" for a free build. (must be following so I can DM you)
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Jayden Kang retweeted
Jan 3
Crowly sessions are already boosting my YouTube distribution. I haven’t been active on my channel for almost a year! Yet this video is getting pushed to way more people and older videos are getting views again 🙌 You can try my Crowly Public Chat here crowly.ai/c/OgF3kQzBwIvwLYX_…
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I built an AI version of @RyanClogg. Ryan's made $100M in the coaching space and posts some of the best backend/ops content on YouTube. The problem: there's 152 videos on his channel. It's hard to dig through every video to find the exact answer you need. So I fed his entire YouTube library into @CrowlyAI. Now you can ask his agent any question about scaling a coaching business, and it'll answer in his voice and cite the exact video timestamp it pulled from. Try it here: crowly.ai/ryanclogg-ai If you're a coach or consultant with hundreds of hours of content you want to use to generate more leads, this is what we do. Like comment "AGENT" and we'll DM you to build one for you free. (must be following so I can DM you) And Ryan, I hope you enjoy the free bump in YT AdSense revenue😉
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5 years ago I was a Valorant coach making $0. Last year my coaching program crossed $2M. But behind the scenes, I was drowning. Too many DMs. Too many leads to qualify. And 24/7 appointment setter coverage was expensive. So @n0ted and I built Crowly. It's a no-code AI agent trained on your content. Answers in your voice. Cites the exact video timestamp so viewers click back to watch. What happened when we plugged it into our own channels: → YouTube AdSense revenue up ~15% (same content, same # of uploads) → 9,000 fully automated conversations in week one → $10k extra in coaching sales that month Now, we're taking on our first batch of coaches and creators. Like comment "CROWLY" and we'll build you a custom agent free. (must be following so I can DM you)
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Crowly works anywhere your audience is. Here's it deployed inside my Discord: ✅ Cites the exact video timestamp (the blue links) ✅ Drops a soft CTA to book a call when intent is high ✅ Running 24/7 while I sleep Also works on Whop and your own website.
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Looking forward to applying this batch! @bhorowitz @speedrun
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Super exciting news! One of the most genuine and hard working founders that I know. It’s crazy seeing how so many games die because they lose touch with their players who are actually driving growth and development. This is going to be a game changer to cut through the noise.
Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players. Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork. For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success. Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests. Studios are left without a direct relationship with the audience they’re trying to serve. As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement. Today, that changes with the launch of FirstLook 1.0. FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place. We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, @ArenaNet, and @Skybound, connecting millions of players with the developers who make the games they love. As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!
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Jayden Kang retweeted
Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players. Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork. For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success. Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests. Studios are left without a direct relationship with the audience they’re trying to serve. As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement. Today, that changes with the launch of FirstLook 1.0. FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place. We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, @ArenaNet, and @Skybound, connecting millions of players with the developers who make the games they love. As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!
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Jayden Kang retweeted
Jan 16
.@CrowlyAI just hit number 1 on @whop for most addicting app! 🙌 We've been around for just two weeks!
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