Making games in GameMaker Studio

Joined June 2007
7 Photos and videos
Morten Schouenborg retweeted
5 Jan 2024
it's less accurate to say that GPT4 (& LLMs in general) have made me 10x more productive. It's more like it moves us from 0 to 1. Things go from "impossible" to "possible" I never thought I would ever be able to write custom shaders. But here I am writing custom webGL shaders
46
49
894
52,041
Morten Schouenborg retweeted
10 Jan 2024
Our first Generative AI short course in JavaScript! GitHub recently reported that JavaScript is again the world’s most popular programming language. To support web developers exploring and developing with generative AI, we just launched a new short course in JavaScript taught by @Hacubu, founding engineer at @langchain. In ​​Build LLM Apps with LangChain.js you’ll learn elements common in AI development, including: (i) Using data loaders to pull data from common sources such as PDFs, websites, and databases (ii) Prompts, which are used to provide the LLM context (iii) Modules to support RAG such as text splitters and integrations with vector stores (iv) Working with different models to write applications that are not vendor-specific (v) Parsers, which extract and format the output for your downstream code to process You’ll also build with the LangChain Expression Language, which lets you easily compose sequences (also called chains) of modules to perform complex tasks using LLMs. Putting all this together, you’ll also work on a conversational question-answering LLM application capable of using external data as context. Please sign up here: deeplearning.ai/short-course…
51
318
1,669
284,278
Morten Schouenborg retweeted
GPT-4 is a competent analyst & it really takes advantage of any context it is given. I gave it a map of disrupted global shipping routes from @typesfast, and it did a pretty good guess about what was happening from the image. Once I asked it to look at the news, it nailed it.
9
52
489
61,167
Morten Schouenborg retweeted
5 Jan 2024
hi! Open Interpreter 0.2.0—The New Computer Update—is out today. everything's new. - OS Mode lets vision models operate your computer - We included a new model for precise GUI control - We're launching a Computer API for LLMs ↓
115
298
2,113
421,584
Morten Schouenborg retweeted
Where we are going we don't need textures! (cheap and sub-pixel accurate hard edges - still glitchy but hey😜) #pico8 #screenshotsaturday #quake
13
58
551
Morten Schouenborg retweeted
Me and @FarbsMcFarbs started working on a pico8 game some time ago. Pilot a mech to kill enemies, collect bounties and upgrade. Publishers were skeptical because it looks "retro". Would you play it? RTs appreciated! #gamedev #pixelart
66
306
1,138
Morten Schouenborg retweeted
16 Apr 2021
I'm extremely pleased to share that I've received an @EpicGames MegaGrant! The grant will be used for two game asset projects of which the first will be announced soon. 🤗🎉
111
123
1,629
Morten Schouenborg retweeted
#LotusSTE: ▶️FINAL RELEASE 1.0 AVAILABLE - DOWNLOAD NOW!◀️ Get it, play it and then spread the word to other STE fans! RTs, YT vids, streams, FB, forum posts all very much appreciated - thanks for your support! 💾Download now from Atarimania: atarimania.com/game-atari-st…💾 #AtariSTE
21
79
211
Morten Schouenborg retweeted
First pass at r-type stage 2 tileset #pico8 #screenshotsaturday
1
5
33
Morten Schouenborg retweeted
Some #pico8 #rtype enemy action and FINALLY managed to implement homing missiles. wasn't fun at all. 😢 #indiedev #gamedev #shmup
4
36
134
Morten Schouenborg retweeted
For all you artists These 2 reference sites are insane💛 You use the 3D model on the left to establish the angle you're looking for. Then their program finds an image you can use for reference. 1/2 Human referenceangle.com/
60
7,054
21,072
Morten Schouenborg retweeted
Started porting my #pico8 dungeon crawler over to Monogame so I could make it more elaborate and stop banging my head against the token barrier. Just got a first pass done on adding dynamic palettised lighting. Still needs some prettying up but it's generally working quite well.
7
33
335
Morten Schouenborg retweeted
❣️picoCAD is released❣️ 📐 Build tiny models! 🎨 Texture with pixel art! 🎥 Export spinning gifs! 💸 Name your own price! 💻 Mac, Windows, and Linux! #️⃣ #pico8 #lowpoly #pixelart #picoCAD Hit RT and go get it: johanpeitz.itch.io/picocad 👇 Read on for more details 👇
205
6,791
18,701
Morten Schouenborg retweeted
Hey Twitter! I'm working on a #shmup / #stg beginner tutorial for #pico8. I wonder what kind of Shmup to make. I made 10 mockups and I wanted to collect feedback before deciding which one to work on. Which one do you like most (thread) #gamedev #indiedev #pixelart
16
66
259
Morten Schouenborg retweeted
Minit Fun Racer: a time loop racing game with all proceeds going to charity FOREVER. minitfunracer.com a brand new game by @kittycalis, @zerstoerer, @jukiokallio & myself, out right now promo art by @thomaswellmann published by @devolverdigital
30
212
809
Morten Schouenborg retweeted
Colliding with the barriers is a thing now. It could use a screen shake or something, but it's much more satisfying than clipping straight through them. #pico8
5
13
134
Morten Schouenborg retweeted
11 Feb 2021
"Press button to release game..." DONE! After 3 years of development I'm excited to announce the release of Earth Analog on Steam! I'm giving away 5 keys at random tomorrow, to have a chance at getting one just retweet this :) #gamedev #indiedev #earthanalog #spacesim #steam
48
398
725
Morten Schouenborg retweeted
10
8
88
Morten Schouenborg retweeted
6 Feb 2021
Quick 0.81 update to #loderunner on #pico8. Turns out after completing the final level it crashed 🤦‍♂️ All good now. lexaloffle.com/bbs/?pid=8728… And yes, that is zep's confetti tweetcart. Fits perfectly. #gamedev #c64 #lemmings #retro #arcade
3
7
39