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@RealmsEternum
Eternum is a new onchain massively multiplayer online game (MMO) arriving on
@Starknet in Q4 2024. It combines elements from 4X (explore, expand, exploit, and exterminate) and real-time strategy (RTS) games in a dynamic, fully onchain world with a player-driven economy.
The big idea? Players navigate an endless hexagonal map, forging alliances or rivalries, gathering resources, and battling for control in a strategic struggle for dominance. With an emphasis on diplomacy and resource management, Eternum will require players to balance cooperation and competition to succeed.
Each player starts with a Realm they can expand and develop, using resources that can even be converted into tokens for trading via
$LORDS. The game also introduces “Hyperstructures” as high-stakes strategic targets — constructing these can bring victory but risks enemy attacks, making defense crucial.
Zooming out, Eternum is built to be composable, meaning it’s wide open to modding and expansions by the community thanks to the Dojo onchain game engine. The title also uses the onchain gaming stack of
@cartridge_gg, featuring tools like session keys and Paymaster support for streamlined UX.
Keep in mind, too, that Eternum’s launch will just be one prong in the larger vision of Realms World, an interconnected ecosystem for onchain games on Starknet.
Realms World aims to operate across two layers: a flexible public layer for game creation and mods, and a stable core layer, which serves as a “digital physics” layer with governance-controlled standards. This layered design will allow multiple games, like Eternum, to coexist, share states, and interact in unique ways, so keep an eye out for the experiments to come here.