The Playful Journey Lab is packing up our things and heading into the sunset. Thanks to all of our collaborators and co-designers! Read more in this blog post: playful.mit.edu/frontpage/pa…
Big news! Our former executive director @yjkimchee has started a new lab at @UWMadEducation. Follow the Playful Learning & Assessment for Impact Lab to stay in touch @plai_lab
Play Make Learn 2022 is on! Come and join us at Madison, WI for August 8th-9th at a conference for educators, scholars, designers, and makers! Find out more at go.wisc.edu/playmakelearn202… The conference proposal deadline is March 11th, and you can submit at forms.gle/kd91QAjVSySLtPPE6
Come join us today at #CLS2021@TheCLSummit to design assessments for maker learning😃!! "Capturing Maker Moments: Designing Embedded Assessments for Maker Education" Jul 28 4pm PT Room 2 - registration to the conf. from $15 @yjkimchee @cubiclecafe@skiptomylouisa@heyasteph
The Playful Journey Lab is packing up our things and heading into the sunset. Thanks to all of our collaborators and co-designers! Read more in this blog post: playful.mit.edu/frontpage/pa…
If I finally do end up becoming a cognitive neuroscience researcher someday, the credit would go to the year-long research with this wonderful group that instilled it in me. Thankful!
The Playful Journey Lab is packing up our things and heading into the sunset. Thanks to all of our collaborators and co-designers! Read more in this blog post: playful.mit.edu/frontpage/pa…
Despite dedicated watering our lab will not grow past the seedling stage. But I’ll still be spreading the seeds of creative playful assessment wherever I plant ideas! 🌱
The Playful Journey Lab is packing up our things and heading into the sunset. Thanks to all of our collaborators and co-designers! Read more in this blog post: playful.mit.edu/frontpage/pa…
The Playful Journey Lab is packing up our things and heading into the sunset. Thanks to all of our collaborators and co-designers! Read more in this blog post: playful.mit.edu/frontpage/pa…
What a run. Thanks for your commitment to research - practice partnerships with schools. You’ll be missed, but I’m hopeful another #connectedlearning sprout, inspired by your work, is out there. @yjkimchee @skiptomylouisa@freudenheiim@cubiclecafe
The Playful Journey Lab is packing up our things and heading into the sunset. Thanks to all of our collaborators and co-designers! Read more in this blog post: playful.mit.edu/frontpage/pa…
We’re hiring a new PD Designer! Looking for educators experienced in PBL to develop the PD offering for our new inclusive AI and ethics curriculum. Come be part of our interdisciplinary team! #Jobs#PBLeducation.mit.edu/announceme…
How can playful engagement and design empower students to feel supported, connected, and part of a strong learning community while learning from home? @freudenheiim & @yjkimchee will share about the Learning Dens project this morning at 10AM EST: youtube.com/watch?v=X-VLUVKN…
Join us tomorrow at 10AM Eastern as @freudenheiim shares about Virtual Learning Dens, virtual playful & reflective spaces for students during remote learning: isls.org/event/virtual-learn…
The LSRI invites you to Virtual Learning Dens: A Third Space for Playful Reflection.
A free webinar by Will Freudenheim, YJ Kim, Peter Kirschmann, and Leslie Coles, @playfulMIT
7th April, 3pm BST youtu.be/X-VLUVKNPQE from #CSCL in Times of Crisis @islsnaples
We’re running a video game study and are seeking kids b/w age 11-16 to play a new video game over 2 zoom sessions answer questions. Amazon gift cards as compensation. If you know kids who are interested, contact: mitaquapressure@gmail.com
📢Attention middle & high-school gamers!🎮
@playfulMIT, @MITBrainStudy & STEP Lab (@EducationArcade) are running a video game study and seeking participants aged 11-16. (See flyer for details.) If you or your child are interested, please contact mitaquapressure[at]gmail[dot]com.
ALT Flyer: "Play Game for Science!" Stipulating study seeks English-speaking teens aged 11-16. Participants will receive Amazon gift cards for participation, and will be asked to participate in two Zoom sessions lasting ~45 minutes each, to play the AquaPressure video game and complete questionnaires.