I'm getting more convinced that Rust code is generally going to end up faster than C code every day I work on optimizations.
Strong immutability and no-alias guarantees are a game-changer and we've only really begun to scratch the surface of what can be done.
Including rangers from our Mtito, Chyulu 2 & Chyulu Anti-Poaching Teams. Working with KWS & MWCT the fire was extinguished overnight: 944 acres burned, but 10's of 000's of acres saved! We also managed to catch a suspected arsonist behind the fire, delivering him to the police!
In less than 24 hours, I'm releasing Neodash
So much work over the last 2 years, but the end result makes it all worth it
#gamedev#indiegame#indiegamedev#Steam
I haven't been able to get a lot of #gamedev work in lately but I managed to quickly test out some cloth physics and character look directions in a test scene I put together to explore different ideas/approaches before integrating into the game.