Folded Fear officially replaces the title Paper History. The project has a new name, but its dark, cardboard soul and gameplay remain completely unchanged. Check out the first 30 seconds and meet our main character!
#FoldedFear#solodev#horrorgame#UE5#indiedev#unrealengine
ALT A Work In Progress (WIP) render from Unreal Engine 5 showing a dark, atmospheric bridge made of cardboard. High contrast shadows and moody lighting create a tense horror atmosphere. The bridge leads towards a dark, mysterious opening.
The dungeons in Paper History are slowly taking shape!
A quick peek at a new location leading to the second arena. It’s still a work in progress, but development is moving forward. Every sheet of cardboard must be in its place.
#PaperHistory#Gamedev#IndieGame#UE5#HorrorGame
The character needs a little breather, so it’s time for some Level Design!
I’m designing the corridor leading to the second arena - the very spot where players will first come face-to-face with what lurks in the dark. 🕯️(WIP)
#PaperHistory#IndieDev#GameDesign#HorrorGame#UE5
ALT A work-in-progress screenshot of a dark, atmospheric dungeon corridor in the game Paper History. The corridor is built with a unique paper-like aesthetic, leading towards the second arena where the first enemy encounter will take place. Dim lighting creates a spooky, claustrophobic feel
ALT A textured 3D model of the protagonist from the game Paper History. The warrior is made of layered cardboard and wood panels, held together by straps. The model features a hood and glowing blue eyes that contrast with the warm, papery tones of the armor. One leg is a detailed prosthetic. The character is shown in a T-pose, ready for rigging and animation.
I've done some optimization, UVs, preparing the model for texturing, and finally, I'm starting to texture the model in Substance Painter. 👨🎨🖌️
This is just the beginning. Are you curious what the final result will be? 😁
#PaperHistory#Gamedev#CharacterDesign#IndieDev#UE5
ALT A screenshot of the Substance Painter interface showing a 3D character model from the game Paper History. The focus is on the shoulder pad, which has a detailed, wrinkled paper texture. The rest of the character model remains untextured in a grey color, showing the work-in-progress state of the texturing process
ALT A close-up GIF of the finished High Poly 3D model of the protagonist for the game Paper History. The character is a warrior wearing intricate armor made of layered plates resembling thick paper and wood. You can see the detailed sculpting of the straps, rivets, and leg. The model is shown in a neutral grey material, highlighting the complex surface details and silhouettes.
ALT Screenshot from Unreal Engine 5.5 showing the 3D model of the main character from Paper History. The legs, which were previously simple blocks, are now detailed with armor plates made of layered paper and wood textures. The torso is also visible and fully modeled. The lighting is neutral, highlighting the handcrafted, fragile look of the armor.
ALT A screenshot from Unreal Engine 5.5 showing the work-in-progress 3D model of the protagonist for the game "Paper History". The upper body features detailed armor made of layered paper and wood panels held by straps. The lower body consists of simple gray geometric shapes (blockout) representing the legs to show planned proportions. The character is set against a dark, neutral background.
ALT A screenshot from Unreal Engine 5.5 showing an early 3D blockout of a character's head and torso. The models are simple, gray shapes without arms or legs, set against a dark background. This is the work-in-progress main protagonist for the game Paper History.