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AppleからDeveloper community leaderと認定されました
これからもvisionOSでの開発、楽しんでいきましょうー!
I am proud to be featured on Apple’s new developer recognition page, alongside inspiring community leaders from around the world.
#AppleDeveloper
Reality Composer Pro 3🌙
- for animations, use Animation Graph, Behavior Tree, Script Graph, and Navigation Mesh
- for particles, use Compute Graph
- for materials, use Shader Graph, including PBR surface 2, Hair surface, and Portal support
Articles👉 developer.apple.com/document…
(cont) Quick test of GaussianSplatComponent in visionOS 27.0 beta🌙
While Apple's sample code uses Immersive Space, GaussianSplatComponents also work with Shared Space, as shown here.
Playing around with the new Device Hub and found a nice surprise: we can now launch apps on Vision Pro from a Mac🎉
This is going to make demos so much easier.
No more helplessly watching family and friends trying to find Encounter Dinosaurs 😂
You can use Animated Texture resource with Projective Textures. Here I have created this caustics effect in my Apple Vision Pro app using a Low Level Texture API released last year on VisionOS. The Orb has a Bloom Component on it creating a beautiful glow.
Fable 5 just one-shotted this Vision Pro wrecking ball simulation from a single prompt:
Build a visionOS game where my right hand controls a giant crane wrecking ball with full physics
Spatial Preview in macOS 27/visionOS 27🌙
1. Start Remote Desktop on AVP
2. Preview USDZ with Preview App in macOS
3. Click Send to AVP button
4. Preview in visionOS will show the USDZ in 3d space
Preview App as a File Converter / macOS 27.0 beta🌙
Since Apple has discontinued Reality Converter, we use the Preview app for file conversion. The Preview App in macOS 27.0 beta seems to work well for converting gltf to USDZ.
(cont) Quick test of GaussianSplatComponent in visionOS 27.0 beta🌙
The API documentation doesn't specify the internal limit on the number of splats, but when I tried it, the error message indicated it was 200,000 points.
Quick test of GaussianSplatComponent in visionOS 27.0 beta🌙
- Other apps' Windows are hidden
- It disappears when you bring your head close to it
- Material Shaders and lighting are not applied
- Two sorting mode: distance or z-depth
- Ground shadow is supported with proxy mesh
Claude Fable has just helped me to find a way to provide fake camera stream for iOS Simulators. I tried it with the Apple's AVCam example app and it works great 🥳
Walt Disney World used Apple Vision Pros to streamline the live audio mixing process for the recently updated Soarin’ attraction at EPCOT
Normally they would have to build a bunch of scaffolding just to support all of the displays and mixing equipment for this use case