VR AR GenAI Spatial Computing investor, GP @thevrfund

Joined December 2009
1,361 Photos and videos
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Gaussian splats are captures frozen in time — not anymore. ⚡ Experimental RELIGHTING of splat scenes in the @playcanvas engine, driven by a proxy mesh: swap the sky, drag the sun with its soft shadows, drop in point lights — all live on a captured scene. 🔗 Runnable demo👇
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Today we are sharing three new research papers, each exploring a new way to generate 3D content by leveraging large-scale generative models and 2D priors. These projects were led by our incredible interns @HaoZhang623 @BDuisterhof @DrTunnels [1/4]
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See you next week at AWE USA 2026! Come to our talk on June 17! Our Co-founder and CTO @s1ddok and Meta Reality Labs Research Scientist @nathanmatsuda will share lessons on how to capture 4DGS in unpredictable and challenging environments (more details about the talk in the replies). And stop by our booth #1334 to experience our 4DGS content in action on both Apple Vision Pro and Meta Quest: from volumetric captures by our featuring partner DNE to an electronic rave created together with @RealityLabs. Long Beach, here we come!
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Meet Higgsfield Games. For the first time, build and deploy multiplayer games from one prompt, in any genre, 2D or 3D, with best-in-class characters, props, and settings generated by Higgsfield MCP. Powered by Claude Fable 5. Try on Claude via MCP and on our Supercomputer.
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Introducing the 𝗦𝗽𝗹𝗮𝘁𝗔𝗻𝗮𝗹𝘆𝘇𝗲𝗿 𝗧𝗼𝗼𝗹𝗸𝗶𝘁🔎for SIGGRAPH2026. The goal: To bring 𝗱𝗲𝘁𝗲𝗰𝘁𝗶𝗼𝗻 & 𝗶𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝘃𝗶𝘁𝘆 to any raw 3DGS, generated or reconstructed. The problem we’re solving: Gaussian Splats are high-fidelity, but they are static and...👇
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Qualcomm Teases Next-Gen Snapdragon XR Chipset, Possibly Debuting in Pico’s Next Flagship See more 👉roadtovr.com/qualcomm-next-g…
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We teamed up with researchers at Meta @RealityLabs to stress-test what's actually possible with Gaussian Splatting, and especially with volumetric video. Reconstructing buildings on a sunny day or celebrities in controlled studio conditions has gained a lot of traction. But what if the goal is to bring the viewer to an actual electronic rave, with zero compromises allowed? High-frequency strobing lights, fog machines filling the space with haze, complete darkness that clips the camera sensors to black. It was brutal, but together we pulled it off. We're proud to present a teaser of our joint project: an actual performance of 'Patience' by NYC electronic duo @membamusic, captured in full volumetric format and optimized for a wide range of devices. We didn't design this reconstruction around what the tech allows. Instead, we customised our pipeline to make the experience as immersive as possible. More details coming soon.
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Apple's response for how independent developers can get access to the cameras on Vision Pro for app development is to post in the Apple dev forums or in the feedback app with a detailed use case and that they are interested in opening new opportunities for devs.
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🚀 Excited to share Mirage: latent spatial memory for video world models. No RGB point-cloud render-and-encode loop. No pixel-space detour. Just store 3D memory directly in latent space. ⚡ Up to 10.57x faster generation and 55x smaller 3D cache. 🧵 🌐 aka.ms/latent-spatial-memory
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Imagine #XR that's smarter and more immersive than anything you've experienced before. Something new is coming 👀
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Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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Jun 8
World Labs CEO Dr. Fei-Fei Li says AI must change how we teach and evaluate students: "AI must change learning. AI must change K-16 learning." "The most precious resource of our entire world is human capital." "When we have gotten the technology that can answer standardized tests... when AI can do better than an average human, it's not about humans are bad. It's about we need to change the education system." "We need to change how we evaluate. We need to change the way we empower teachers to educate the next generation of students where they can use these tools, be empowered, and do things that we can never imagine." "All of the kids today should not be scared of AI. They should feel the human agency to lead AI, to use AI in the right way, and to use AI to make the impact that they want to make for the world." @drfeifei at Bloomberg Tech live with @emilychangtv
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That minimap in the lower left corner is the actual world map. Imagine Google Maps Need For Speed. Hop.Earth early access is coming soon. Drive anywhere on the planet @120 FPS in the browser #threeJS #webgl #indiedev #gamedev #indiegame
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Meta's Muse Spark now powers Meta AI on most of its smart glasses, a significant upgrade over Llama 4 that narrows the gap to leading AI systems: uploadvr.com/meta-muse-spark…
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Gaussian Splats in USDZ One thing from WWDC that I haven't seen many people talking about: Apple, Pixar, NVIDIA, and Adobe are working on bringing Gaussian Splats into OpenUSD through a new primitive called Particle Fields. Maybe I'm reading too much into it, but this feels like a pretty big deal. Up until now, splats have mostly lived in their own world with custom viewers and custom pipelines. Bringing them into USD means scanned environments, meshes, materials, lighting, and metadata can all exist in the same scene description. As someone who has been experimenting with Gaussian Splats on Vision Pro, this feels like a glimpse of where things are headed. Less: "How do I get this splat renderer working?" More: "It's just another asset in my USD scene." USD keeps getting closer to becoming the common language for spatial computing.
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Apple WWDC26で発表された新API「GaussianSplatResource」。 現実の空間を丸ごと捉える3DGSデータを、RealityKit側で直接描画可能に。 iPhoneやiPad、MacやApple Vision Proまで超高精度な立体空間の再現が標準機能として実装できます。 #wwdc26
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The Most Anticipated VR Games of 2026 Coming to Quest, PC VR and (maybe) PSVR 2 See more roadtovr.com/most-anticipate…
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Apple Enables Third-party Motion Controllers & Tracked Accessories in visionOS 27 roadtovr.com/apple-enables-t…
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Forza Horizon 6 VR mod v0.2.0 for v6.364.933.0 (Steam) for v3.364.933.0 (Microsoft Store / GamePass) ko-fi.com/naluluna/shop Microsoft版に対応、SteamVRランタイムでの不具合修正、NotFound不具合修正、動作のなめらかさ向上 MS版対応あまりに要望多かったからGamePass入りました…
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