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echo.hive retweeted
I give you the Clockwork! by fable 5 and @threejs This came out so amazingly! literally made me happy :) and you can play with it from the link in the first comment also check out my get amplified series in second comment to accelerate yourself
2 tranformer simulations by fable in @threejs the simpler one I like better, gotta think of more ways to do this more effectively in the comments I have links to a playground with many fable simulations and my get amplified series for accelerating yourself
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WebGPU retweeted
Road component for @threejs @reactthreefiber @WebGPU . It uses my POM library that you can find here: github.com/promontis/threejs… There are also other road configurations possible.
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YUGE♨ 🇺🇦 retweeted
finally got around to combining my threejs / webgpu fluid shader, ascii shader, and crt shader
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Replying to @ChrissGPT
No way this is threejs
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🚀 Flight 12 runs SpaceX's twelfth test as a real-time, scroll-scrubbed Three.js timeline. By @th_ebenezer. 🔗 webgpu.com/showcase/flight-1… #threejs #webgl #gsap #creativecoding #spacex
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Stevewizcode official page retweeted
Fable 5 is first time we dont need any skills or harness for better website prompt : make a threejs website masterpiece simulation of what you want that will make a awe experience for everyone who sees it
Holy SHittttt Claude Fable 5 just finished Pokémon FireRed with vision alone 🤯 raw screenshots only no map / no nav / no hidden game state older Claude needed a helper harness This timelapse goes hardddddd....
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Replying to @somedudeokay
threejs runs in the browser so you just ship a link and it loads. unreal isn’t really built for the web anymore, the html5 export got killed years ago, and it’s way too heavy for a small game anyway. unity can do web builds but the yaml scene files turn every merge into a nightmare lol so it always conflicts
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#LSPPDay14 Today, I - revised OOP concepts in JS - learned to structure & organize Three.js codes - prepared foundation & explored the use of modules to improve code maintainability and scalability @lftechnology #60DaysOfLearning2026 #LearningWithLeapfrog #threejsjourney #threejs
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Replying to @lastraum @threejs
always building!
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Joshua Johnson retweeted
I built a @threejs game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional @tripoai @ElevenLabs @NanoBanana 3D/image/audio assets with API keys. Open source, get the skills in this thread 👇
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friend: "can you make me a birthday card?" me: sure accidentally ships an interactive 3d birthday experience the cake isn't even a downloaded asset @OpenAI GPT 5.5 generated it from threejs geometry PS: i used codex for this and most of images and designs were generated using inbuilt image skill
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From 2,930ms → 117ms on a 59,536 vertices mesh. We extrude a single face. Using a free-list allocator, we modify the index buffer without rebuilding the entire geometry. We can do better.⚡️ Source code: github.com/sengchor/kokraf #threejs #builtinpublic #kokraf
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Scaled my web physics engine to 30M shaded particles at 60 FPS (40M at 30 FPS). Compute shaders handle the entire state to eliminate CPU bottlenecks. What is your preferred method for handling parallel work in the browser? #WebGPU #ThreeJS
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PapiAlvados retweeted
I was playing with fable and three.js and it was kinda fun. #vibecoding #fable #threejs
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