Principal Software Engineer at Sledgehammer Games (Call of Duty), pianist, #gamedev, demoscener (Disaster Area, Desire), MS-DOS programmer | My views are my own
New FPS game running on custom engine in 320x240 res in 256 colors - a piece of lost art, straight from the 90s. And it's coming to Steam Deck / PC soon 🤞
#retrofps
A bit of gunplay from my from-scratch boomer shooter Catlantean 3D. 320x240 software rendering with 256 colors, runs on a potato. Now mostly in content creation & polish phase, hopefully coming to Steam Deck and PC soon - as open-source!
Announcing Gone Feral!
Stalk your victims through 1980s America in this co-op roguelike assassination game. Improvise brutal kills with everyday objects, terrorize your targets, and get revenge solo or with friends.
Wishlist Gone Feral on Steam now and sign up for the playtest!
Announcing my 90s Fantasy Adventure Epic ⚔️ The Telwynium ⚔️ is coming to Steam!
💀 Wishlist away! (Link in reply)
🧙 Play the Demo (Book 1 - Winter's Dawn) too!!
Found this out way back in the day when looking at a rip the .mod of the tune.
Just quickly searched and here's a youtube vid showing it: youtube.com/watch?v=6Qje3ctI…
I rarely ask for this, but I could really use a signal boost on Factory Town 2. I've put tons of time & effort into it, I think it's my best game yet, and is coming out soon.
So if you can share this link, or wishlist it, I would be extremely grateful!!
store.steampowered.com/app/3…
Hi! I'm hiring for an engineering position on my team, and we've recently opened it up to remote candidates.
We're looking for a versatile generalist comfortable working across a broad set of engine and game systems. More details here:
careers.infinityward.com/job…
The #Littlecar channel on Youtube has done a great job of capturing the history of Microbee in a compact 18 minute presentation. Well worth a look along with the many, many other retro computer videos he has produced.
youtube.com/watch?v=idt-g_UQ…
dear imgui 1.92.8: github.com/ocornut/imgui/rel…
- many fixes/improvements for tables, text inputs, axis auto-sizing, multi-select & box-select, clipper, key ownership system etc.
- ImDrawList::AddRect() sig change⚠️
- Bonus: a renderer agnostic standard for changing texture sampler.
Looking for ways to get the word out about our new game, Beyond the Pins 2: The Second Frame.
Point-and-click streamers or media types, reach out if you want to check things out!
Coming soon to NES, MS-DOS and PC/Mac.
#nes#msdos#mt32#indie#pointandclick#adventure
Been working on a SNES first person horror shooter for the last few months.
Built from scratch in C and 65816 assembly.
Running on real hardware (this clip is from a modified emulator).
Here’s a short clip.
#SNES#RetroFPS#IndieDev#Homebrew#Games
We just released the source code to our Neo Geo demo, Vaporous. It has some pretty handy stuff in it like our mame 68k debugger.
github.com/grahambates/tte-v…
74 people registered for Karl2D Jam so far!! My jams usually have a high submission/registration rate, so it's looking good! 💖
It's a jam where you use Odin and my Karl2D library to make a game in 48 hours :) itch.io/jam/karl2d-jam
New Karl2D example. Short zelda-ish demo with movement, collision, shooting and minimap. Play in browser or check out source code: karl2d.com/examples/space_ca…