Joined August 2009
165 Photos and videos
Pinned Tweet
#Devlog Web Game Engine Update! Testing Physics Abstraction v2 - Switch between Rapier, Jolt and CrashCat Physics Engine - Upgraded Engine to WebGPU - TSL, Box/Multi Select, Node SubGraphs, SkyMap etc #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular
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Kofi Owusu-Afriyie retweeted
I've spent the last 6 months and 200 hours making the best looking water on the web. Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet πŸš€ What's New βœ… Completely overhauled wave simulation and lighting βœ… Multiplayer-ready determinism βœ… Persistent wave-crest foam βœ… Sea spray emitters βœ… Wake generators βœ… Rain ...and much more! Learn more πŸ‘‡πŸ»
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Kofi Owusu-Afriyie retweeted
Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
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Integrated GPU Compute compositor & upgraded LOD system. Engine now supports splines for roads and shapes for terrain pads Powered by the packages I released: -@interverse/three-terrain-lod - @interverse/three-layered-material npmjs.com/org/interverse #DevLog #Threejs #WebDev
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using foliage entity with the terrain/landscape. just parent the terrain to the foliage: then it uses the terrain as the y position.
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Kofi Owusu-Afriyie retweeted
Three.js r184 released ⛅️ threejs.org/changelog/?r184
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Kofi Owusu-Afriyie retweeted
Play zenFlorence directly in browser, no download. Thanks @threejs! I’ll implement the best 3 suggestions 🀟 didof.dev/en/games/florence-…
Experimenting with procedural generated words in @threejs
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Kofi Owusu-Afriyie retweeted
I asked Claude to make Forza Motorsport 8 in the web with threejs and here's what I got ! Listen to the sounds as well. Devlog below πŸ‘‡ #threejs #gamedev #indiegamedev
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Kofi Owusu-Afriyie retweeted
Three.js Conf 2026 πŸ“… September 10 & 11 πŸ“ Maison de la Chimie, Paris πŸ‘‰ threejs.paris
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We've been cooking!!
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#Devlog Web Game Engine Update! Testing terrain LOD & Collision Streaming #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular #blender
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#Devlog Web Game Engine Update! Avatar Blueprint, Preparing Assets for Game Dev #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular #blender
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Another character model with #blender
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Base Spirit Character Modelling wit #blender
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Kofi Owusu-Afriyie retweeted
How does the new kid crashcat stack up against rapier, jolt, cannon? I just pushed "js-physics-benchmarks", a side-by-side comparison of performance and bundle size. my opinion: small game? crashcat! bigger game? whole engine in wasm, the barrier to entry is lower than you think.
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#Devlog Web Game Engine Update! Testing Physics Abstraction v2 - Switch between Rapier, Jolt and CrashCat Physics Engine - Upgraded Engine to WebGPU - TSL, Box/Multi Select, Node SubGraphs, SkyMap etc #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular
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*Static Entity Instance Manager automatically converts assets into an instance mesh item while allowing user to manipulate(select and transform) them in viewport. *This was disabled because it was not compactible with webgpu. using @agargaro_dev instanced-mesh #gamedev #threejs
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Box/Multi-Selection in viewport and node editor (for subgraph) #gamedev #WebDesign #threejs #webgpu
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Early development of a Ui tool for game ui(HTML DOM) #gamedev #WebDesign #threejs #webgpu
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