Joined June 2016
91 Photos and videos
Pinned Tweet
🚀 Excited to launch plan3d.in Would love your feedback 🙌 ✨List of new Features: • Draw ceilings / roof • Upload and trace overlay images • Use Floor overlay as referene • Create and delete floor plans / category 🧵more below 👇 x.com/SeeOn__/status/2033468…
Just merged my floor planner with my configurator 👀 Now it supports: • Full floor editing • Material customization • Lighting controls • Post-processing (Bloom, SSR, SSGI) • Scene outlines • Multi-level floor editing • Plan export #buildinpublic #threejs #r3f
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Bathroom Config MVP 🚀 so far we have: - Custom mirror - Swap of vanity, basin, taps , toilets and many more - Material System with Texture wheel - Post-processing ( Need to be tweaked ) - Elements of @pascal_app (wall, window, door, ceiling, slab etc ) #threejs #buildinpublic
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No European country has been attacked with Indian weapons. I wish I could say the same about European weapons used against India - MEA Dr. Jaishankar, on being questioned about India’s relationship with Russia and Europe’s lectures on morality. Just awesome. 🔥
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From the demos I've seen, one thing that stands out about Fable is that it's pretty good at creating cinematic shots with three.js To test that, I used Fable to create a short ad for a robot-run burger joint Here's the result
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Bathroom Config MVP 🚀 so far we have: - Custom mirror - Swap of vanity, basin, taps , toilets and many more - Material System with Texture wheel - Post-processing ( Need to be tweaked ) - Elements of @pascal_app (wall, window, door, ceiling, slab etc ) #threejs #buildinpublic
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To suit our Needs we modified walls with - Skirting - 3 Band layout Tiling - Crown Molding - Chair Rails - Bump out walls - Niche Cutout in wall and other features in projects are First Person, Quote, Preview Mode and so on 😊
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Got raycast lighting working three.js WebGPU
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"mom, how did we get so poor?" "your father had Claude Max, ChatGPT Pro, Cursor Pro and shipped absolutely nothing"
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A WebGPU compute path tracer built from scratch. Study #2 xr-need.com/web-features/thr… – OpenPBR materials (clearcoat, sheen, anisotropy, iridescence, dispersion, glass) – Full glTF 2.0 KHR extensions – HDRI area punctual lights, MIS everywhere – Physical DoF: double-click focus, real f-stops, hex bokeh – Invisible shadow catcher (colored glass shadows) – No denoiser — raw, converged path tracing – three.js WebGPU @threejs @thekhronosgroup @webgl_webgpu @WebGPU @UploadVR @80Level @mrdoob @bruno_simon @zeuxcg #pathtracing #pathtracer #ThreeJS #gameDev #WebGPU #3D #webDev #gltf
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My city generation project is evolving! The building system was totally overhauled, textures, interior mapping handling, signs, ads, and toggler for amounts of lights. Best part, you can generate cities and it just takes 100ms!! It's impressive this is running on @threejs
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Pascal Editor v0.9.1 is out 🏗️ – capture anything you build and make it reusable – turn scans into room templates – better objects & structure manipulations – 2D/3D pane improvements All open source, fresh on npm 👇 github.com/pascalorg/editor/…
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It's pretty crazy to see how far this has come @dangreenheck The first version was already amazing! Here's V3 vs the original announcement👇
Excited to announce that Three.js Water Pro 🌊 is now available for purchase! Can't wait to see what people build with this. Welcome to the era of WebGPU! 🚀 threejsroadmap.com/assets/th… #threejs #webgpu #webgl #shaders
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🚀 I'm launching r3f-webgpu-perf today! "npm i r3f-webgpu-perf" One thing I missed while working with WebGPU in React Three Fiber was a performance monitor similar to r3f-perf. The existing tool is fantastic, but it doesn’t support the WebGPU renderer yet. So I decided to build one. ✅ Supports both WebGL and WebGPU ✅ Modern and customizable UI ✅ Lightweight and easy to integrate ✅ Built specifically for React Three Fiber My goal is to turn r3f-webgpu-perf into more than just a metrics dashboard. I want it to become a learning tool that provides real-time optimization suggestions based on the techniques I’ve developed while building hundreds of interactive 3D projects over the last two decades. A vanilla Three.js version is also planned. If you’re building with Three.js, React Three Fiber, or WebGPU, I’d love for you to try it and share your feedback. ⭐ GitHub: github.com/ektogamat/r3f-web… 📦 NPM: npmjs.com/package/r3f-webgpu… Every GitHub star helps make the tool better for the entire community. #threejs #creativecoding #webgpu #r3f
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What if you could see the real theatre view before booking your movie seat? 🎬 Built with Blender swift UI @district_india @bookmyshow
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Explore the shallow seas as a stingray, vibe coded on ThreeJs using Cursor. I made a similar game more than a year ago, but I hit a roadblock because the models back then (I think I was using Sonnet 3.5) struggled with handling 3D models, but now, it's a different story. All 3D models were made with Tripo3D and I was able to put this together in less than 8 hours worth of work. I mainly used Composer 2.5 and Opus 4.8 to make this. Will try to find the original game I made a while ago and put it into the replies section.
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Alright ya salty pirates, quit complaining now, demo is back up! threejswaterpro.com
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When life gets harder watch this 1000 times.
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Update on my hand-tracking pottery app 🏺 New features just dropped: - Colorize your clay in real time - Change the shape of the clay base Got a webcam? Use your hands. Don't have one? Your mouse works just as well. Everything built within @omma_ai threeJs mediaPipe Demo link in the comments 👇
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Upcoming Updates 🚀 - Gutter system with auto snapping in roof - New way to interact with the items - and Lots of small ux improvemnt Next: - Magnetic Snapping - Guideline while placing the items in the scene #threejs #buildinpublic
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🏎️The redesigned wheel system is finally working! Instead of direct velocity control, wheels now spin and create grip. It feels physics-driven and fits the controller better. Ecctrl 2.0 demo coming soon. Stay tuned! #threejs #threejsJourney #webdev #r3f #ecctrl #opensource
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