Variant Launch 🚀 : WebXR on iOS with our WebAR SDK. Native tracking, no cost per view. Variant API: Web-based AR for products with up to billions of variants

Joined August 2020
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Variant Launch is now live! Publish browser-based WebAR experiences on iOS and android for a fraction of the cost of other AR SDKs. No cost-per-view, no app required. Launching experiences on iOS is as seamless as possible, whether via QR or browser.
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Getting a GLTF from a 3D artist using the exporter for the first time.
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Variant - WebXR WebAR retweeted
Finally, WebXR on iOS! Publish browser-based WebAR experiences on iOS and android for a fraction of the cost of other AR SDKs. No cost-per-view, no app required, native ARKit/ARCore tracking quality. launch.variant3d.com
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Variant - WebXR WebAR retweeted
🚵 I've been working on this for quite some time. Wanted to explore if it's possible to watch cycling in AR (Quest 3 and AVP). Tried it with the Ronde Van Vlaanderen but was not able to gather enough data. With the Tour De France I was able to create this POC #webxr #TourdeFrance
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Excited to launch react-three/xr🤳🥽 Leverage the latest WebXR features, reuse your existing interactions, and advance what is possible in AR and VR on the Web. ↳ Turn your existing R3F app into an AR or VR experience with only a few lines of code. 🎉
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13 Jun 2024
My new workflow.. Mac Virtual Display WebXR = Awesome! WebXR session is maintained as I edit code, with Virtual Display now visible on top of WebXR, as of visionOS 2 @AdaRoseCannon @dmarcos @kentbye
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Bit disappointed Apple didn't destroy Variant Launch by releasing mobile WebXR... There's always next year!
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29 May 2024
Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels by Yikai Wang et al: Creating animated 3D surfel representations from single generated videos. project: vidu4d-dgs.github.io/
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20 May 2024
Our Web browser is special🥰 It can extract content to view in 3D space and create web-apps! In today's video we'll learn all about it, check it out! 🤩 #MixedReality #MetaQuest #FigminXR #Quest3
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Variant - WebXR WebAR retweeted
We're launching volu.dev! a WebXR dev companion. We got tired of juggling ports and IPs, or untangling cables to debug something. So we moved all the essentials to the headset and built an extension to connect to it. Check it out here! marketplace.visualstudio.com…
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16 May 2024
Introducing the world’s first XR gaze-driven autofocus camera system. Our latest blog explains the technology behind the variable-focus system in Varjo XR-4 Focal Edition, how it was achieved and how it can make a difference on mission-critical work. 🔗: eu1.hubs.ly/H097vbq0
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Variant - WebXR WebAR retweeted
Let's sell a plant with @threejs R3F R3/Uikit @Sketchfab → gltfjsx → html23 → 🪴🏷️
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17 May 2024
📏 Introducing RealMeasure! Harness the precision of your controllers to capture real-life measurements with ease in #MixedReality. Powered by #WebXR and built with #threejs. Try it here🔗: felixtrz.github.io/realmeasu… (video captured on #MetaQuest3)
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This is an incredibly cool idea for mixed reality social interactions! Four users play together in MR, and every player has his room joined with the rooms of the other players to create a big hybrid room. Thanks to the scene understanding of Quest, you can also have a rough representation of the furniture the other users have. It's like you remove the distances and you play together in the same space, in this case by throwing each other a hot potato. I discovered this video because a few days ago I posted an article about social AR, and the amazing Ivan Aguilar pointed me to this talk by Jesse Schell at GDC where he talked about the future of MR experiences and showcased this prototype of a mixed reality game. If you want to watch the full talk, you find it here: youtube.com/watch?v=YVgqnAGU… What do you think about it? Don't you find it cool, too? #MixedReality #SpatialComputing #VirtualReality #metaverse #innovation
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Variant - WebXR WebAR retweeted
A few months back, we teased clips from our upcoming VFX app, @Simulon. We've since been hard at work making Simulon the most powerful, robust, and intuitive VFX workflow available. This weekend, we'll begin granting access to select creators. Simulon is now able to produce videos that are indistinguishable from reality - can you spot which objects on the table are real and which were added with Simulon? Watch to the end to see if you're right. A thread 🧵
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10 Apr 2024
Generate a 3D model from a single image in seconds! Try the experimental ai-model component today and support @aframevr development. No subscription or account needed. This is how👇 1. Make a one-time $20 donation on Github github.com/sponsors/dmarcos?… 2. DM me for an API key with 100 model generations. If not used, credits will apply to future experiments 3. Remix @glitch below and copy the API key in the component property. 4. Have tons of fun! glitch.com/edit/#!/aframe-ai…
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Variant - WebXR WebAR retweeted
17 Mar 2024
Final @fdotinc #dreamxr hackathon devlog entry, and new title: BOLLARD BUDDY AR! At the buzzer here's what we finished: place your favorite cones, bollards, posts and more! Then share your creation geolocated with @googlemaps 3D! uses @aframevr @Variant3D @threejs @3dstreetapp
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15 Mar 2024
Thanks to popular feedback from @3dstreetapp users, we're prototyping an app to create scenes with AR. It uses WebXR AR with @aframevr and @Variant3D as a polyfill. Here's a day 1 prototype we're making as part of the #dreamxr hackathon hosted by @fdotinc & @MetaQuestVR.
15 Mar 2024
DreamXR has been kicked off. Are you ready to build?
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Variant - WebXR WebAR retweeted
15 Mar 2024
Another @fdotinc #dreamxr hackathon devlog entry, now back to the @3dstreetapp AR street maker app for iOS and Android (powered by @aframevr and @Variant3D) Now we can place cones outdoors and they stay (basically) in the same place, even while walking across large areas.
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23 Jan 2024
A quick preview of rendering @3dstreetapp scenes in AR on iOS and Android devices. Using @Variant3D as an iOS polyfill to leverage our existing @aframevr code in WebAR mode -- much easier and faster than making a separate native app!
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